Command |
2 |
|
Add blue per rank for leadership checks. Affected targets add blue to discipline for 24 hours. |
Prime positions |
2 |
|
When character or ally in short range takes cover, increase range defense by 1 per rank until they leave cover. |
Tactical Advance |
1 |
|
Suffer 2 strain to activate as an incidental. Until end of next turn, character and allies in short range maintain benefits of cover even if you leave. |
Field Commander |
1 |
|
Take the field commander action. Make an average leadership check. Allies equal to presence may suffer 1 strain to take a free maneuver. |
Improved Field Commander |
1 |
|
Field commander action affects allies equal to double presence. May spend triumph to allow ally to suffer 1 strain and take a free action. |
Dedication |
1 |
|
Increase presence by 1 |
Coordinated Assault |
1 |
|
Take a maneuver. # engaged allies = ranks leadership add advantage to all combat checks until beginning of next turn. |
Improved Scrap Em |
1 |
|
Affects up to 6 allies, 2 blue on combat checks against target. |
For The Republuc |
1 |
|
When ally incapacitated or killed, daunting leadership check. On success, ally is undefeated until end of next round. |
Sure Handed |
1 |
|
Can wield heavy with 1 hand with no downside (10exp) |
Scrap Em |
1 |
|
On successful attack, may suffer 2 strain to cause allies to add 2 boost to combat checks against target until beginning of my next turn. |
Grit |
2 |
|
+2 strain |