Caan Jas by TheRPGPanda

Species
Human (Mandalorian)
Career
Bounty Hunter
Specializations
Death Watch Warrior, Mechanic (Tech), Commadore (Commander), Commando,
System
Edge of the Empire

8
Threshold 25
Current 0
Threshold 17
Current 0
Ranged 3
Melee 3

Characteristics

3
6
2
2
2
4

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 4
Athletics (Br) X 3
Charm (Cun) 0
Coercion (Will) X 0
Computers (Int) 0
Cool (Pr) 3
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 0
Leadership (Pr) 4
Mechanics (Int) X 4
Medicine (Int) X 0
Negotiation (Cun) 2
Perception (Cun) X 4
Piloting: Planetary (Ag) X 3
Piloting: Space (Ag) X 0
Resilience (Br) 2
Skulduggery (Cun) 0
Stealth (Ag) 3
Streetwise (Cun) X 0
Survival (Cun) 0
Vigilance (Will) X 4
Brawl (Br) X 4
Gunnery (Ag) 3
Lightsaber (Br) 0
Melee (Br) X 5
Ranged: Light (Ag) X 5
Ranged: Heavy (Ag) X 3
Knowledge: Core Worlds (Int) 1
Knowledge: Education (Int) 4
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 1
Knowledge: Underworld (Int) 3
Knowledge: Warfare (Int) 4
Knowledge: Xenology (Int) 0

Attacks

WESTAR-35 Blaster Pistol
Range
Medium
Skill
Ranged: Light
Stun, Linked
Damage
6
Critical
2
Shock Gloves
Range
Engaged
Skill
Brawl
Stun 3
Damage
+0
Critical
5
Vibrosword
Range
Engaged
Skill
Melee
Defensive 1, Pierce 2, Vicious 1, Cortosis
Damage
+2
Critical
2
"Firecaller" Light Flame Projector
Range
Short
Skill
Ranged: Light
Blast 2, Burn 2, Pierce 2, Vicious 3
Damage
5
Critical
2
Whipcord Thrower
Range
Short
Skill
Melee
Ensnare 2
Damage
+1
Critical
5
A280C
Range
Long
Skill
Ranged: Heavy
Accurate 1, Cumbersome 3, Stun
Damage
9
Critical
4

120
4125
10/13

Weapons & Armor

2 WESTAR-35*
Shock Gloves*
Mandalorian Armor (1 Defense, 2 Soak, 6 Encumb, 5 HP, Vacuum Sealed, integrated comm link)*
Repaired Mandalorian Crusader Helmet



*Currently used

Personal Gear

Earbud Commlink, Long range (3 Hard Detect)
Electricobinoculars (1 Encumb)
General Purpose Scanner (2 Encumb)
Backpack (+4 Encumb)
Utility (+1 Encumb)
Datapad (1 Encumb)
Climbing Gear (1 Encumb)
Toolkit (4 Encumb)
Breath w/ Respir (1 Encumb)
Glowrod (1 Encumb)
Surveillance Tagger
Comm Jammer (Diff depends on distance)
Comm Scrambler (+2 setback to enemy check)
Slicer gear
Whipcord Thrower (Climbing gear supports weight of 200kg, reduce the difficulty by 1)

Assets & Resources

Exo Suit (+3 Brawn, two maneuvers to move range bands. Cant use with armor for now)

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Toughened 6 Republic, 29 +2 Wound Threshold per rank
Armor Master 2 Republic, 29 +1 Soak while wearing Armor
Grit 5 Republic, 29 +1 Strain per rank
Sidestep 1 Republic, 29 Suffer Strain=Rank to upgrade difficulty for Rng Attack for 1 round (2pR)
Jump Up 1 Republic, 29 Stand from seated or prone as incidental, (1pR)
Conditioned 2 Republic, 29 Remove 2 Setback for Athl/Cord, reduce dmg/strain from falling per rank
Point Blank 4 Republic, 29 +1 dmg to successful attacks with ranged at short/engaged per rank
Improved Armored Master 2 Republic, 29 When Armor has soak 2, add +1 Defense
To The Death 1 Republic, 29 1 per session, suffer strain to Willpower, +10 to crit rolls during encounter
Dedication 4 Republic, 29 +2 Agility, +2 Presence
Jetpack Expertise 1 Republic, 29 Spend Advntg to remove strain on jetpack
Intimidating 2 Republic, 29 Suffer strain to lower Coercion checks, or upgrade enemy coercion, = Intim
Hit and Run 1 Repuiblic, 29 After attack on engaged target, can move to short using jetpack
Improved Side Step 1 Republic, 29 Spend 3 threat/1 despair from attackers check to hit once with weapon
Fine Tuning 2 Mechanic When reduce system strain on ship/vehicle, reduce +2 strain
Solid Repairs 4 Mechanic/Commodore Repair 1 hull trauma per rank
Gearhead 2 Mechanic Remove 2 Setback from Mechanic check. Halve credit cost to mod attachment
Enduring 1 Mechanic +1 soak value
Redundant Systems 1 Mechanic 1 per Sess, Easy Mech check to take compons from workin device and fix broken one without breaking first device
Bad Motivator 1 Mechanic 1 per Sess, Make Hard Mech check to cause device to spontaneously fail
Physical Training 2 Commando +bonus/rank to Athletics and Resilience
Command 2 Commodore Add Bonus per rank to Leadership, Targets add Bonus to Discipline for 24hrs
Galaxy Mapper 2 Commodore Remove Setback per rank from Astrogation checks, take half normal time
Familiar Suns 1 Commodore Per session, make hard know (OutRim/CoreWrld) to reveal useful info
Known Schematic 1 Commodore Per Session, make hard know (Educ), success grants familiar w ship/building
Durable 2 Commando Reduce Critical injury by 10 per rank to min of 1
Bloodied 1 Commando Add bonus per rank to resist/recover poison, venom, toxins, duration by 1
Heroic Fortitude 1 Commando 1 Destiny Point to ignore crit injury on Brawn or Agility until end of encounter
Rapid Reaction 2 Commodore Add strain to add success to initiative checks
Commanding Presence 2 Commodore Remove Setback from Leadership and Cool checks
Fire Control 1 Commodore Fire control action counts enemy as one silhouette higher

Background

Motivation

Ambition- Friendship: I look to be liked by others.

Obligations

Description

Other Notes

Know a man named Ashur Sungazer, Clanmate, grew up hearing legends of the Jedi, Ashur believed them to be stories. Got holomessage from him, he possibly found something I might be interested in. Stone with veins of color when turned. Something about possibly being linked to Jedi. Crystal can't be removed from the Archive from the University, to disguise as an accredited scholar. Meet him on Eridu.
Helmet cut was made by a lightsaber from the Mandalorian Wars. Churr, Comminore, Duro, Coldor planets with Republic losses listed.

Sana Staros, she did not forget the business on Nar Shada, and contact Solice.
Meeting Solice on Courscant on level 1313 in five days. Crew is welcome.
Phemis is next stop, nothing to note

Don't know what the small droid was transmitting too, smaller probe droid, personal droid probable backpack, looks like elite troopers could've been using it.

The Harsh City.

Planet unknown regions, barely entering an uninhabitable stage, Aloxl. Remains of an ancient Jedi training grounds possibly exists. We go check it out and prove its existence.

Sinasu the hutt, go to Tatooine, something to transport. Meet his contact at Vapor station.

Live krayt dragon, 1 sedation for 12 hours (13), replace liquid bag every 8 hrs (20), good for one week, other crate is two krayt dragon eggs
Port green top on Nar Shada, mon cala named lani, had forged permits, chip that has permit, they are obsolete

Barris offee is Kongus trainer known as Ruesa

Find Bandin Doba, Daro Blunt, warehouse,

Maz Pidart

Antari Rangers:Ranger Suri Trale (she/her) - leader
Ranger Kaesh Drebwad (he/him)
Ranger Incash Meylhas (they/them)
Ranger Hard Blyrdirand (he/him)
Head to planet 525-177
commit a prison break Eris parents from the Crypt in the Anoat System
Abigail is former workmate of me and Kongu
Prisons separated by km of of trenches, whole stormtrooper battalion on ground and a fleet of Star Destroyers in orbit

Spintir, rescued Kota and jedi students, haven't heard from him since.

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