A'kari by 5imiantheartist

Species
Twi'lek
Career
Mystic
Specializations
Makashi Duelist/Seer
System
Force and Destiny

3
Threshold 12
Current 0
Threshold 15
Current 0
Ranged 1
Melee 1

Placeholder Image

Characteristics

1
2
2
2
2
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) X 1
Coercion (Will) X 1
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) X 1
Deception (Cun) 1
Discipline (Will) X 1
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 1
Stealth (Ag) 1
Streetwise (Cun) 1
Survival (Cun) X 0
Vigilance (Will) X 1
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Pr) X 1
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) X 0
Knowledge: Outer Rim (Int) X 0
Knowledge: Underworld (Int) 1
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Ancient Sword
Range
Engaged
Skill
Lightsaber
Defensive 1, Vicious 1
Damage
+2
Critical
3

2
247
7126

Weapons & Armor

Curved Lightsaber Hilt
Ancient Sword (Serrated Edge)
Padded Armor
Heavy Robes
5 Frags

Personal Gear

Disguise Kit
Long Range Comlink
High Republic Pauldron

Assets & Resources

Investigation (Int) 2a

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Parry 1 Makashi Duelist When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry.
Makashi Technique 1 Makashi Duelist When making a check using the Lightsaber skill, the character may use Presence instead of Brawn.
Resist Disarm 1 Makashi Duelist Suffer 2 strain to avoid being disarmed or have weapon damaged or destroyed.
Duelist's Training 1 Makashi Duelist Add 1b to Melee and Lightsaber checks when engaged with only one opponent.
Uncanny Reactions 1 Seer Add 1b per rank of Uncanny Reactions to all Vigilance checks.
Grit 2 (like everyone) Cain + 1 strain threshold.
Keen Eyed 1 Seer Remove 1d per rank of Keen Eyed from Perception and Vigilance checks. Decrease time to search a specific area by half.
Sense Danger 1 Seer Once per game, remove 2d from any 1 check.

Force Powers

Force Rating
2
Power
Influence (Basic Power)
Description
The character may attempt to guide, shape, and even twist the thoughts and feelings of others.

Special Rule (Light vs Dark use): When guiding and shaping thoughts, only (fp) generated from the dark side may be used to generate negative emotions such as rage, fear, and hatred. Only fp generated from the light side may be used to generate positive emotions such as peace, tranquility, and friendliness. Other emotions such as confusion can be created from (fp) generated from either.

The character may spend (fp) to stress the mind of one living target he is engaged with, inflicting 1 strain.
Upgrade Effect
Control The Force user may make an opposed Discipline vs. Discipline check
combined with an Influence power check If the user spends (fp) and succeeds on the check, he can force the target to adopt an emotional state or believe something untrue, lasting for 1 round or 5 minutes.
Power
Sense (Basic Power)
Description
The Force user can sense the Force interacting with the world around him.

The user may spend (fp) to sense all living things within short range (including sentient and non-sentient beings).

The user may spend (fp) to sense the current emotional state of one living target with whom he is engaged.
Upgrade Effect
Left Control Ongoing effect: Commit Force. Once per round, when an attack targets the
Force user, he upgrades the difficulty of the pool once.
Left Duration Sense’s ongoing effects may be triggered one additional time per round
Right Control The user gains the ability to detect
the surface thoughts of the target. This power gains the
effect: Spend (fp)- The user senses the current thoughts
of one living target with whom he is engaged. The user
may activate this multiple times.
Power
Forsee
Description
The Force user can feel the Force flowing around everything, seeing what is and what will be.

The user may spend (fp) to gain vague hints of events to come, up to a day into her own, personal future.
Upgrade Effect
Power
Move
Description
The Force user can move small objects via the power of the Force.

The user may spend (fp) to move one object of silhouette 0 that is within short range up to his maximum range. The default maximum range is short range.
Upgrade Effect
Power
Bind
Description
The Force user restrains an enemy, preventing the target from acting.
The user may spend (fp) to immobilize a target within short range until the end of the user’s next turn. If the user used any dark side to generate (fp), the target also
suffers 1 wound per (fp) spent on the check
Upgrade Effect

Background

Twi'lek Urchin; born a dumpster rat, always will be a dumpster rat, until she discovers her connection to the force, learns a little from a glitchy/broken Holocron, and hitches a ride off planet thanks to her new knack- she's eager to discover the galaxy and is terrified of going back to the shit hole she escapes, and losing everything

Motivation

Freedom

Morality

Description

Other Notes

Morality 47
Caution/Fear
Curiosity/Obsession

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