Edge of the Empire
| Threshold | 15 |
| Current | 0 |
| Threshold | 15 |
| Current | 0 |
| Ranged | 1 |
| Melee | 1 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | 0 | |||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | 0 | |||
| Cool (Pr) | 1 | |||
| Coordination (Ag) | 1 | |||
| Deception (Cun) | 2 | |||
| Discipline (Will) | 1 | |||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | 2 | |||
| Piloting: Planetary (Ag) | 1 | |||
| Piloting: Space (Ag) | 1 | |||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | 2 | |||
| Stealth (Ag) | 2 | |||
| Streetwise (Cun) | 1 | |||
| Survival (Cun) | 1 | |||
| Vigilance (Will) | 1 | |||
| Brawl (Br) | 0 | |||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | 0 | |||
| Ranged: Light (Ag) | 0 | |||
| Ranged: Heavy (Ag) | 2 | |||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 1 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| Modified Precision X Marksman Rifle |
RangeLong |
SkillRanged: Heavy |
|
| Accurate 1, Pierce 1, Stun Setting |
Damage9 |
Critical3 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Dodge 2 | 2 | When targeted by a combat check may perform a dodge incidental to suffer 2 strain and upgrade the difficulty of the incoming attack by 2. | |
| Precise Aim | 1 | Once per round may perform the precise aim maneuver to suffer one strain then reduce the targets melee and ranged defense by 1. | |
| Targeted Blow | 1 | Once per round, may spend 1 destiny point to add damage to successful combat check equal to Agility. | |
| Stalker 2 | 2 | Add two boost dice to all stealth and coordination checks. | |
| Right Into My Trap | 1 | As a maneuver, Giza can spend destiny point to have laid a booby trap near a target within short range of her. The target must succeed a hard coordination check or suffer 4 wounds ignoring soak as they trigger her trap. |