Edge of the Empire
| Threshold | 14 |
| Current | 0 |
| Threshold | 13 |
| Current | 0 |
| Ranged | 2 |
| Melee | 2 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | X | 1 | ||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | X | 4 | ||
| Cool (Pr) | 2 | |||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | 2 | |||
| Discipline (Will) | 0 | |||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | X | 3 | ||
| Negotiation (Pr) | 1 | |||
| Perception (Cun) | X | 1 | ||
| Piloting: Planetary (Ag) | X | 0 | ||
| Piloting: Space (Ag) | X | 0 | ||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | X | 0 | ||
| Stealth (Ag) | X | 1 | ||
| Streetwise (Cun) | X | 0 | ||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | X | 2 | ||
| Brawl (Br) | X | 0 | ||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | X | 0 | ||
| Ranged: Light (Ag) | 3 | |||
| Ranged: Heavy (Ag) | X | 3 | ||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 3 |
| Holdout Blaster |
RangeMedium |
SkillRanged: Light |
|
| Accurate 3, Bantha's Eye Sight, Custom Grip, Electronic Sighting System |
Damage7 |
Critical2 |
|
| Superior Disruptor Rifle |
RangeLong |
SkillRanged: Heavy |
|
| Cumbersome 2, Vicious 5, Superior 1 |
Damage11 |
Critical2 |
|
| Blue Shadow Grenade |
RangeShort |
SkillRanged: Light |
|
| Blast 3, Limited Ammo 1 |
Damage3 |
Critical3 |
|
| Spore Stun Grenade |
RangeShort |
SkillRanged: Light |
|
| Blast 7, Limited Ammo 1, Pierce 3, Stun Damage |
Damage8 |
Critical |
|
| Disruptor Pistol |
RangeShort |
SkillRanged: Light |
|
| Vicious 4 |
Damage10 |
Critical2 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Grit | 2 | No Disintegrations | Gain +1 strain threshold. |
| Dodge | 2 | No Disintegrations | When targeted by combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the difficulty of the check by that number. |
| Quick Draw | 1 | No Disintegrations | Once per round, draw or holster a weapon or accessible item as an incidental. |
| Anatomy Lessons | 1 | No Disintegrations | After making a successful attack, may spend 1 Destiny Point to add damage equal to Intellect to one hit. |
| Lethal Blows | 1 | No Disintegrations | Add +10 per rank of Lethal Blows to any Critical Injury result inflicted on opponents. |
| Master Of Shadows | 1 | No Disintegrations | Once Per round, suffer 2 strain to decrease difficulty of next Stealth or Subterfuge check by one. |
| Stalker | 1 | No Disintegrations | Add "Blue Square" per rank of Stalker to all Stealth and Coordination checks. |
| Precise Aim | 1 | No Disintegrations | Once per round, may perform a Precise Aim maneuver. Suffer a number of strain no greater than ranks in Precise Aim, then reduce target’s melee and ranged defense by that number. |
| Stimpack Specialization | 2 | Stimpacks heal 1 additional Wound per rank of Stimpack Specialization | |
| Surgeon | 2 | When making a Medicine check to help a character heal wounds, the target heals an additional Wound per rank of Surgeon | |
| Bacta Specialist | 1 | Patients heal 1 additional Wound per rank of Bacta Specialist when they heal Wounds via bacta tanks or long term care | |
| Hidden Storage | 1 | Formidable Check to discover hidden item | |
| Forager | 1 | Remove up to 2 Setback Dice from checks to find food, water, and shelter, and such checks take half the time. | |
| Toughened | 1 | Add a +2 Wound threshold | |
| Well Rounded | 1 | Add two career skills | |
| Natural Doctor | 1 | May reroll a Medicine check once per session |