Toughened |
6 |
Republic, 29 |
+2 Wound Threshold per rank |
Armor Master |
2 |
Republic, 29 |
+1 Soak while wearing Armor |
Grit |
5 |
Republic, 29 |
+1 Strain per rank |
Sidestep |
1 |
Republic, 29 |
Suffer Strain=Rank to upgrade difficulty for Rng Attack for 1 round (2pR) |
Jump Up |
1 |
Republic, 29 |
Stand from seated or prone as incidental, (1pR) |
Conditioned |
2 |
Republic, 29 |
Remove 2 Setback for Athl/Cord, reduce dmg/strain from falling per rank |
Point Blank |
4 |
Republic, 29 |
+1 dmg to successful attacks with ranged at short/engaged per rank |
Improved Armored Master |
2 |
Republic, 29 |
When Armor has soak 2, add +1 Defense |
To The Death |
1 |
Republic, 29 |
1 per session, suffer strain to Willpower, +10 to crit rolls during encounter |
Dedication |
4 |
Republic, 29 |
+2 Agility, +2 Presence |
Jetpack Expertise |
1 |
Republic, 29 |
Spend Advntg to remove strain on jetpack |
Intimidating |
2 |
Republic, 29 |
Suffer strain to lower Coercion checks, or upgrade enemy coercion, = Intim |
Hit and Run |
1 |
Repuiblic, 29 |
After attack on engaged target, can move to short using jetpack |
Improved Side Step |
1 |
Republic, 29 |
Spend 3 threat/1 despair from attackers check to hit once with weapon |
Fine Tuning |
2 |
Mechanic |
When reduce system strain on ship/vehicle, reduce +2 strain |
Solid Repairs |
4 |
Mechanic/Commodore |
Repair 1 hull trauma per rank |
Gearhead |
2 |
Mechanic |
Remove 2 Setback from Mechanic check. Halve credit cost to mod attachment |
Enduring |
1 |
Mechanic |
+1 soak value |
Redundant Systems |
1 |
Mechanic |
1 per Sess, Easy Mech check to take compons from workin device and fix broken one without breaking first device |
Bad Motivator |
1 |
Mechanic |
1 per Sess, Make Hard Mech check to cause device to spontaneously fail |
Physical Training |
2 |
Commando |
+bonus/rank to Athletics and Resilience |
Command |
2 |
Commodore |
Add Bonus per rank to Leadership, Targets add Bonus to Discipline for 24hrs |
Galaxy Mapper |
2 |
Commodore |
Remove Setback per rank from Astrogation checks, take half normal time |
Familiar Suns |
1 |
Commodore |
Per session, make hard know (OutRim/CoreWrld) to reveal useful info |
Known Schematic |
1 |
Commodore |
Per Session, make hard know (Educ), success grants familiar w ship/building |
Durable |
2 |
Commando |
Reduce Critical injury by 10 per rank to min of 1 |
Bloodied |
1 |
Commando |
Add bonus per rank to resist/recover poison, venom, toxins, duration by 1 |
Heroic Fortitude |
1 |
Commando |
1 Destiny Point to ignore crit injury on Brawn or Agility until end of encounter |
Rapid Reaction |
2 |
Commodore |
Add strain to add success to initiative checks |
Commanding Presence |
2 |
Commodore |
Remove Setback from Leadership and Cool checks |
Fire Control |
1 |
Commodore |
Fire control action counts enemy as one silhouette higher |