Indeera by Kaleladin

Species
Tholothian
Career
Jedi
Specializations
Padawan, Knight, Niman Disciple
System
Force and Destiny

4
Threshold 18
Current 5
Threshold 17
Current 4
Ranged 2
Melee 2

Characteristics

2
2
2
2
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 2
Coordination (Ag) X 1
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) 0
Mechanics (Int) X 1
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) X 1
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) X 1
Streetwise (Cun) 0
Survival (Cun) X 1
Vigilance (Will) X 2
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Will) X 3
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 1
Knowledge: Lore (Int) X 2
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 1

Attacks

Lightsaber
Range
Engaged
Skill
Lightsaber
Breach 1, Defensive 1, Sunder
Damage
6
Critical
2
Fists
Range
Engaged
Skill
Brawl
Damage
3
Critical
5

0
700
250
7/12

Weapons & Armor

Deflective armor (0/1 hard point used)
Lightsaber (yellow blade)

Personal Gear

Backpack
Thermal cloak
Wizard pouch

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Cultural Adopters 1 Unlimited Power 22 When making a social skill check to interact with non-Tholothians, Tholothians add automatic 1 Advantage to the results.
Natural Roots 1 Unlimited Power 22 When making a check to heal strain while in a natural or wild setting, Tholothians heal one additional strain.
[INCIDENTAL] Quick Draw 1 Jedi Career - Padawan Once per round, draw or holster a weapon or accessible item as an incidental.
Well-Rounded 1 Jedi Career - Padawan Choose any 2 skills. They permanently become career skills.
Sense Danger 1 Jedi Career - Padawan Once per session, remove 2 Setback dice from any 1 check.
Force Rating 2 Jedi Career - Padawan (1); Jedi Career - Knight (1) Gain +1 Force rating.
Parry 6 Jedi Career - Padawan (2); Jedi Career - Knight (2); Niman Disciple (2) When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry.
Toughened 3 Jedi Career - Padawan (2); Niman Disciple (1) Gain +2 wound threshold.
Grit 5 Jedi Career - Padawan (2); Jedi Career - Knight (2); Niman Disciple (1) Gain +1 strain threshold.
Reflect 5 Jedi Career - Padawan (2); Jedi Career - Knight (2); Niman Disciple (1) When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in Reflect.
Learning Opportunity 1 Jedi Career - Padawan Once per round, the character may spend 3 Advantage from a check they failed to upgrade the ability of their next check once.
Adaptable 1 Jedi Career - Padawan When resolving a check that uses a skill in which they have no ranks, the character may spend one Destiny Point 1 Despair or to remove Threat equal to their ranks in Cool.
Something to Prove 1 Jedi Career - Padawan Once per session, suffer 4 strain to reroll a failed check. If the check succeeds, the character heals 4 strain.
Dedication 1 Jedi Career - Padawan Gain +1 to a single characteristic. This cannot bring a characteristic above 6.
[INCIDENTAL] Jump Up 1 Jedi Career - Knight Once per round, may stand from seated or prone as an incidental.
Researcher 2 Jedi Career - Knight Remove 1 Setback die per rank of Researcher from Knowledge checks. Researching a subject takes half the time.
Sense Emotions 1 Jedi Career - Knight Add 1 Boost die to all Charm, Coercion, and Deception checks unless the target is immune to Force powers.
Balance 1 Jedi Career - Knight When the character heals strain at the end of the encounter, they may add FD equal to their Force Rating. They recover additional strain equal to FP generated.
Improved Reflect 1 Jedi Career - Knight When reflecting a hit that generated Despair or 3 Threat, may hit one target in medium range with the same damage as the initial hit, after original attack resolves.
Improved Parry 1 Jedi Career - Knight When parrying a hit that generated Despair or 3 Threat, may hit attacker once with Lightsaber, Brawl, or Melee weapon (dealing base damage) after attack resolves.
Will of the Force 1 Jedi Career - Knight Once per round after taking a skill check, the character may convert one dark side Destiny Point to a light side Destiny Point.
Side by Side 1 Jedi Career - Knight While the character and one or more engaged allies are wielding lightsabers, add 1 Threat to all combat checks that target the character or those allies.
Nobody's Fool 1 Niman Disciple May upgrade difficulty of incoming Charm, Coercion, or Deception checks once per rank of Nobody's Fool.
Niman Technique 1 Niman Disciple When making a Lightsaber skill check, the character may use Willpower instead of Brawn.
Defensive Training 1 Niman Disciple When wielding a Lightsaber, Brawl, or Melee weapon, the weapon gains the Defensive quality with a rating equal to ranks in Defensive Training.

Force Powers

Force Rating
3
Power
Sense
Description
The Force user can sense the Force interacting with the world around them.
The user may spend 1 Force Point to sense all living things within short range (including sentient and non-sentient beings).
The user may spend 1 Force Point to sense the current emotional state of one target with whom they are engaged.
Upgrade Effect
Control Spend 1 Force Point. The Force user senses the current thoughts of one living target with whom they are engaged.
Range 2 Spend 1 Force Point to increase power's range band by a number of range bands equal to Range upgrades purchased.
Power
Enhance
Description
When making an Athletics check, the Force user may roll an Enhance power check as part of the pool.
The user may spend 1 FP to gain Success or Advantage (user’s choice) on the check.
Upgrade Effect
Control When performing a Force Leap, the user can jump vertically in addition to horizontally.
Range Spend 1 FP to increase power's range by a number of range bands equal to Range upgrades purchased.
Control Take a Force Leap action: Make an Enhance power check. The user may spend 1 FP to jump horizontally to any location in short range.
Power
Farsight
Description
The Force user expands normal visual senses through a connection to the Force.

The user may spend 1 FP to ignore the effects of darkness or blindness and see normally at up to medium range for the remainder of the round (or one minute). This allows the user to view everything most sentients could normally be able to see on a well-lit day.
Upgrade Effect
Duration 1 Spend 1 FP to increase duration by number of rounds (or minutes) equal to Duration upgrades purchased.
Control Spend 1 FP to make out fine details on a single object within range.

Background

Motivation

Faith - The Cosmic Force: The character understands on some level that everything that happens, has happened, or will happen in the galaxy is part of the Cosmic Force. The Force guides the galaxy and the individuals within it, and things happen for a reason.

Morality

79

Emotional Strength - Caution: The character possesses commendable
prudence, willing to always look before they leaps into a new situation. Their forward-thinking ways may have saved their fellows from dangerous situations on numerous occasions.

Emotional Weakness - Fear: The line between caution and fear is a thin
one. Sometimes the character spends too much time concerned about the potential problems of a situation to act in that situation at all. At other times, their caution causes them to flee when danger presents itself, though bolder action might reap real rewards.

Description

33 years old
Brown skin
Deep blue eyes
Tendrils

Other Notes

Skybreaker

Conflict -

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