Specializations
Assassin, Force Emergent
System

Force and Destiny
Characteristics
Skills

| Skill |
Career? |
Rank |
Roll |
Adj. |
| Astrogation (Int) |
|
0 |
|
|
| Athletics (Br) |
X |
2 |
|
|
| Charm (Pr) |
|
0 |
|
|
| Coercion (Will) |
|
0 |
|
|
| Computers (Int) |
|
0 |
|
|
| Cool (Pr) |
|
0 |
|
|
| Coordination (Ag) |
|
0 |
|
|
| Deception (Cun) |
|
0 |
|
|
| Discipline (Will) |
|
0 |
|
|
| Leadership (Pr) |
|
0 |
|
|
| Mechanics (Int) |
|
0 |
|
|
| Medicine (Int) |
|
0 |
|
|
| Negotiation (Pr) |
|
0 |
|
|
| Perception (Cun) |
X |
2 |
|
|
| Piloting: Planetary (Ag) |
X |
1 |
|
|
| Piloting: Space (Ag) |
X |
1 |
|
|
| Resilience (Br) |
|
0 |
|
|
| Skulduggery (Cun) |
X |
1 |
|
|
| Stealth (Ag) |
X |
2 |
|
|
| Streetwise (Cun) |
X |
1 |
|
|
| Survival (Cun) |
|
0 |
|
|
| Vigilance (Will) |
X |
1 |
|
|
| Brawl (Br) |
X |
0 |
|
|
| Gunnery (Ag) |
|
0 |
|
|
| Lightsaber (Ag) |
|
0 |
|
|
| Melee (Br) |
X |
2 |
|
|
| Ranged: Light (Ag) |
|
0 |
|
|
| Ranged: Heavy (Ag) |
X |
2 |
|
|
| Knowledge: Core Worlds (Int) |
|
0 |
|
|
| Knowledge: Education (Int) |
|
0 |
|
|
| Knowledge: Lore (Int) |
|
0 |
|
|
| Knowledge: Outer Rim (Int) |
|
0 |
|
|
| Knowledge: Underworld (Int) |
|
0 |
|
|
| Knowledge: Warfare (Int) |
|
0 |
|
|
| Knowledge: Xenology (Int) |
|
0 |
|
|
Attacks
|
Slugthrower Rifle |
Range
Medium |
Skill
Ranged: Heavy |
|
|
Cumbersome 3
|
Damage
7 |
Critical
5 |
|
Vibroknife |
Range
Engaged |
Skill
Melee |
|
|
Pierce 2, Vicious 1
|
Damage
1 |
Critical
2 |
|
Training Saber |
Range
Engaged |
Skill
Lightsaber |
|
|
Stun Damage
|
Damage
6 |
Critical
|
Weapons & Armor
Slugthrower Rifle, Vibroknife, Training Saber, Armored Clothing
Personal Gear
Scanner Goggles
Critical Injuries & Conditions
Talents
| Name |
Rank |
Book & Page |
Description |
|
Grit |
1 |
|
+1 Strain per rank |
|
Lethal Blows |
1 |
|
+10 per rank to critical injury results |
|
Stalker |
1 |
|
[Blue] per rank to stealth and coordination |
|
Dodge |
1 |
|
Perform dodge to suffer strain to upgrade difficulty |
|
Precise Aim |
1 |
|
Maneuver: suffer strain to reduce targets defense by that number |
|
Jump up |
1 |
|
Stand as incidental |
|
Quick Strike |
1 |
|
[Blue] per rank to combat checks against targets that have not acted |
|
Quick Draw |
1 |
|
draw or holster weapon/item as incidental |
|
Anatomy Lessons |
1 |
|
Spend destiny point to add damage equal to intellect to one hit |
Force Powers
Power
Sense
Description
Spend FP to sense all living things within short range or sense current emotional state of one target engaged