Threshold | 21 |
Current | 15 |
Threshold | 13 |
Current | 7 |
Ranged | 2 |
Melee | 2 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | X | 4 | B | |
Charm (Pr) | 0 | |||
Coercion (Will) | 0 | |||
Computers (Int) | 0 | |||
Cool (Pr) | X | 0 | ||
Coordination (Ag) | 0 | |||
Deception (Cun) | 0 | |||
Discipline (Will) | 0 | |||
Leadership (Pr) | 0 | |||
Mechanics (Int) | 0 | |||
Medicine (Int) | X | 1 | ||
Negotiation (Pr) | 0 | |||
Perception (Cun) | 0 | |||
Piloting: Planetary (Ag) | 0 | |||
Piloting: Space (Ag) | 0 | |||
Resilience (Br) | X | 3 | B | |
Skulduggery (Cun) | 0 | |||
Stealth (Ag) | 0 | |||
Streetwise (Cun) | 0 | |||
Survival (Cun) | X | 0 | ||
Vigilance (Will) | X | 2 | ||
Brawl (Br) | X | 0 | ||
Gunnery (Ag) | 0 | |||
Lightsaber (Br) | 0 | |||
Melee (Br) | X | 3 | ||
Ranged: Light (Ag) | X | 4 | BB (DC-17) | |
Ranged: Heavy (Ag) | X | 0 | ||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | X | 1 | ||
Knowledge: Xenology (Int) | 0 |
DC-17 Blaster Pistol |
RangeMedium |
SkillRanged: Light |
|
Accurate 1, Stun Setting, Custom Grip |
Damage7 |
Critical3 |
|
TZ-97 "Zapper" Shock Baton |
RangeEngaged |
SkillMelee |
|
Concussive 1, Stun Damage |
Damage5 |
Critical4 |
|
M3 Bulwark Blast Shield |
RangeEngaged |
SkillMelee |
|
Cumbersome 3, Defensive 2, Deflection 2 |
Damage+1 |
Critical6 |
|
Stun Grenade |
RangeShort |
SkillRanged: Light |
|
Blast 8 Disorient 3 Limited Ammo 1 Stun Damage |
Damage8 |
Critical- |
Name | Rank | Book & Page | Description |
---|---|---|---|
Physical Training | 1 | Clone | This character add a Bonus Die per rank of Physical Training to his Athletics and Resilience checks. |
Bodyguard | 2 | Vanguard [Active] | Once per round on the character’s turn, the character may perform a Body Guard maneuver to protect one ally he is engaged with. He then suffers a number of strain no greater than his ranks in Body Guard. Until the start of the character’s next turn, upgrade the difficulty if all combat checks targeting the protected ally a number of times equal to the strain suffered by the character. |
Conditioned | 1 | Vanguard | Remove [Setback] per rank of Conditioned from Athletics and Coordination checks. Reduce the damage and strain suffered from falling by 1 per rank of Conditioned. |
Toughened | 3 | Vanguard | The character increases his wound threshold by two per rank of Toughened. |
Rapid Reaction | 2 | Vanguard | The character may suffer a number of strain to add an equal number of Successes to any Vigilance or Cool check to determine initiative order. The number may not exceed his ranks in Rapid Reaction. |
Moving Target | 2 | Vanguard | If the character has already acted this round, Increase ranged defense by 1 per rank of moving target. |
Suppressing Fire | 1 | Vanguard | Character and allies in short range may spend [Advantage] on failed combat checks once per round to inflict 1 strain per rank of Suppressing Fire on the target. |
Point Blank | 1 | Vanguard | The character adds one damage per rank of Point Blank to one hit of successful Ranged (Heavy) or Ranged (Light) attacks made while at short range or engaged. |