Threshold | 14 |
Current | 0 |
Threshold | 13 |
Current | 0 |
Ranged | 2 |
Melee | 2 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | X | 1 | ||
Charm (Pr) | 0 | |||
Coercion (Will) | 0 | |||
Computers (Int) | X | 4 | ||
Cool (Pr) | 2 | |||
Coordination (Ag) | 0 | |||
Deception (Cun) | 2 | |||
Discipline (Will) | 0 | |||
Leadership (Pr) | 0 | |||
Mechanics (Int) | 0 | |||
Medicine (Int) | X | 3 | ||
Negotiation (Pr) | 1 | |||
Perception (Cun) | X | 1 | ||
Piloting: Planetary (Ag) | X | 0 | ||
Piloting: Space (Ag) | X | 0 | ||
Resilience (Br) | 0 | |||
Skulduggery (Cun) | X | 0 | ||
Stealth (Ag) | X | 1 | ||
Streetwise (Cun) | X | 0 | ||
Survival (Cun) | 0 | |||
Vigilance (Will) | X | 2 | ||
Brawl (Br) | X | 0 | ||
Gunnery (Ag) | 0 | |||
Lightsaber (Br) | 0 | |||
Melee (Br) | X | 0 | ||
Ranged: Light (Ag) | 3 | |||
Ranged: Heavy (Ag) | X | 3 | ||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | 0 | |||
Knowledge: Xenology (Int) | 3 |
Holdout Blaster |
RangeMedium |
SkillRanged: Light |
|
Accurate 3, Bantha's Eye Sight, Custom Grip, Electronic Sighting System |
Damage7 |
Critical2 |
|
Superior Disruptor Rifle |
RangeLong |
SkillRanged: Heavy |
|
Cumbersome 2, Vicious 5, Superior 1 |
Damage11 |
Critical2 |
|
Blue Shadow Grenade |
RangeShort |
SkillRanged: Light |
|
Blast 3, Limited Ammo 1 |
Damage3 |
Critical3 |
|
Spore Stun Grenade |
RangeShort |
SkillRanged: Light |
|
Blast 7, Limited Ammo 1, Pierce 3, Stun Damage |
Damage8 |
Critical |
|
Disruptor Pistol |
RangeShort |
SkillRanged: Light |
|
Vicious 4 |
Damage10 |
Critical2 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Grit | 2 | No Disintegrations | Gain +1 strain threshold. |
Dodge | 2 | No Disintegrations | When targeted by combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the difficulty of the check by that number. |
Quick Draw | 1 | No Disintegrations | Once per round, draw or holster a weapon or accessible item as an incidental. |
Anatomy Lessons | 1 | No Disintegrations | After making a successful attack, may spend 1 Destiny Point to add damage equal to Intellect to one hit. |
Lethal Blows | 1 | No Disintegrations | Add +10 per rank of Lethal Blows to any Critical Injury result inflicted on opponents. |
Master Of Shadows | 1 | No Disintegrations | Once Per round, suffer 2 strain to decrease difficulty of next Stealth or Subterfuge check by one. |
Stalker | 1 | No Disintegrations | Add "Blue Square" per rank of Stalker to all Stealth and Coordination checks. |
Precise Aim | 1 | No Disintegrations | Once per round, may perform a Precise Aim maneuver. Suffer a number of strain no greater than ranks in Precise Aim, then reduce target’s melee and ranged defense by that number. |
Stimpack Specialization | 2 | Stimpacks heal 1 additional Wound per rank of Stimpack Specialization | |
Surgeon | 2 | When making a Medicine check to help a character heal wounds, the target heals an additional Wound per rank of Surgeon | |
Bacta Specialist | 1 | Patients heal 1 additional Wound per rank of Bacta Specialist when they heal Wounds via bacta tanks or long term care | |
Hidden Storage | 1 | Formidable Check to discover hidden item | |
Forager | 1 | Remove up to 2 Setback Dice from checks to find food, water, and shelter, and such checks take half the time. | |
Toughened | 1 | Add a +2 Wound threshold | |
Well Rounded | 1 | Add two career skills | |
Natural Doctor | 1 | May reroll a Medicine check once per session |