Southern Mustafarian |
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EoTE SM |
Southern Mustafarians may remove two setback from checks to resist arid or hot environmental conditions. |
Durable (x2) |
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May reduce any Critical Injury suffered by 10 per rank of Durable to a minimum of 1. |
Grit (x3) |
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Gain +1 strain threshold. |
Toughened (x2) |
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Gain +2 wound threshold. |
Brace (x1) |
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Perform the brace maneuver to remove setback per rank of Brace from next action. This may only remove setback added by environmental circumstances. |
Enduring (x3) |
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Gain +1 soak value. |
Spare Clip |
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Cannot run out of ammo due to despair. Items with limited ammo quality run out of ammo as normal. |
Jury Rigged |
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Choose 1 weapon, armor, or other item and give it a permanent improvement while it remains in use. |
Debilitating Shot (x1) |
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True Aim (x3) |
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Once per round, may perform a True Aim maneuver to gain benefits of aiming and upgrade combat check once per rank of True Aim. |
Powerful Blast (x1) |
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Increase Blast damage dealt by explosives. explosive weapons. and grenades by 1 per rank of Powerful Blast. |
Construction Specialist |
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Remove setback from checks to construct defenses, positions, fortifications, similar projects. |
Improvised Defenses |
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May make an Average 2p Survival check to fashion small defenses. It providing cover for up to 4 characters for the rest of the encounter. |
Improvised Detonation |
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Once per session, make a Hard 3p l Mechanics check to perform the Improvised Detonation action and build an explosive device. dealing damage equal to ranks in Intellect+Mechanics+Successes. |
Improvised Position |
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The character may make a Hard 3p Mechanics check to construct a secure position. This provides cover for the group and its vehicles. |
Master Demolitionist |
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When resolving an attack from a personal explosive or ordnance weapon, may spend a triumph or advantage to have the weapon's Blast quality act at short range, or medium if it already acts at short. |
Master Grenadier |
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Decrease the advantage cost to activate the blast quality on any weapon used by 1 to a minimum of 1. |
Dedication (x1) |
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Gain +1 to a single characteristic. This cannot bring a characteristic above 6. |
Sniper Shot |
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Before making a non-thrown ranged attack, may perform a Sniper Shot maneuver to increase the weapon's range by 1 range band per rank in Sniper Shot. Upgrade the difficulty of the attack by 1 per range band increase. |
Lethal Blows (x2) |
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Add +10 per rank of Lethal Blows to any Critical Injury results inflicted on opponents. |
Deadly Accuracy (Gunnery) |
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When acquired, chose 1 combat skill. Add damage equal to ranks in that skill to one hit of successful attack made using that skill. |
Strong Arm |
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Treat thrown weapons as if they had 1 greater range. |