2-1Z by DrMandible

Species
Droid
Career
Bounty Hunter
Specializations
Assassin, Medic
System
Edge of the Empire

2
Threshold 14
Current 0
Threshold 13
Current 0
Ranged 2
Melee 2

Placeholder Image

Characteristics

2
3
3
2
1
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) X 4
Cool (Pr) 2
Coordination (Ag) 0
Deception (Cun) 2
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) X 3
Negotiation (Pr) 1
Perception (Cun) X 1
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) X 0
Resilience (Br) 0
Skulduggery (Cun) X 0
Stealth (Ag) X 1
Streetwise (Cun) X 0
Survival (Cun) 0
Vigilance (Will) X 2
Brawl (Br) X 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 0
Ranged: Light (Ag) 3
Ranged: Heavy (Ag) X 3
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 3

Attacks

Holdout Blaster
Range
Medium
Skill
Ranged: Light
Accurate 3, Bantha's Eye Sight, Custom Grip, Electronic Sighting System
Damage
7
Critical
2
Superior Disruptor Rifle
Range
Long
Skill
Ranged: Heavy
Cumbersome 2, Vicious 5, Superior 1
Damage
11
Critical
2
Blue Shadow Grenade
Range
Short
Skill
Ranged: Light
Blast 3, Limited Ammo 1
Damage
3
Critical
3
Spore Stun Grenade
Range
Short
Skill
Ranged: Light
Blast 7, Limited Ammo 1, Pierce 3, Stun Damage
Damage
8
Critical
Disruptor Pistol
Range
Short
Skill
Ranged: Light
Vicious 4
Damage
10
Critical
2

5
745
751685
11

Weapons & Armor

Blaster Rifle (E 2) not held
Vibroknife (E 1) not held
Holdout Blaster (E 1) in arm
Disruptor Rifle (E 5)
Personal Deflector Shield (E 3)
Blue Shadow Grenade x3 (E1)
Poison Gas Grenade x4 (E1 apiece)
Spore Stun Grenade x2 (E1 apiece)

Personal Gear

Padded Armor (E 4)
x7 Synthetic Standard Anesthetic
x3 Stimpack
x2 Synthskin
x6 Emergency Repair Patch
x2 Extra Reloads (E 1 apiece)
Backpack
Comlink (Handheld)
Electrobinoculars (E 1)
x10 Chance Cubes
CAPC ECM-598 Medical Backpack (E 2)

Assets & Resources

Cybernetic Weapon Implant (Holdout Blaster)
Cybernetic Brain Implant (Comlink and Computer Link, INT+1)
Mod II Cybernetic Legs (BR+1)
Escape Circuit (Easy check to break Restraining Bolt)
Cybernetic Cavity (Formidable Check to find hidden item)
Q-22 Retinal Tracker (add 1 Advantage to all Ranged Heavy and Gunnery attacks)
TS- series Interrogation Droid

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Grit 2 No Disintegrations Gain +1 strain threshold.
Dodge 2 No Disintegrations When targeted by combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the difficulty of the check by that number.
Quick Draw 1 No Disintegrations Once per round, draw or holster a weapon or accessible item as an incidental.
Anatomy Lessons 1 No Disintegrations After making a successful attack, may spend 1 Destiny Point to add damage equal to Intellect to one hit.
Lethal Blows 1 No Disintegrations Add +10 per rank of Lethal Blows to any Critical Injury result inflicted on opponents.
Master Of Shadows 1 No Disintegrations Once Per round, suffer 2 strain to decrease difficulty of next Stealth or Subterfuge check by one.
Stalker 1 No Disintegrations Add "Blue Square" per rank of Stalker to all Stealth and Coordination checks.
Precise Aim 1 No Disintegrations Once per round, may perform a Precise Aim maneuver. Suffer a number of strain no greater than ranks in Precise Aim, then reduce target’s melee and ranged defense by that number.
Stimpack Specialization 2 Stimpacks heal 1 additional Wound per rank of Stimpack Specialization
Surgeon 2 When making a Medicine check to help a character heal wounds, the target heals an additional Wound per rank of Surgeon
Bacta Specialist 1 Patients heal 1 additional Wound per rank of Bacta Specialist when they heal Wounds via bacta tanks or long term care
Hidden Storage 1 Formidable Check to discover hidden item
Forager 1 Remove up to 2 Setback Dice from checks to find food, water, and shelter, and such checks take half the time.
Toughened 1 Add a +2 Wound threshold
Well Rounded 1 Add two career skills
Natural Doctor 1 May reroll a Medicine check once per session

Background

An assassin droid created by the CIS in order to hunt down wounded Jedi, 2-1Z is an assassin in the body of a medical droid. He was released from his factories in Genonosis during the Imperial Purge of that planet.

Motivation

Past: To hunt down wounded Jedi and maintain cover with the party.
Current: To keep the party alive, and to hunt down womp rats.

Obligations

Keeper of the Faith
Total of 30

Description

On the outside, 2-1Z resembles a typical 2-1B medical droid. However, this disguise covers a cunning intellect and a controlled bloodlust, as well as a fair amount of concealed weaponry.

Other Notes

Currently held items:
Holdout Blaster
Personal Deflector Shield
Spore Stun Grenades (x1)
Blue Shadow Grenade
Bacta Grenades (x2)
Medical Backpack
x3 Emergency Repair Packs
x1 Stimpacks

Return to Top