Sarlam Haar (Sar) by Kazagantheus

Species
Iktotchi
Career
Mystic
Specializations
Alchemist
System
Force and Destiny

2
Threshold 12
Current 0
Threshold 15
Current 0
Ranged 0
Melee 0

Characteristics

2
2
3
2
3
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) X 0
Coercion (Will) X 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) X 1 +bv
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 2
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 1
Knowledge: Lore (Int) X 1
Knowledge: Outer Rim (Int) X 1
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) X 0

Attacks

Blaster Pistol
Range
Medium
Skill
Ranged: Light
Stun Setting
Damage
6
Critical
3
Combat Knife
Range
Engaged
Skill
Melee
Damage
Brawn +1
Critical
3

0
120
18
4/7

Weapons & Armor

Blaster Pistol (1 E, 0/3 HP)
Cargo Clothing (3 items of 1 E become 0 E, 0/1 HP)
Combat Knife (1 E, 0 HP)

Personal Gear

Booster Blue x9 (0 E)
Physician's Kit (2 E)
Stimpack x10 (1 E)
Blood Scanner (1 E)
Antidote Set (1 E)
Canteen (1 E)
Backpack (-4 E)
Field Rations x2 (0 E)
Earbud Commlink (0 E)

Assets & Resources

Poison Recipe x1 (Current Difficulty: Simple (-))
Crafted Poison x2 (no special modifiers)
Crafted Draught of Fire x1 (Foul Taste x2 (suffer 4 strain for drinking)
Crafted Stimulant x1 (Brief Effect (only lasts for 30 mins outside combat)
Crafted Fetish of Fear (Hidden Purpose x1 (setback die on determining function), Cumbersome x2 (2 E))
Crafted Protective Amulet (Hidden Purpose x2 (2 setback dice on determining function), Cumbersome x1 (1 E))

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Precognition 1 Ikototchi occasionally see glimpses of the future, letting them predict certain events even before they occur. In addition to seeing flashes of the future at the GM's discretion, an Ikototchi may spend a triumph on a check to determine Initiative to perform a free maneuver before the encounter begins or to have an ally in short range perform a free maneuver before the encounter begins.
Stimpack Specialization 1 Stimpacks heal 1 additional wound per rank of Stimpack Specialization (still limited to 5 stimpacks a day).
Stim Application 1 Take the Stim Application Action, make an Average (2p) Medicine check. If successful, 1 engaged ally (including yourself) increases 1 characteristic by 1 for the remainder of the encounter and suffers 4 strain. Each individual characteristic for a given character can only be boosted by this effect once in a scene.
Alchemical Arts 1 After making a check to craft a potion or talisman, may suffer strain up to twice in ranks in Alchemical Arts. For every two strain, add a light or dark pip to the results.

Force Powers

Force Rating
1
Power
Heal/Harm
Description
Heal: (Light side only) Spend a pip to heal a number of wounds equal to Intellect from an engaged living creature (including user). This counts towards stimpack usages.

Harm: Spend a pip to inflict a number of wounds equal to Intellect (ignoring soak) on an engaged living target. The user gains 1 Conflict.
Upgrade Effect
Control Heal: If no dark pips spent, target heals strain equal to wounds healed.

Harm: If any dark pips were spent, user heals strain equal to wounds inflicted.
Control Heal: Spend a pip to remove one status effect from target.

Harm: The user may spend a pip to heal wounds equal to wounds inflicted on target. Healed character gains 1 Conflict. This counts towards stimpack usages.
Power
Seek
Description
The user may spend 2 pips to gain insight into the general location or direction of a person or object that he knows about, regardless of current distance.

The user may spend a pip and succeed at an Average (2p) Vigilance Check (or opposed Vigilance vs. Discipline check) to see through illusions.
Upgrade Effect

Background

Motivation

Expertise: She wants to excel in her work, constantly practicing
Knowledge: She promotes the discovery and dissemination of all knowledge
Science and Reason: She believe in reason, knowledge, and scientific understanding. Every has a logical explanation and works according to certain rules, even if they aren't currently understood.

Morality

Morality (21) - Strength: Ambition, Weakness: Greed.

Description

Other Notes

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