Iron Body x2 |
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Remove a setback die per rank of Iron Body from Coordination and Resilience checks. Reduce the critical rating of unarmed attacks per rank of Iron Body (min 1). |
Parry x2 |
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When hit by a melee attack while wielding a melee weapon or lightsaber, suffer 3 strain to reduce damage by 2 plus ranks in Parry. |
Unarmed Parry |
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May parry while unarmed. Reduce the strain cost to Parry while unarmed by 1 (min 1). |
Toughened x4 |
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+2 wound threshold. |
Grit |
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+1 strain threshold. |
Grapple |
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Once per round, may perform the Grapple maneuver. Until the beginning of the character's next turn, foes must spend 2 maneuvers to disengage from the character. |
Dedication |
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Gain +1 to a single Characteristic (Brawn). THis cannot bring a characteristic above 6. |
Overbalance |
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When a combat check made by an engaged foe generates a despair or three threats, may stagger attack until the end of his next turn. |
Martial Grace |
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Once per round, suffer 2 strain to add damage equal to ranks in Coordination to the next Brawl check made this turn. |
Lethal Blows x2 |
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Add +10 per rank of Lethal Blows to any Critical Injury result inflicted on opponents. |
Feral Strength x2 |
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Add 1 damage per rank of Feral Strength to one hit of a successful Melee or Brawl attack. |
Frenzied Attack |
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When making a Melee or Brawl attack, suffer strain up to ranks in Frenzied Attack to upgrade the attack by an equal amount. |
Enduring |
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Gain +1 Soak value. |