Mar'sla'kirjin Ber'sla. Goes by Nick by MrCool
Specializations
Protector-Doctor
System

Force and Destiny
Characteristics
Skills

| Skill |
Career? |
Rank |
Roll |
Adj. |
| Astrogation (Int) |
|
0 |
|
|
| Athletics (Br) |
|
0 |
|
|
| Charm (Pr) |
|
0 |
|
|
| Coercion (Will) |
|
0 |
|
|
| Computers (Int) |
|
0 |
|
|
| Cool (Pr) |
X |
1 |
|
|
| Coordination (Ag) |
|
0 |
|
|
| Deception (Cun) |
|
0 |
|
|
| Discipline (Will) |
X |
1 |
|
|
| Leadership (Pr) |
|
0 |
|
|
| Mechanics (Int) |
|
0 |
|
|
| Medicine (Int) |
X |
0 |
|
|
| Negotiation (Pr) |
|
0 |
|
|
| Perception (Cun) |
|
0 |
|
|
| Piloting: Planetary (Ag) |
|
0 |
|
|
| Piloting: Space (Ag) |
|
0 |
|
|
| Resilience (Br) |
X |
2 |
|
|
| Skulduggery (Cun) |
|
0 |
|
|
| Stealth (Ag) |
|
0 |
|
|
| Streetwise (Cun) |
|
0 |
|
|
| Survival (Cun) |
|
0 |
|
|
| Vigilance (Will) |
X |
2 |
|
|
| Brawl (Br) |
X |
0 |
|
|
| Gunnery (Ag) |
|
0 |
|
|
| Lightsaber (Br) |
|
0 |
|
|
| Melee (Br) |
|
2 |
|
|
| Ranged: Light (Ag) |
|
1 |
|
|
| Ranged: Heavy (Ag) |
|
0 |
|
|
| Knowledge: Core Worlds (Int) |
|
0 |
|
|
| Knowledge: Education (Int) |
|
0 |
|
|
| Knowledge: Lore (Int) |
|
1 |
|
|
| Knowledge: Outer Rim (Int) |
|
0 |
|
|
| Knowledge: Underworld (Int) |
|
0 |
|
|
| Knowledge: Warfare (Int) |
|
0 |
|
|
| Knowledge: Xenology (Int) |
|
0 |
|
|
Critical Injuries & Conditions
Talents
| Name |
Rank |
Book & Page |
Description |
|
Bodyguard 1 |
|
F&D |
May suffer strain up to ranks in talent to upgrade difficulty of all attacks against them by the same number until the start of the next turn. |
|
Toughened 2 |
|
F&D |
Gain +2 wound threshold. |
|
Grit 1 |
|
F&D |
Gain +1 strain threshold. |
|
Stimpack Specialization 1 |
|
F&D |
Heal 1 additional wound per rank. |
|
Force Protection 1 |
|
F&D |
Suffer strain and commit force equal to ranks to gain soak equal to ranks. Strain to continue. |
|
Force Rating 1 |
|
F&D |
Gain +1 Force rating. |
|
Parry 1 |
|
F&D |
When hit by Melee, Lightsaber or Brawl attack may suffer 3 strain to reduce damage taken by 2+ranks. |
Force Powers
Power
Enhance
Description
| Upgrade |
Effect |
|
Base |
May roll Force Die equal to Force Rating as part of Athletics check and spend on Success or Advantage.
|
|
Control |
As above with Resilience |
|
Control |
As above with Brawl |
|
Control |
Commit Force Die to gain Brawn equal to committed. |
Power
Influence
Description
| Upgrade |
Effect |
|
Base |
Spend FP to stress the mind of a living creature You are engaged with. may activate multiple times.
|
|
Magnitude |
Spend Force Point to increase targets by magnitude upgades. |
|
Control |
May add force die to : Coercion, Charm, Deception, Leadership, or Negotiation checks. Spend Force Die for Success or Advantage. |
Power
Move
Description
| Upgrade |
Effect |
|
Base |
Spend Force Point to move a Silhouette 0 object within Short range
|
Power
Sense
Description
| Upgrade |
Effect |
|
Base |
Spend 1 Force Piont to sense all living things within Short range or Spend 1 Force Piont to sense the emotional state of an Engaged target. |
Morality
Strength: Bravery
Weakness: Recklessness
Description