C-10 "Dragoneye Reaper" Heavy Blaster Pistol:
Damage 8, Crit 3, Range Medium: Steun Setting. Encum 3
-Padded Armor +2 soak (2 normal, 4 with)
Personal Gear
-Basic Clothing of Unknown Origin
-Jedi Robes, hand made.
-Utility Belt: increase encumbrance by 1.
-Comlink
-Backpack: increase encumbrance by 4.
-Stimpack x2 (encumb 2)
-Extra Reload x1 (encumb 1)
-Binders
-Ration Pack x5
-Canteen x1 (encumb 1)
-Breath Mask (encumb 1)
-Military Field Manual; adds boost to roll. (encumb 1)
-Climbing Gear (encumb 1)
Assets & Resources
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Grit Rank 2
FAD 82
Gain +1 Strain Threshold
Resist Disarm
FAD 82
Suffer 2 strain to avoid being disarmed or have weapon damaged or destroyed
Parry Rank 4
FAD 82
When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry
Makashi Technique
FAD 82
When making a check using the Lightsaber skill, the character may use Presence instead of Brawn.
Feint
FAD 82
Spend TRIUMPH or 3 ADVANTAGE generated on a missed melee attack to upgrade the difficulty of the opponent's next attack targeting character by ranks in Feint
Force Powers
Force Rating
1
Power
Force Move
Description
The Force user can move small objects via the power of the Force.
Spend L/D to move one object of silhouette 0 that is within short range up to her maximum range. The default maximum range is short range.
Upgrade
Effect
Strength Rank 3
Spend L/D to increase silhouette able to be targeted equal to Strength upgrades purchased.
Range Rank 2
Spend L/D to increase power's range by a number of range bands equal to range upgrades purchased.
Hurl
The force user can hurl objects to damage targets by making a ranged combat check combined with a move power check, dealing equal to 10 times silhouette.
Pull
The Force user can pull objects out of secure mountings or out of an opponent's grasp.
Background
Motivation
Discovery: What drives an Explorer? What sends someone from the relative comfort and security of civilization into the vast void of space? What commits him to delving into the hidden places to seek that which has been lost? What moves him to hunt the most dangerous creatures ever encountered? What compels him to grab the stick of a pile of bolts, plastics, and rusted metal and push the machine beyond its breaking point over the most treacherous terrain imaginable?
Explorers often have at the core of their very being an unyielding passion for Discovery: the powerful call to find something out there in the galaxy is their true Motivation. An Explorer may wish to discover the limits of a machine, the capabilities of an infamous beast, the lost secrets of an ancient civilization, the mercantile potential of a hidden society, the resources of a newly discovered planet, or the uncounted opportunities among the limitless stars.
Often, what happens after making a Discovery is far less important than the journey to make it in the first place. Explorers regularly turn the task of exploiting and managing their Discoveries over to others (though usually at a tidy profit to themselves). Staying put is anathema to the Explorer; there are always new Discoveries out there waiting for him.
"Anywhere by here!": Instead of pursuing any one specific Discovery, the Explorer is driven by the thrill of exploration in and of itself. He is never content with the accomplishments of his previous expeditions, and as soon as he has finished one such trek, he is already planning the next. sometimes even before he has found his present quarry.