G0-NK by G0NK

Species
Droid
Career
Ace
Specializations
Pilot, Gunner; Courier
System
Age of Rebellion

8
Threshold 18
Current 2
Threshold 17
Current 15
Ranged 1
Melee 1

Placeholder Image

Characteristics

2
6
2
3
2
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 2
Athletics (Br) X 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 3
Coordination (Ag) 1
Deception (Cun) X 1
Discipline (Will) X 2
Leadership (Pr) 0
Mechanics (Int) X 1
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) X 2
Piloting: Space (Ag) X 4
Resilience (Br) X 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) X 2
Survival (Cun) 0
Vigilance (Will) X 2
Brawl (Br) 0
Gunnery (Ag) X 1
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 4
Ranged: Heavy (Ag) X 1
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

WESTAR-35 Blaster Pistol [mod. dmg]
Range
Medium
Skill
Ranged: Light
Accurate 1, Stun Setting, 2/3HP, PAIRED [Reduces the Advantages required to hit with the secondary weapon when two weapon fighting with this pair of weapons by 1]
Damage
7
Critical
1
Z-6 Jetpack Launcher
Range
Long
Skill
Ranged: Heavy
Blast 10, Breach 1, Inaccurate 1, Limited Ammo 1, Prepare 1
Damage
15
Critical
3
Disruptor Pistol
Range
Short
Skill
Ranged: Light
Vicious 4; Superior Cust. (+1 adv); Paired w/WESTAR; 0/2HP; Damaged two steps
Damage
11
Critical
1
Stun Grenade
Range
Short
Skill
Ranged: Light
Limited Ammo (3); Disorient 3, Blast 8
Damage
8
Critical
-

2
917
0
4/11

Weapons & Armor

Heavy Clothing w/ Armor Inserts (2 Soak, 1 Enc); (Sup. Cust: Soak+1, Enc -1)
Westar (mod. dmg.; 1 Enc; jury rigged -1 crit rate)
Disruptor Pistol (1/2Enc, 2HP; Cannot benefit from upgrades that improve range or grant multiple shots. When a target is hit with a disruptor, any Critical Injury results in a "Crippled" effect, unless the roll would result in a more grievous injury.)

Personal Gear

Z-6 Jetpack: Allows a person to function as a silhouette 1, speed 2, handling 0, system strain threshold 3 vehicle that can only operate in atmosphere and requires Piloting (Planetary) to operate.

Explosive Belt
Falsified Documents

Chromium-plated Neural Harness
Datapad & comlink

Scanner Goggles (inset to photo receptor modules)
Built-In Poladroid photo-documentor (can't turn the flash off tho)
Built-In Electrobinoculars (now plugged in!)
Load Bearing Gear (i.e. combat webbing)
Repair patch (3hp per use, up to 5 a day) x7
Backpack
Utility Belt
1 mysterious pink drug dose

Assets & Resources

Friends:
P1- pit droid aboard the 'Spirit of Adventure'
Contact info for animal stud farmer

Admirer: Talora

Interesting subroutine left by Lord Vern

Morality: 70
FORCE RATING 1 BABBYYYYYY

Critical Injuries & Conditions

Minor Addiction: Neuro-harness Stimulator
Naval Doctrine: Add a boost whenever trying to outsmart/outwit members of the Imperial Navy

Conflict: 3

Talents

Name Rank Book & Page Description
Let's Ride 1 Once per round, may mount or dismount a vehicle or beast, or enter a cockpit or weapon station on a vehicle as an incidental.
Skilled Jockey 2 Remove 1 setback per rank of Skilled Jockey from all Piloting (Planetary/Space) checks
improved Full Throttle 1 Make a Medium Piloting check to increase a vehicle's top speed by 1 for a number of rounds equal to Cunning.
Rapid Recovery 1 Heal 1 additional Strain (per rank) after encounters.
Dead to Rights 1 May spend a Destiny Point to pass damage equal to half Agility to one hit of a successful attack made with ship/vehicle weaponry.
Natural Pilot 1 Once per session, may re-roll one Space Piloting or Gunnery check.
Grit 5 +1 Strain Threshold
Tricky Target 1 Count vehicle or starship piloted as having Silhouette 1 lower when being attacked.
Toughened 3 +2 Wound Threshold
Dedication 3 +1 Agility; Cunning; Willpower
Durable 2 Reduce Crits suffered by 10 (per rank)
Brace 1 As maneuver, remove setback (per rank) from next action. Only for environmental circumstances.
Spare Clip 1 Cannot run out of Ammo due to Despair. Items with Limited Ammo quality still run out normally.
Enduring 3 +1 Soak
Brilliant Evasion 1 Once per encounter; select one opponent and make opposed Piloting check to stop opponent from attacking character for rounds equal to Agility.
Shortcut 1 During a chase, add 1 Boost per rank made to catch or escape an opponent.
Swift 1 Do not suffer the usual penalty for moving through difficult terrain.
2nd Wind 1 Once per encounter, may use a 2nd Wind incidental to heal Strain equal to ranks.
Freerunning 1 Suffer 1 Strain when making a Move maneuver to move to any location in Short range.
Indistinguishable, Improved 2 Upgrade difficulty of checks to identify character x2; may be extended to allies in Short range = Dec. ranks
Hidden Storage 2 Gain hidden storage in vehicles/equipment that holds total Enc. equal to ranks
Lose Them 1 When followed/chased, make Lose Them action. Hard Stealth check. If Successful, add 2 setbacks to checks to follow for the rest of the encounter. May spend Triumph to have pursuers lose him completely.
Jury Rigged 2 -1 crit rate to Westar; Disruptor
Debilitating Shot 1 Upon making a successful attack with a starship or vehicle weapon, may spend two advantage results to reduce the maximum speed of the target by 1 (to a minimum of 1) until the end of the next round. If the starship or vehicle was traveling its maximum speed, it has its current speed reduced to the new maximum.
True Aim 1 Once per round, before the character makes a ranged attack, [they] may perform a True Aim maneuver. By performing this maneuver, the character gains all the benefits for aiming and also upgrades [their] attack roll once per rank of True Aim.

Force Powers

Force Rating
1
Power
Manipulate
Description
Force user may spend Force pips to cause one vehicle or starship he is engaged with to recover one System Strain.
Upgrade Effect
Control x1 Commit force die. Increase System Strain Threshold of one vehicle or starship at Engaged range by 3 per Force die committed.
Strength x1 Spend Force pips to cause targets to recover 1 additional (System) Strain, or heal 1 additional Wound for every upgrade.
Control May spend pips to heal a number of Wounds equal to Intellect in an Engaged droid.
Power
Suppress
Description
Spend [Force] to add automatic Failure to Force power checks made against me or allies in Short range.
Upgrade Effect
Duration Commit die to sustain ongoing effects against each affected target in range
Strength x1 Spend [Force] to add additional automatic Failures per rank in Strength

Background

G0-NK was originally fabricated to service a small fleet of astromech droids for a remote Jedi starfighter post. As the Jedi grew more and more distracted over the course of the Clone Wars, regular memory wipe protocol was forgotten, and the droids began to develop personality "quirks". The astromech droids grew to become cocky and arrogant, and G0 grew to resent them. One night while the maintenance crews were away, G0 snuck up to a particularly rude R-series droid and instead of replenishing his power supply, managed to download chunks of piloting software from the astromech's databank- and proceeded to solder its circuitry into unusable scrap. The outpost was soon abandoned by the Jedi, for reasons beyond G0's concern, and he took a fueling transport and stumbled back to the core worlds, looking to prove to astromechs everywhere that any droid can be anything they want.

Motivation

G0-NK desires to become the best piloting automaton in the galaxy, to hear the triumphant cheers of his fans and comrades, and to revel in the destruction of those who said he couldn't be a very good pilot.

Duties

Betrayal (17): G0-NK betrayed the astromechs (and also crew and Jedi) of his home space outpost. He is also technically renegade Imperial property, if anyone has bothered to go through the maintenance documentation from the hangar and pursue this gonk on the lam.

Addiction (1): Neural-harness stimulator

Description

A rusted-red chasis GONK power droid with black trim. [The padawan who painted him later turned to the dark side]
-UPDATE- Re-painted to be a nice forest green with an offset gold racing stripe to match the Gloryhound.
-UPDATE- Paint got stripped in an engine beam, now a plain brushed steel

Other Notes

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