Nexxel (Zivjas Okokra) by tech097

Species
Twi'Lek
Career
Bounty Hunter
Specializations
Martial Artist/Assassin
System
Edge of the Empire

4
Threshold 13
Current 0
Threshold 13
Current 0
Ranged 0
Melee 0

Characteristics

3
3
2
2
2
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 1
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) X 0
Deception (Cun) 0
Discipline (Will) X 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) X 0
Resilience (Br) 0
Skulduggery (Cun) X 0
Stealth (Ag) X 0
Streetwise (Cun) X 1
Survival (Cun) 0
Vigilance (Will) X 0
Brawl (Br) X 2
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) X 1
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Modified Czerka Arms 6-2Aug2 Hunting Rifle
Range
Medium
Skill
Ranged: Heavy
Weapon Sling (Cumbersome -1)
Damage
7
Critical
5
Brass Knuckles
Range
Engaged
Skill
Brawl
Damage
+1
Critical
4

100
0
7

Weapons & Armor

Slugthrower Rifle^5 (Cumbersome 2)
>Weapon Sling (Cumbersome -1)
Brass Knuckles^1

Personal Gear

Heavy Clothing^1
>Soak +1
Backpack^N/A
Utility Belt^N/A
Binders^0
Commlink ^0

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Iron Body No Disintegrations, Page 29 <Wish List> Remove 'Setback Dice' per rank of Iron Body from Coordination and Resilience checks. Reduce the critical rating of unarmed attacks by 1 per rank of Iron Body (to a minimum of one).
Parry No Disintegrations, Page 29 <Wish List>
Toughened No Disintegrations, Page 29 <Wish List>
Martial Grace No Disintegrations, Page 29 <Wish List>
Precision Strike No Disintegrations, Page 29 <Wish List> [5 Exp] When this character inflicts a Critical Injury with a Brawl, Melee or Lightsaber weapon, may suffer 1 strain to change the result of any Easy Critical Injury.
Grit Edge of the Empire, Page 59 <Wish List> [5 Exp] Gain +1 Strain Threshold.
Precise Aim Edge of the Empire, Page 59 <Wish List> [10 Exp] Once per round, may perform Precise Aim maneuver. Suffer a number of strain no greater than ranks in Precise Aim, then reduce target's melee and ranged defense by that number.
Jump Up Edge of the Empire, Page 59 <Wish List>

Background

Zivjas was born into a fairly privileged life. Due to his father's connections he was able to grow up slightly sheltered yet more than comfortable life. Food, education, self-defense training, all valuable resources he had to start out with as a young Twi'lek. Things started to change however when his mother died. After turning to substance abuse to dull the pain, Zivjas' father's debts to the local hutt grew more and more difficult to afford both his lifestyle and vices. As life grew less and less glamorous and his father's addiction became more and more unmanageable, Zivjas was taken as collateral.

Thinking about the big picture, this Hutt figured he could train this new slave for entertainment, but when Zivjas was able to catch a guard by surprise with a wrist twist during his first attempt to escape, the Hutt decided to further test this boy and see if he would make for a decent assassin. He passed the Hutt's tests, and after his training, he would receive a series of progressively hard tasks to accomplish in between bounties that the Hutt would take a cut out of. "Kill this old politician, his time is soon anyways." "Kill this man, he's a murderer." "Kill this woman, she wronged many, including your master." He gradually seemed to take this level of indoctrination well given how gradually he was conditioned into it. However, after his latest mission turned out to not be killing a runaway slave, but rather a runaway parent, his baser instincts took hold, and he helped them hide before running away himself on the nearest transport.

With him being marked as a traitor from the one ally that gave him protection, he has nowhere to turn, other than to the closest bounty he can get to, armed with just a modified Slugthrower rifle and his skills which, due to his lack of sleep and paranoia, seem to be growing rustier and rustier. All for the slight chance that he could have his freedom and make his own choices...was it worth it?

Motivation

Ambition - Power

Nexxel desires that which was taken away from him: the power of his own voice. He wants to be able to hold onto what little goes against his conditioning as much as possible, hoping he will better understand himself.

Obligations

10 Betrayal - Disobeyed his Hutt Master's orders and escaped his life of forced employment.

Description

Other Notes

Martial Artist
>Brawl
>Perception
>Ranged (Heavy)
>Streetwise
Bonus Skills (Martial Artist)
>Athletic
>Brawl
---
Brawn 1-3 = 50
Agility 2-3 = 30
2nd Specialization = 20
Total =100
+15 Exp (Obligation)
Martial Artist Talent = 5
Assassin Talent = 5
Total = 110

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