Chino Phex by criderd

Species
Ardennian
Career
Ace
Specializations
Rigger/Sentinel: Artisan
System
Edge of the Empire

4
Threshold 15
Current 0
Threshold 13
Current 2
Ranged 0
Melee

Characteristics

2
5
3
2
1
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) X 1
Cool (Pr) X 1
Coordination (Ag) 2
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) X 1
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 0
Piloting: Planetary (Ag) X 1
Piloting: Space (Ag) X 2
Resilience (Br) X 1
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) X 0
Lightsaber (Ag) 0
Melee (Br) 0
Ranged: Light (Ag) X 3
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) X 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

"Nova Viper" Blaster Pistol (bantha eye) paired
Range
Medium
Skill
Ranged: Light
Accurate 2, Pierce 2, Stun Setting
Damage
7
Critical
3
Repulsor Fist
Range
Engaged
Skill
Brawl
Concussive 1, Slow-Firing 2
Damage
8
Critical
3
Dragoneye Reaper (paired nova) bantha eye assention gun
Range
Medium
Skill
Ranged: Light
Stun Setting
Damage
8
Critical
3
missile launcher
Range
Long
Skill
Ranged: Heavy
Blast 10, Breach 1, Inaccurate 1, Limited Ammo 1, Prepare 1
Damage
15
Critical
3
combat knife
Range
Engaged
Skill
Melee
Damage
+1
Critical
3

5
325
230
7/14

Weapons & Armor

Survivalist Armor Enc.+1 int holster 2 mods

Banal Armor

3 bola +1

Paired upgrade


Personal Gear

5 stim packs
Extra reload

False chain-code

3 data spikes
tagger

Banal Armor

Tool Kit Enc.-4

Droid memory core from arotera

macrobinoculors 1

com link

glow rod -1
back pack + 4



Assets & Resources

The Invincible Nomad
needs
hyperdrive 4k-9k
Suplies
dried meats from Kelbekka

1 component
1 scrap
1 set of concussion misses for nomad
Holocron
Akechi code cylinder

Critical Injuries & Conditions

7 easy crit
1 heal

Talents

Name Rank Book & Page Description
Extra Arms 1 may have twice as much gear in hands. Can hold twice as much gear. can only make 2 maneuvers.
Black Market Contacts 2 When purchasing illegal goods may reduce rarity by one per rank of black market contact sing cost by 50% of base cost per reduction
Gear Head 1 Remove black dye for Rick of gearhead from mechanics check have the credit cost to add mods to attachment
Mental Tools 1 Always count as having the tools you need when making a mechanics check
Technical Aptitude 1 Reduce time needed to make computers related checks by 25%
Signiture Vehicle 1 choose a starship or vehicle upgrade all mechanics checks once
Defensive Stance 1 Once per round on the character's turn, the character may perform a Defensive Stance maneuver to defend against incoming melee attacks. [They] then suffer a number of strain no greater than [their] ranks in Defensive Stance. Until the start of the character's next turn, upgrade the difficulty of all melee combat checks targeting the character a number of times equal to the strain suffered by the character this way.
Imbue Item 1 The character may take the Imbue Item maneuver, suffering 1 strain and committing a Force dice. [They] then grant one weapon or item within short range a temporary enhancement chosen from the following options: increase weapon's damage by 1, decrease the advantage cost for its Critical Hit or for any other single effect by 1, to a minimum of 1, or increase a piece of armor's ranged or melee defense by 1. Alternatively, the character can decrease an item's encumbrance by 2, to a minimum of 1. The character suffers 1 strain at the beginning of each of [their] turns in which [they] keep this die commited.

Force Powers

Force Rating
2
Power
Enhance
Description
Upgrade Effect
controll comit forced die to increase Agility by 1
Base When making athletics checks user may roll enhance as part of the pool the user may spend 0/* to gain 1 sucsess or advantage per pip
controll can be used for Coordination
controll can beused for planetary and space piloting
Power
Influence
Description
Upgrade Effect
Base The character may attempt to guide, shape, and even twist the thoughts and feelings of others.

Use: O can make a target feel positive emotions
Use:* can make a target feel negative emotions

Use:o/* to inflict 1 strain to engaged target
Power
Sense
Description
Upgrade Effect
Base The force user can sense the force interacting with the world around them

The user may use o/* to sense all living things within short range. (Sentient and non-sentient)

The user may use o/* to sense the emotional state of one living target with whom they are engaged

Background

Motivation

Obligations

morality 66
Conflict

Description

Other Notes

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