Weapons & Armor
Heavy Robes: 1 Enc, +1 Def
Energy Slingshot: Ranged, Light, 3 Dam, Short Range, 1 Enc, Disorient 2, Stun
Shock Gloves: Brawl, Engaged, 0 Dam, Crit 5, Stun 3
Personal Gear
Backpack: +4 Encumbrance Limit
Comlink (Handheld): Planetary range communicator.
Bacta (1L): 1 Enc
CAPC Medpac: +2 Enc, make Medicine checks without penalty. +1b to Med Checks. -1p to heal crit injury (Min 1).
Glow Rod: 1 Enc, a flashlight
Hand Scanner: Gather and relay data of a specific type, in this case medical information
Escape Circuit: Resisting restraining bolts downgraded to easy. Spend 2 advantage to overload the bolt.
Species Database: +2 Enc, Add 2 boost dice to Knowledge (Xenology) checks.
Urban Compass: +1 Enc, Remove 2 setback dice to navigate unfamiliar cities. Add 1 boost die to checks related to using information about the city.