Force and Destiny
| Threshold | 19 |
| Current | 0 |
| Threshold | 14 |
| Current | 0 |
| Ranged | 0 |
| Melee | 1 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | 0 | |||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | 0 | |||
| Cool (Pr) | X | 1 | ||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | 0 | |||
| Discipline (Will) | X | 1 | ||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | 2 | |||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | 0 | |||
| Piloting: Planetary (Ag) | 0 | |||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | X | 1 | ||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | X | 1 | ||
| Brawl (Br) | 0 | |||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | X | 1 | ||
| Melee (Br) | X | 2 | ||
| Ranged: Light (Ag) | 0 | |||
| Ranged: Heavy (Ag) | 0 | |||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | X | 1 | ||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| Training Lightsaber |
RangeEngaged |
SkillLightsaber |
|
| Stun Damage |
Damage6 |
Critical2 |
|
| Vibrosword |
RangeEngaged |
SkillMelee |
|
| Pierce 2, Vicious 1, Defensive 1 |
Damage5 |
Critical2 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Defensive Stance | Soresu Defender | Once per round, as a maneuver suffer a number of strain up to ranks in Defensive Stance to upgrade difficulty of all incoming melee attacks by an equal number for the next round(1). | |
| Parry 2 | Soresu Defender | When hit by a melee attack while wielding a melee weapon or lightsaber, suffer 3 strain to reduce damage by 2 plus ranks in Parry(4 Total). | |
| Toughened 2 | Soresu Defender/Armorer | Increase Wound Threshold by 4(two per rank of Toughened). | |
| Grit 2 | Soresu Defender/Armorer | Increase Strain Threshold by 2(One per rank of Grit). | |
| Gearhead 2 | Armorer | Remove Setback Die per rank of Gearhead from Mechanics checks(2). Halve the credit cost to add mods to attachments. | |
| Inventor 2 | Armorer | When constructing new items or modifying attachments, add Boost or remove Setback die per rank of Inventor(2). | |
| Armor Master | Armorer | When wearing armor, increase total soak value by 1. | |
| Mental Tools | Armorer | Always count as having the right tools for the job when performing Mechanics checks. |