Heavy Clothing (Equipped), Brass Knuckles (1 encumbrance), Combat Knife (1 encumbrance), Heavy Blaster Rifle (6 encumbrance), Blaster Rifle (4 encumbrance),
Personal Gear
Stim-Pack X2, Com-link, Backpack, Utility belt (x2), Tracker Goggles (ND page 54), Sabacc Deck (well thumbed), a holonet homing beacon (ND page 53), extra reloads (1 encumbrance),
On ship:
Breath Mask (1 encumbrance), Thermal Cloak (2 encumbrance),
Assets & Resources
Friends: Klacs "Klax" Hen (NPC I owe a favor), C1-NT "Clint" (Sleepy Astromech)
Contacts: Seela (Twi'lek Bounty Hunter)
Physical assets: Bounty Hunter License (under the name Mato Zond)
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Amphibious
1
59 FaD
May breathe underwater without penalty and never suffer movement penalties when swimming.
Full Throttle
1
69 AoR
Take a Full Throttle action; make a Hard Piloting check to increase a vehicle's top speed by 1 for a number of rounds equal to Cunning.
Skilled Jockey
1
69 AoR
Remove a Setback per rank of Skilled Jockey from Piloting (Planetary) and Piloting (Space) checks
Indistinguishable
1
293 AoR
Upgrade the difficulty of checks to identify character once per rank of Indistinguishable.
Galaxy Mapper
2
69 AoR
Remove a Setback per rank of Galaxy Mapper from Astrogation checks. Astrogation checks take half normal time.
Grit
1
69 AoR
Gain +1 Strain threshold per rank.
Tricky Target
1
69 AoR
Count a Vehicle or Starship piloted as having a silhouette 1 lower when being attacked.
Uncanny Senses
1
293 AoR
Add a bonus per rank of Uncanny Senses to all Perception checks.
Toughened
2
69 and 293 AoR
Gain + 2 wound threshold per rank.
Dedication
1
69 AoR
Gain + 1, per rank, to any single characteristic. This cannot bring a characteristic above 6.
Force Powers
Force Rating
1
Power
Enhance (298 AoR)
Description
When making an Athletics check, the Force user may roll an Enhance power check as part of the pool.
The user may spend a Force counter to gain success or advantage (user's choice) on the check.
Upgrade
Effect
Control
Enhance can be used with the Coordination skill.
Control
Enhance can be used with the Piloting (Planetary) skill.
Control
Enhance can be used with the Piloting (Space) skill.
Control
Ongoing effect: Commit 1 Force Dice. The user increases his Agility characteristic by 1 (to a maximum of 6).
Background
Motivation
(Crime) The character supports the idea of black markets, mercenaries, and other groups that fall outside of the law.
The character need not be a criminal himself, but may give aid to other criminals, especially if they are family members,
childhood friends, or if corruption is deeply imbedded in the character's originating culture.
Obligations
(Favour) I owe a good friend and mentor a favour as they not only saved me from a short life in prison, but also provided me with my ship at their own risk of accruing a debt to a Hutt. I am now trying to help them deal with that debt when I can. (10)
Description
Gender: Male
Age: 34
Height: 6 feet
Skin Tone: Teal
Eyes: Solid Black
Other Notes
I have registered as a bounty hunter under the alias of "Mato Zond".
Friends: Klacs "Klax" Hen (NPC I owe a favor)
Crew: Tameiri "Ren" Rendar (Craig), EL-10 "Elton" (Cam), Zan "Morph" (Rip), Jaan (Rob), C1-NT "Clint" (Sleepy Astromech),
Enemies:
Tameris favourite ship is a Corelian "CL1C Lancet". from his old merc days
Zans dad used to test pilot the Corelian "CL1C Lancet"
Guild rules:
1. 10% of bounties is given to the guild
2. if another member of the guild calls out for help you must try to help, you can also ask for help in this way
3. stay out of other bounty hunters way
(more of a guideline) 4. try and stay away from imperial contracts (they will screw you in the end)