The Invincible Nomad
needs
hyperdrive 4k-9k
Suplies
dried meats from Kelbekka
1 component
1 scrap
1 set of concussion misses for nomad
Holocron
Akechi code cylinder
Critical Injuries & Conditions
7 easy crit
1 heal
Talents
Name
Rank
Book & Page
Description
Extra Arms
1
may have twice as much gear in hands. Can hold twice as much gear. can only make 2 maneuvers.
Black Market Contacts
2
When purchasing illegal goods may reduce rarity by one per rank of black market contact sing cost by 50% of base cost per reduction
Gear Head
1
Remove black dye for Rick of gearhead from mechanics check have the credit cost to add mods to attachment
Mental Tools
1
Always count as having the tools you need when making a mechanics check
Technical Aptitude
1
Reduce time needed to make computers related checks by 25%
Signiture Vehicle
1
choose a starship or vehicle upgrade all mechanics checks once
Defensive Stance
1
Once per round on the character's turn, the character may perform a Defensive Stance maneuver to defend against incoming melee attacks. [They] then suffer a number of strain no greater than [their] ranks in Defensive Stance. Until the start of the character's next turn, upgrade the difficulty of all melee combat checks targeting the character a number of times equal to the strain suffered by the character this way.
Imbue Item
1
The character may take the Imbue Item maneuver, suffering 1 strain and committing a Force dice. [They] then grant one weapon or item within short range a temporary enhancement chosen from the following options: increase weapon's damage by 1, decrease the advantage cost for its Critical Hit or for any other single effect by 1, to a minimum of 1, or increase a piece of armor's ranged or melee defense by 1. Alternatively, the character can decrease an item's encumbrance by 2, to a minimum of 1. The character suffers 1 strain at the beginning of each of [their] turns in which [they] keep this die commited.
Force Powers
Force Rating
2
Power
Enhance
Description
Upgrade
Effect
controll
comit forced die to increase Agility by 1
Base
When making athletics checks user may roll enhance as part of the pool the user may spend 0/* to gain 1 sucsess or advantage per pip
controll
can be used for Coordination
controll
can beused for planetary and space piloting
Power
Influence
Description
Upgrade
Effect
Base
The character may attempt to guide, shape, and even twist the thoughts and feelings of others.
Use: O can make a target feel positive emotions
Use:* can make a target feel negative emotions
Use:o/* to inflict 1 strain to engaged target
Power
Sense
Description
Upgrade
Effect
Base
The force user can sense the force interacting with the world around them
The user may use o/* to sense all living things within short range. (Sentient and non-sentient)
The user may use o/* to sense the emotional state of one living target with whom they are engaged