Atlas by chromeocean

Species
Gank
Career
Hired Gun
Specializations
Demolitionist
System
Edge of the Empire

9
Threshold 15
Current 0
Threshold 13
Current 4
Ranged 3
Melee 4

Characteristics

4
6
3
2
2
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) X 0
Cool (Pr) X 1
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) X 1
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) 0
Resilience (Br) X 1
Skulduggery (Cun) X 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) X 1
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 0
Ranged: Light (Ag) X 1
Ranged: Heavy (Ag) X 3
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

T-7 Ion Disruptor
Range
Long
Skill
Ranged: Heavy
Blast 6, Breach 2, Cumbersome 4, Slow-Firing 1, Vicious 6
Damage
12
Critical
2
Underslung Flamethrower
Range
Short
Skill
Ranged: Heavy
Burn 5, Blast 2
Damage
10
Critical
2
Reinforced Gauntlets
Range
Engaged
Skill
Brawl
Disorient 3
Damage
+1
Critical
4

50
260
18/18

Weapons & Armor

Cybernetic Arms (Mod VI), Legs (Mod III), Implant Armor, Surge Override Switch, Cybernetic Brain Implant, Gank Comm Implant, Biofeedback Regulator, Q-22 Retinal Tracker, Cybernetic Reflexes

Personal Gear

T-7 Ion Disruptor
Imperial Spec-ops Armor
-Reinforced Gauntlets
-Repulsor Pack
-Strength Enhancement System
Modular Backpack + 6 additional pockets
Utility Belt
12 thermal detonators =)

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Powerful Blast 1 5 XP Increase Blast damage dealt by explosives, explosive weapons, and grenades by +1 per rank of Powerful Blast
Toughened 1 10 XP Gain +2 wound threshold
Enduring 1 15 XP Gain +1 Soak Value
Steady Nerves 1 5 XP Remove [s] per rank of Steady Nerves from Cool or Discipline checks.
Grit 1 10 XP Gain +1 Strain Threshold
Selective Detonation 2 5 XP + 20 XP When using a weapon with the Blast quality, may spend [v] to exclude 1 target that would be affected by the blast.
Rapid Reaction 2 15 XP + Cybernetic Suffer a number of strain to add an equal number of [success] to initiative checks. Strain suffered cannot exceed ranks in Rapid Reaction.

Background

Motivation

Obligations

Description

Other Notes

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