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Rapid Recovery x1 |
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Saboteur |
When recovering strain after an encounter, recover 1 additional strain per rank of Rapid Recovery. |
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Changeling |
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As an action, may suffer 3 strain and make an Average (◆◆) Resilience check to change appearance to match a previously-observed silhouette 1 character. Observer must make an opposed Perception vs. Deception check to detect that something is amiss. |
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Second Wind x1 |
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Saboteur |
Once per encounter, may use Second Wind inciden- tal to recover strain equal to ranks in Second Wind. |
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Toughened x1 |
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Saboteur |
Gain + 2 wound threshold. |
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Powerful Blast x4 |
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Saboteur x1,Demolitionist x1,Sapper x2 |
Increase Blast damage dealt by explosives, explosive weapons, and grenades by 1 per rank of Powerful Blast. |
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Enduring x1 |
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Demolitionist x1 |
Gain +1 soak |
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Improvised Detonation |
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Demolitionist |
Once per session, make a Hard (3 purple) Mechanics check to perform the Improvised Detonation action and build an explosive device. dealing damage equal to ranks in Intellect+ ranks in Mechanics + succsess |
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Grit |
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Sapper x1 |
Gain +1 strain threshold |
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Construction specialist |
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Sapper x1 |
Remove :Setback: equal to ranks in Construction Specialist from checks to construct defenes , positions . fortifications, and similar projects |
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Improvised Defenses |
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Sapper |
May make a Average (2 purple ) Survival check to fashion small defenses. It providing cover for up to 4 characters for the rest of the encounter. |
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Selective Detonation |
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Sapper x1 |
When using a weapon with the Blast quaility, spend 1 adv to exclude 1 target that would be affected by the explosion, up to ranks in Selective Detonation |
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Master Grenadier |
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Sapper |
Decrease the ADV cost to activate the Blast quality on any weapon used by 1 to a minimum of 1 |
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Master Demolitionist |
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Sapper |
When resolving an attack from a personal exploive or ordnance weapon, may spend :adv: or :tri; to have the weapon's Blast quality act at short range, or medium if it already acts at short |