Zzzs by LimpShimp

Species
Southern Mustafarian
Career
Soldier
Specializations
Sharpshooter / Gunner / Sapper
System
Age of Rebellion

9
Threshold 18
Current 0
Threshold 15
Current 0
Ranged 0
Melee 0

Placeholder Image

Characteristics

4
3
3
2
2
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 0
Leadership (Pr) 0
Mechanics (Int) X 2
Medicine (Int) X 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 1
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 0
Vigilance (Will) 0
Brawl (Br) X 0
Gunnery (Ag) X 3
Lightsaber (Br) 0
Melee (Br) X 1
Ranged: Light (Ag) X 2
Ranged: Heavy (Ag) X 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 1
Knowledge: Xenology (Int) 0

Attacks

BT X-42 Heavy Flame Projector
Range
Medium
Skill
Gunnery
Blast 6, Burn 4 (Jury rigged), Vicious 1
Damage
10
Critical
2
X-30 Lancer Precision Blaster Pistol
Range
Long
Skill
Ranged: Light
Accurate 1, Pierce 2
Damage
5
Critical
4
Entrenching Tool
Range
Engaged
Skill
Melee
n/a
Damage
+2
Critical
4

0
510
17

Weapons & Armor

BT X-42 Heavy Flame Projector (3 HP)

Laminate Armor (3 HP) (Vacuum Sealed, Thermal Shielding System)

Personal Gear

Entrenching Tool
Mk III Modular backpack +8 enc
Comlink
Stimpacks (x3)
Toolbelt

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Southern Mustafarian EoTE SM Southern Mustafarians may remove two setback from checks to resist arid or hot environmental conditions.
Durable (x2) May reduce any Critical Injury suffered by 10 per rank of Durable to a minimum of 1.
Grit (x3) Gain +1 strain threshold.
Toughened (x2) Gain +2 wound threshold.
Brace (x1) Perform the brace maneuver to remove setback per rank of Brace from next action. This may only remove setback added by environmental circumstances.
Enduring (x3) Gain +1 soak value.
Spare Clip Cannot run out of ammo due to despair. Items with limited ammo quality run out of ammo as normal.
Jury Rigged Choose 1 weapon, armor, or other item and give it a permanent improvement while it remains in use.
Debilitating Shot (x1)
True Aim (x3) Once per round, may perform a True Aim maneuver to gain benefits of aiming and upgrade combat check once per rank of True Aim.
Powerful Blast (x1) Increase Blast damage dealt by explosives. explosive weapons. and grenades by 1 per rank of Powerful Blast.
Construction Specialist Remove setback from checks to construct defenses, positions, fortifications, similar projects.
Improvised Defenses May make an Average 2p Survival check to fashion small defenses. It providing cover for up to 4 characters for the rest of the encounter.
Improvised Detonation Once per session, make a Hard 3p l Mechanics check to perform the Improvised Detonation action and build an explosive device. dealing damage equal to ranks in Intellect+Mechanics+Successes.
Improvised Position The character may make a Hard 3p Mechanics check to construct a secure position. This provides cover for the group and its vehicles.
Master Demolitionist When resolving an attack from a personal explosive or ordnance weapon, may spend a triumph or advantage to have the weapon's Blast quality act at short range, or medium if it already acts at short.
Master Grenadier Decrease the advantage cost to activate the blast quality on any weapon used by 1 to a minimum of 1.
Dedication (x1) Gain +1 to a single characteristic. This cannot bring a characteristic above 6.
Sniper Shot Before making a non-thrown ranged attack, may perform a Sniper Shot maneuver to increase the weapon's range by 1 range band per rank in Sniper Shot. Upgrade the difficulty of the attack by 1 per range band increase.
Lethal Blows (x2) Add +10 per rank of Lethal Blows to any Critical Injury results inflicted on opponents.
Deadly Accuracy (Gunnery) When acquired, chose 1 combat skill. Add damage equal to ranks in that skill to one hit of successful attack made using that skill.
Strong Arm Treat thrown weapons as if they had 1 greater range.

Background

Motivation

Duties

Description

Other Notes

Armor vacuum sealed. Reduce the difficulty of resilience checks to resist fire and extreme heat by 1. Remove up to 2 setback dice imposed due to extreme heat or fire.

Return to Top