Captain ARC-495 "Warden" by EmperorMatteus

Species
Clone
Career
Clone Soldier
Specializations
Arc Trooper
System
Edge of the Empire

6
Threshold 19
Current 15
Threshold 15
Current 4
Ranged 1
Melee 1

Placeholder Image

Characteristics

4
3
3
3
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 3
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 3
Coordination (Ag) X 1
Deception (Cun) 2
Discipline (Will) X 0
Leadership (Pr) 0
Mechanics (Int) X 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) 0
Resilience (Br) 1
Skulduggery (Cun) 0
Stealth (Ag) X 5
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 0
Brawl (Br) X 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 3
Ranged: Heavy (Ag) X 3
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 1
Knowledge: Xenology (Int) 0

Attacks

DC-17 Hand Blaster
Range
Medium
Skill
Ranged: Light
Accurate 1, Stun Setting.
Damage
7
Critical
3
DC-15 Blaster Rifle
Range
Long
Skill
Ranged: Heavy
Cumbersome 3, Pierce 1, Stun Setting.
Damage
10
Critical
3
DLT-19D Heavy Blaster
Range
Long
Skill
Ranged: Heavy
Rain of Death, Accurate 2, Auto-fire, Cumbersome 3, Pierce 2
Damage
10
Critical
3

47
967
9

Weapons & Armor

DC-17 Hand Blaster
DC-15 Blaster Rifle
Phase II Arc Trooper Armor

Includes an integrated comlink with scrambler capable of using all standard Republic communications protocols.

Survival pack incorporates emergency rations, water filtration system, microfiber line and distress beacon.

Personal Gear

Assets & Resources

Slave Circuit

Z-95 Headhunter
Full Throttle
Lose Shield

survival pack
two frag grenades
Three drink tickets Old Whistle on Ord Mantell.

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Kamino Training 1 Physical Training: The character adds a boost dice per rank of Physical Training to their Athletics and Resilience checks.
Toughened 2 Gain +2 Wound Threshold.
Grit 2 Gain +1 Strain Threshold.
Physical Training 2 The character adds a boost dice per rank of Physical Training to their Athletics and Resilience checks.
Conditioned 1 The character removes a setback dice per rank of Conditioned from their Athletics and Coordination checks. They reduce the damage and strain suffered from falling by 1 per rank of Conditioned.
Clanker Killer 2 Before rolling a combat check that targets a droid (including a droid vehicle or a vehicle piloted by a droid), the character may remove boost dice up to their ranks in Clanker Killer from the pool, and add an equal number of success or advantage results (in any combination) to the results.
Quick Strike 2 The character adds a boost dice per rank of Quick Strike to combat checks made against any target that has not yet acted in the encounter.
Knockdown 1 After hitting with a melee attack, the character may knock the target prone by spending a triumph result. If the target is larger than the acting character, it requires one additional triumph for each silhouette larger.
Point Blank 2 The character adds one damage per rank of Point Blank to one hit of successful Ranged (Heavy) or Ranged (Light) attacks made while at short range or engaged.
Swift 1 The character does not suffer the penalties for moving through difficult terrain (they move through it at normal speed, without spending additional maneuvers).
Guns Blazing 1 When making a combined combat check with two Ranged (Light) weapons, the character may suffer 2 strain in order to refrain from increasing the difficulty of the check for attacking with two weapons.
Natural Commando 1 Once per session, the character may reroll one Ranged (Light) or Stealth check.
Get The Drop 1 Once per session, the character and any number of allies in the current encounter may add success results equal to the character's ranks in Stealth to a check to determine Initiative order. The player must explain how their character's stealthy approach helps the PCs to get the drop on their opponents.
Tactical Evasion 1 Upgrade the difficulty of any ranged combat checks targeting the character a number of times equal to the number of maneuvers the character has performed to move during the current round.
Dedication 1 Each rank permanently increases a single characteristic of the player's choice by one point. This cannot bring a characteristic above six.
Rapid Fire 1 Before making a Ranged (Light) combat check using a weapon that does not have the Limited Ammo item quality, the character may perform the Rapid Fire incidental to add the Auto-fire item quality to the attack. After resolving the attack, the weapon runs out of ammo.

Force Powers

Force Rating
Power
Unmatched Teamwork
Description
Once per session as an incidental, the character may spend 2 Destiny Points to activate Unmatched Teamwork. Until the end of the encounter the character may assist another character as an incidental(instead of a maneuver) once per round.
Upgrade Effect
Increase Effect The character's assistance instead adds 1 success.
Increase Effect The character's assistance instead adds 1 success, 1 advantage.
Increase Effect The character's assistance instead adds 1 triumph.
Camaraderie Whenever the character provides assistance, they heal 2 strain from themself.
Increase Range Increase the range at which the character can provide assistance by one range band.
Remove Setback This character's assistance also removes 1 setback die.
Increase Range Increase the range at which the character can provide assistance by one range band.
Destiny Unmatched Teamwork costs 1 less Destiny Point to activate.
Power
Rain of Death
Description
Upgrade Effect
The character may perform the Rain of Death maneuver. If they do so, when they make an attack in the same turn they do not increase the difficulty of the attack due to the Auto-fire quality.

Background

Republic Military Report: Operations Summary

Trooper Designation: ARC-495 "Warden"
Unit Assignment: 182nd Legion
Jedi General: Waldan Bridger

1. Battle of Geonosis (22 BBY):
ARC-495, codenamed "Warden," distinguished themselves during the initial engagement of the Clone Wars on Geonosis. Serving under Jedi General Waldan Bridger, ARC-495 demonstrated exceptional leadership and combat prowess while engaging Separatist forces alongside their clone brethren. Notably, ARC-495's strategic maneuvers and marksmanship played a crucial role in securing key objectives during the battle's intense ground assault phase.

2. Battle of Christophsis (22 BBY):
Throughout the campaign to liberate Christophsis from Separatist control, ARC-495 exhibited unwavering dedication and tactical acumen under the command of Jedi General Bridger. As the 182nd Legion battled through enemy lines, ARC-495's decisive actions and quick thinking were instrumental in overcoming numerous obstacles and securing victory for the Republic forces.

3. Battle of Umbara (21 BBY):
During the arduous campaign on Umbara, ARC-495 demonstrated exceptional adaptability and resilience in the face of treacherous enemy tactics and internal discord within Republic ranks. Under the leadership of Jedi General Bridger, ARC-495's leadership and combat skills were crucial in maintaining unit cohesion and achieving strategic objectives amidst the chaos of battle.

4. Battle of Ryloth (22 BBY):
Deployed to aid in the liberation of Ryloth from Separatist occupation, ARC-495 served with distinction alongside Jedi General Bridger and the 182nd Legion. Through their courageous actions and steadfast determination, ARC-495 played a pivotal role in turning the tide of battle and securing a decisive victory for the Republic, earning the admiration of their comrades and superiors alike.

5. Defense of Coruscant (19 BBY):
ARC-495 valiantly defended the heart of the Republic during the daring Separatist assault on Coruscant. Serving under the command of Jedi General Bridger, ARC-495's unwavering resolve and combat expertise were instrumental in repelling enemy forces and safeguarding the Galactic capital from imminent destruction.

6. Execution of Order 66 and aftermath (19 BBY):
Following the issuance of Order 66, ARC-495, along with their fellow clone troopers, executed their orders without hesitation under the authority of Jedi General Bridger. With loyalty to the Republic paramount, ARC-495 carried out their duties with efficiency and precision, albeit with a heavy heart, as the galaxy plunged into darkness under Imperial rule.

This report highlights ARC-495's exemplary service and contributions to the Republic's efforts throughout the Clone Wars, under the command and guidance of Jedi General Waldan Bridger.

Motivation

Obligations

Description

Other Notes

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