Edge of the Empire
| Threshold | 17 |
| Current | 0 |
| Threshold | 16 |
| Current | 0 |
| Ranged | 1 |
| Melee | 1 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | 0 | |||
| Charm (Pr) | X | 3 | ||
| Coercion (Will) | X | 0 | ||
| Computers (Int) | 0 | |||
| Cool (Pr) | X | 2 | ||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | X | 2 | ||
| Discipline (Will) | X | 1 | ||
| Leadership (Pr) | X | 2 | ||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | X | 2 | ||
| Perception (Cun) | X | 1 | ||
| Piloting: Planetary (Ag) | 0 | |||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | X | 2 | ||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | X | 2 | ||
| Brawl (Br) | 0 | |||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | 0 | |||
| Ranged: Light (Ag) | X | 2 | ||
| Ranged: Heavy (Ag) | 0 | |||
| Knowledge: Core Worlds (Int) | X | 0 | ||
| Knowledge: Education (Int) | X | 0 | ||
| Knowledge: Lore (Int) | X | 0 | ||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | X | 1 | ||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| Heavy blaster |
RangeMedium |
SkillRanged: Light |
|
| stun |
Damage7 |
Critical3 |
|
| A95 Stingray |
RangeEngaged |
SkillRanged: Light |
|
| Stun, 2 setback to find |
Damage5 |
Critical3 |
|
| Frag grenade |
RangeShort |
SkillRanged: Light |
|
| Blast 6 |
Damage8 |
Critical4 |
|
| Plasma grenade |
RangeShort |
SkillRanged: Light |
|
| Blast 10 |
Damage12 |
Critical3 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| sound investments | 4 | 100 cred per session | |
| Rapid recovery | 2 | heal 1 strain per encounter | |
| Greased palms | 1 | pay 50 cred to upgrade | |
| Natural Merchant | 1 | 1p/s reroll negotiation or streetwise | |
| wheel and deal | 1 | selling legal add 10% | |
| Blackmarket contacts | 1 | reduce rarity 1, increases base cost by 50% | |
| Convincingg demeanor | 1 | remove Setback for deception or skullduggery | |
| Hidden storage | 1 | add 1 encombrance | |
| Toughened | 3 | + 2 wound | |
| Dedication | 3 | Gain one to a characteristic | |
| Beguiling Pheremones | 1 | 1per check (incidental) 2 strain can upgrade charm, decep, or negoti | |
| rapid reaction | 1 | suffer strain to + success to initiative roll | |
| Quick strike | 1 | + boost per rank to targets who haven't acted | |
| grit | 2 | + 1 strain | |
| quick draw | 1 | draw or holster as an incidental | |
| Natural Charmer | 2 | reroll charm or deception 1 per session | |
| kill w/ kindness | 2 | -setback per rank from charm or leadership | |
| inspiring rhetoric | 1 | Ave lead check; each S ally recovers 1 strain and gains boost for 1 turn | |
| intense focus | 1 | maneuver, 1 strain to upgrade next skill check | |
| Bought info | 1 | 50x difficulty to pass a knowledge check | |
| know someone | 1 | reduce rarity of item by 1 (legal) | |
| nobodies fool | 1 | upgrade incoming charm, coercion & deception per rank | |
| cutting question | 1 | 1pE instead of coercion, use deception | |
| in the know | 1 | -sb pR to get info or spread news. npcs don't know allegiance |