Cultural Adopters |
1 |
Unlimited Power 22 |
When making a social skill check to interact with non-Tholothians, Tholothians add automatic 1 Advantage to the results. |
Natural Roots |
1 |
Unlimited Power 22 |
When making a check to heal strain while in a natural or wild setting, Tholothians heal one additional strain. |
[INCIDENTAL] Quick Draw |
1 |
Jedi Career - Padawan |
Once per round, draw or holster a weapon or accessible item as an incidental. |
Well-Rounded |
1 |
Jedi Career - Padawan |
Choose any 2 skills. They permanently become career skills. |
Sense Danger |
1 |
Jedi Career - Padawan |
Once per session, remove 2 Setback dice from any 1 check. |
Force Rating |
2 |
Jedi Career - Padawan (1); Jedi Career - Knight (1) |
Gain +1 Force rating. |
Parry |
6 |
Jedi Career - Padawan (2); Jedi Career - Knight (2); Niman Disciple (2) |
When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry. |
Toughened |
3 |
Jedi Career - Padawan (2); Niman Disciple (1) |
Gain +2 wound threshold. |
Grit |
5 |
Jedi Career - Padawan (2); Jedi Career - Knight (2); Niman Disciple (1) |
Gain +1 strain threshold. |
Reflect |
5 |
Jedi Career - Padawan (2); Jedi Career - Knight (2); Niman Disciple (1) |
When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in Reflect. |
Learning Opportunity |
1 |
Jedi Career - Padawan |
Once per round, the character may spend 3 Advantage from a check they failed to upgrade the ability of their next check once. |
Adaptable |
1 |
Jedi Career - Padawan |
When resolving a check that uses a skill in which they have no ranks, the character may spend one Destiny Point 1 Despair or to remove Threat equal to their ranks in Cool. |
Something to Prove |
1 |
Jedi Career - Padawan |
Once per session, suffer 4 strain to reroll a failed check. If the check succeeds, the character heals 4 strain. |
Dedication |
1 |
Jedi Career - Padawan |
Gain +1 to a single characteristic. This cannot bring a characteristic above 6. |
[INCIDENTAL] Jump Up |
1 |
Jedi Career - Knight |
Once per round, may stand from seated or prone as an incidental. |
Researcher |
2 |
Jedi Career - Knight |
Remove 1 Setback die per rank of Researcher from Knowledge checks. Researching a subject takes half the time. |
Sense Emotions |
1 |
Jedi Career - Knight |
Add 1 Boost die to all Charm, Coercion, and Deception checks unless the target is immune to Force powers. |
Balance |
1 |
Jedi Career - Knight |
When the character heals strain at the end of the encounter, they may add FD equal to their Force Rating. They recover additional strain equal to FP generated. |
Improved Reflect |
1 |
Jedi Career - Knight |
When reflecting a hit that generated Despair or 3 Threat, may hit one target in medium range with the same damage as the initial hit, after original attack resolves. |
Improved Parry |
1 |
Jedi Career - Knight |
When parrying a hit that generated Despair or 3 Threat, may hit attacker once with Lightsaber, Brawl, or Melee weapon (dealing base damage) after attack resolves. |
Will of the Force |
1 |
Jedi Career - Knight |
Once per round after taking a skill check, the character may convert one dark side Destiny Point to a light side Destiny Point. |
Side by Side |
1 |
Jedi Career - Knight |
While the character and one or more engaged allies are wielding lightsabers, add 1 Threat to all combat checks that target the character or those allies. |
Nobody's Fool |
1 |
Niman Disciple |
May upgrade difficulty of incoming Charm, Coercion, or Deception checks once per rank of Nobody's Fool. |
Niman Technique |
1 |
Niman Disciple |
When making a Lightsaber skill check, the character may use Willpower instead of Brawn. |
Defensive Training |
1 |
Niman Disciple |
When wielding a Lightsaber, Brawl, or Melee weapon, the weapon gains the Defensive quality with a rating equal to ranks in Defensive Training. |