Tenno Domiin by mattcapiche

Species
Chagrian
Career
Consular
Specializations
Niman Discipline
System
Force and Destiny

7
Threshold 18
Current 0
Threshold 16
Current 0
Ranged 1
Melee 3

Characteristics

5
1
2
2
6
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 5
Leadership (Pr) X 1
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) X 1
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 1
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Will) X 5
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 0
Knowledge: Lore (Int) X 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Lightsaber
Range
Engaged
Skill
Lightsaber
Breach 1, Sunder, Vicious 2, Defensive 2
Damage
10
Critical
1

0
745
750

Weapons & Armor

Cresh “luck” armor -1000c
Energy dispersion system -500c - +2 soak vs strain damage

Superior quality lightsaber - 5000c
Damping emitter - As a maneuver, may set lightsaber to deal stun damage - this decreases damage by 2, increases critical by 1 and removes the Breach quality. - 2000c
Fusion Shunt - As a maneuver, activate or deactivate. While active, combat checks suffer 3 automatic disadvantage results, but breach quality increases by 1. -2000c

Personal Gear

Holo messenger - 250c

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Uncanny Reactions Add boost per rank of Uncanny Reactions to all vigilance checks
Quick Draw Once per round, draw or holster a weapon or accessible item as an incidental
Touch of Fate Once per session add Boost Die to any 1 check
Street Smarts Remove setback per rank of Street Smarts from Streetwise or underworld checks
Superior Reflexes +1 melee defense
Sixth Sense +1 ranged defense
Parry (3) When hit by a melee attack while wielding a melee weapon or lightsaber, suffer 3 strain to reduce damage by 2 plus ranks in Parry.
Reflect (3) When hit by a ranged attack while wielding a lightsaber, suffer 3 strain to reduce damage by 2 plus ranks in Reflect.
Nobody’s fool May upgrade difficulty of incoming Charm, Coercion, or Deception checks once per rank of Nobody’s Fool.
Defensive training (2) When wielding a Lightsaber, Melee, or Brawl weapon, the weapon gains the Defensive quality with a rating equal to ranks in Defensive Training.
Sense emotions Add b to all Charm, Coercion, and Deception checks unless the target is immune to Force Powers.
Sum Djem May spend T or aa with a successful Lightsaber attack to disarm opponent.
Draw Closer As an action, make a Light- saber (Willpower) attack against a silhouette 1 target in medium range. Add C up to Force rating. Spend F to move target one range band closer or to add s to check.
Centre of Being Take a Center of Being maneuver. Until the start of next turn, attacks against the character increase their crit rating by 1 per rank of Center of Being.
Force Assault Spend T or aaa on a missed Lightsaber (Willpower) attack to immediately perform a Move Force power action as a maneuver.
Improved Centre of Being Suffer 1 strain to perform Center of Being as an incidental.

Force Powers

Force Rating
3
Power
Protect/Unleash
Description
The user makes a Protect power check and rolls a dd Discipline check as part of the pool. Spend F F to reduce damage from an energy-based weapon that hits himself or an engaged character by amount equal to Willpower plus 1 per s. Dark side Force users may only protect themselves.
Upgrade Effect
Strength Spend FD to decrease damage by ranks of Strength (4)
Duration If no black generated, protect vs all attacks until next turn
Control Spend adv to gain defence = adv. Spend FD to protect against all types of attacks
Magnitude Spend FD to add additional target per rank of Magnitude (1)
Mastery 2FD reflect all attacks reduced to 0 at original attacker
Power
Bind
Description
The Force user restrains an enemy, preventing the target from acting.
The user may spend F to immobilize a target within short range until the end of the user’s next turn. If the user used any z to generate F, the target also suffers 1 wound per F spent on the check (ignoring soak).
Upgrade Effect
Power
Move
Description
The Force user can move small objects via the power of the Force.
The user may spend F to move one object of silhouette 0 that is within short range up to his maximum range. The default maximum range is short range.
Upgrade Effect
Power
Suppress
Description
The Force user can dampen the effect of incoming Force powers, dramatically diminishing their effects on himself and his allies.
The user may spend F to add automatic f to Force power checks made against him or any ally within short range until the end of his next turn.
Upgrade Effect

Background

Motivation

Morality

Description

Other Notes

Full niman discipline tree
Force exile -170 xp (Uncanny reactions, quick draw, touch of fate, street smarts, superior reflexes, dedication, force rating, sixth sense)

Return to Top