Edge of the Empire
| Threshold | 21 |
| Current | 15 |
| Threshold | 13 |
| Current | 7 |
| Ranged | 2 |
| Melee | 2 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | X | 4 | B | |
| Charm (Pr) | 0 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | 0 | |||
| Cool (Pr) | X | 0 | ||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | 0 | |||
| Discipline (Will) | 0 | |||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | X | 1 | ||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | 0 | |||
| Piloting: Planetary (Ag) | 0 | |||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | X | 3 | B | |
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | X | 0 | ||
| Vigilance (Will) | X | 2 | ||
| Brawl (Br) | X | 0 | ||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | X | 3 | ||
| Ranged: Light (Ag) | X | 4 | BB (DC-17) | |
| Ranged: Heavy (Ag) | X | 0 | ||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | X | 1 | ||
| Knowledge: Xenology (Int) | 0 |
| DC-17 Blaster Pistol |
RangeMedium |
SkillRanged: Light |
|
| Accurate 1, Stun Setting, Custom Grip |
Damage7 |
Critical3 |
|
| TZ-97 "Zapper" Shock Baton |
RangeEngaged |
SkillMelee |
|
| Concussive 1, Stun Damage |
Damage5 |
Critical4 |
|
| M3 Bulwark Blast Shield |
RangeEngaged |
SkillMelee |
|
| Cumbersome 3, Defensive 2, Deflection 2 |
Damage+1 |
Critical6 |
|
| Stun Grenade |
RangeShort |
SkillRanged: Light |
|
| Blast 8 Disorient 3 Limited Ammo 1 Stun Damage |
Damage8 |
Critical- |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Physical Training | 1 | Clone | This character add a Bonus Die per rank of Physical Training to his Athletics and Resilience checks. |
| Bodyguard | 2 | Vanguard [Active] | Once per round on the character’s turn, the character may perform a Body Guard maneuver to protect one ally he is engaged with. He then suffers a number of strain no greater than his ranks in Body Guard. Until the start of the character’s next turn, upgrade the difficulty if all combat checks targeting the protected ally a number of times equal to the strain suffered by the character. |
| Conditioned | 1 | Vanguard | Remove [Setback] per rank of Conditioned from Athletics and Coordination checks. Reduce the damage and strain suffered from falling by 1 per rank of Conditioned. |
| Toughened | 3 | Vanguard | The character increases his wound threshold by two per rank of Toughened. |
| Rapid Reaction | 2 | Vanguard | The character may suffer a number of strain to add an equal number of Successes to any Vigilance or Cool check to determine initiative order. The number may not exceed his ranks in Rapid Reaction. |
| Moving Target | 2 | Vanguard | If the character has already acted this round, Increase ranged defense by 1 per rank of moving target. |
| Suppressing Fire | 1 | Vanguard | Character and allies in short range may spend [Advantage] on failed combat checks once per round to inflict 1 strain per rank of Suppressing Fire on the target. |
| Point Blank | 1 | Vanguard | The character adds one damage per rank of Point Blank to one hit of successful Ranged (Heavy) or Ranged (Light) attacks made while at short range or engaged. |