Thoruk by Que
Specializations
Aggressor
System
Force and Destiny
Characteristics
Skills
Skill |
Career? |
Rank |
Roll |
Adj. |
Astrogation (Int) |
|
0 |
|
|
Athletics (Br) |
X |
1 |
|
|
Charm (Pr) |
|
0 |
|
|
Coercion (Will) |
X |
1 |
|
|
Computers (Int) |
|
0 |
|
|
Cool (Pr) |
X |
1 |
|
|
Coordination (Ag) |
|
0 |
|
|
Deception (Cun) |
|
0 |
|
|
Discipline (Will) |
|
0 |
|
|
Leadership (Pr) |
|
0 |
|
|
Mechanics (Int) |
|
0 |
|
|
Medicine (Int) |
|
0 |
|
|
Negotiation (Pr) |
|
0 |
|
|
Perception (Cun) |
X |
0 |
|
|
Piloting: Planetary (Ag) |
|
0 |
|
|
Piloting: Space (Ag) |
|
0 |
|
|
Resilience (Br) |
|
0 |
|
|
Skulduggery (Cun) |
|
0 |
|
|
Stealth (Ag) |
|
0 |
|
|
Streetwise (Cun) |
X |
1 |
|
|
Survival (Cun) |
X |
0 |
|
|
Vigilance (Will) |
|
0 |
|
|
Brawl (Br) |
X |
0 |
|
|
Gunnery (Ag) |
|
0 |
|
|
Lightsaber (Br) |
|
0 |
|
|
Melee (Br) |
X |
1 |
|
|
Ranged: Light (Ag) |
X |
0 |
|
|
Ranged: Heavy (Ag) |
|
0 |
|
|
Knowledge: Core Worlds (Int) |
|
0 |
|
|
Knowledge: Education (Int) |
|
0 |
|
|
Knowledge: Lore (Int) |
|
0 |
|
|
Knowledge: Outer Rim (Int) |
|
0 |
|
|
Knowledge: Underworld (Int) |
X |
1 |
|
|
Knowledge: Warfare (Int) |
|
0 |
|
|
Knowledge: Xenology (Int) |
|
0 |
|
|
Attacks
Force Pike |
Range
Engaged |
Skill
Melee |
|
Pierce 2, Stun Setting
|
Damage
7 |
Critical
2 |
Ancient Sword |
Range
Engaged |
Skill
Lightsaber |
|
Defensive 1
|
Damage
6 |
Critical
3 |
Brawl |
Range
Engaged |
Skill
Brawl |
|
Disorient 1, Knockdown, Stun Setting
|
Damage
4 |
Critical
5 |
Weapons & Armor
Force Pike
Ancient Sword
Armored Clothing (1 soak, 1 def)
-- Average Perception check to notice armor
Personal Gear
Comlink (handheld)
Critical Injuries & Conditions
Talents
Name |
Rank |
Book & Page |
Description |
Toughened: 1 |
|
153 F&D |
+2 Wounds per rank |
Intimidating: 1 |
|
145 F&D |
May upgrade/downgrade Coercion checks by rank suffered in strain |
Sense Advantage (Force) |
|
151 F&D |
Once per session add 2 Setback to NPC skill check |
Force Powers
Power
Enhance
Description
Add Force die to Athletics checks
Upgrade |
Effect |
Control: Resilience |
Add Force die to Resilience checks |
Control: Brawl |
Add Force die to Brawl checks |
Control: Brawn |
Commit 1 Force Die and increase Brawn by 1 |
Background
Primitive Backwater
Pragmatic Power
Mercenary
Motivation
Morality
Ambition/Greed
Description
Other Notes
Immovable: May spend 1 strain to avoid immobilized, prone, or moved against will. (Silhouette 2)