Ramirez by EdEddEddieEddy

Species
Human
Career
Jedi Knight (fallen)
Specializations
System
Edge of the Empire

5
Threshold 17
Current 0
Threshold 16
Current 0
Ranged 1
Melee 1

Characteristics

3
4
3
3
4
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 2
Charm (Pr) 1
Coercion (Will) 1
Computers (Int) 0
Cool (Pr) 3
Coordination (Ag) 0
Deception (Cun) 1
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 3
Perception (Cun) 3
Piloting: Planetary (Ag) 2
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) 2
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 3
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 2
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Cortosis Sword
Range
Engaged
Skill
Lightsaber
Cortosis, Defensive 1; 2x Mono Edge (Crit -2, Pierce +4)
Damage
5
Critical
3-1=1

Weapons & Armor

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Adversary 2: 2 Upgrade the difficulty of any combat check targeting this character twice.
Force Rating 3: 3 Roll 3 dice to activate Force powers.
Parry 3: 1 Hit by a melee but before Soak, suffer 3 Strain reduce damage 5.
Reflect (Improved) 3: 1 Hit by ranged before Soak, 3 Strain to reduce damage by 5. When reflecting a hit that generated or , may hit one target within Medium range dealing the same damage as the initial attack, after the original attack is resolved.

Force Powers

Force Rating
3
Power
Move:
Description
Force Power: Move: The character can hurl objects by making a Move power check and rolling a ranged attack as part of the pool. The attack’s difficulty is equal to the silhouette of the object being thrown (default is silhouette 0) and only succeeds if they can also spend enough to move the object. The attack deals damage equal to the object’s silhouette times 10 (silhouette 0 deals 5 damage) plus 1 per net . To throw multiple objects, they must generate enough to move multiple objects, and must use rules for Auto-Fire to determine difficulty and targeting.
Upgrade Effect
Rolling a ranged attack > attack’s difficulty equal to silhouette > damage = silhouette x10
Power
Enhance
Description
Force Power: Enhance: When making an Athletics, Coordination or Resilience check, the character may roll an Enhance power check as part of the pool and may spend to gain or (their choice) on the check. May make an Enhance power check as a maneuver to spend to leap to any location within Short range, or to leap to any location within Medium range.
Upgrade Effect
Maneuver to leap to any location within Short range (1), or Medium range (2).
Power
Influence
Description
Engaged with, inflict 1 strain. Discipline vs. Discipline check combined with an Influence power check. Spend 1 & succeeds on the check, they can force the target to adopt an emotional state or believe something untrue, lasting for 3 rounds or 15 minutes.
Upgrade Effect
Power
Sense
Description
The character may spend to sense all living things within Short range (including animals and sentient beings) and may spend to increase the range of this effect to Medium. The character may instead spend to sense the current emotional state of one living target they are engaged with.
Upgrade Effect
Power > Short 1 / Medium 2. OR 1 engaged for emotional state.

Background

Motivation

Obligations

Description

Other Notes

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