Exoglove enc 2 hp 0/1 (2000)
(+1 brawn not added to soak or wounds, may make pp ranged light check to use grapple up to medium range)
Hunters trophy armor enc 4 hp 0/1 (2000)
Model 4 scattergun enc 4 hp 2/3 (700)
(Pistol grip, may use as ranged light weapon, add setback when firing one handed) (400)
(Custom grip, -1 setback to attacks) (500)
Personal Gear
Imperial army backpack +6 enc (60)
Utility belt +1 enc (25)
4 stimpacks (100)
Vision cubes (1000)
(May roll while making a check, if result is at least one advantage, may add a success and light pip to results. One threat adds a failure and dark pip)
Stun cuffs (100)
Thermal cloak enc 2
(-2 setbacks due to extreme weather)
Assets & Resources
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Outdoorsman
1
-1 setback to move through terrain, -50% travel time
Toughened
1
+2 wounds per rank
Quickdraw
1
Draw one item per round as incidental
Lethal blows
1
+10 to crit rolls per rank
Summon item
1
May choose one item to summon and de summon as a maneuver
Improved Ichor blade
1
One non powered melee weapon gains +2 damage, sunder, cortosis, defensive 1, pierce 2, and -1 crit rating
Keen eyed
1
-1 setback per rank to perception and vigilance
Grit
1
+1 strain per rank
Force Powers
Force Rating
1
Power
Misdirect
Description
Choose target at up to short range, spend 1 pip to render the target unable to perceive a chosen person or sil 1 object until beginning of next turn
Upgrade
Effect
Control
User may alter appearance of affected person rather than hiding them.
Power
Seek
Description
Spend 2 pips to gain insight on general location or direction of object character knows about. Spend one pip and make opposed vigilance vs discipline check to see through illusions.