Age of Rebellion
| Threshold | 12 |
| Current | 0 |
| Threshold | 13 |
| Current | 0 |
| Ranged | 1 |
| Melee | 1 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | X | 0 | ||
| Athletics (Br) | 0 | 2 setback Dice | ||
| Charm (Cun) | 0 | |||
| Coercion (Will) | X | 2 | ||
| Computers (Int) | 0 | |||
| Cool (Pr) | X | 2 | ||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | X | 3 | ||
| Discipline (Will) | 0 | |||
| Leadership (Pr) | X | 2 | ||
| Mechanics (Int) | 1 | |||
| Medicine (Int) | 3 | |||
| Negotiation (Cun) | 2 | |||
| Perception (Cun) | X | 4 | ||
| Piloting: Planetary (Ag) | X | 2 | ||
| Piloting: Space (Ag) | X | 2 | ||
| Resilience (Br) | 1 | |||
| Skulduggery (Cun) | 1 | |||
| Stealth (Ag) | 0 | |||
| Streetwise (Int) | X | 1 | ||
| Survival (Int) | X | 0 | ||
| Vigilance (Will) | X | 2 | ||
| Brawl (Br) | 0 | |||
| Gunnery (Ag) | 2 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | 0 | |||
| Ranged: Light (Ag) | 0 | |||
| Ranged: Heavy (Ag) | 2 | BB | ||
| Knowledge: Core Worlds (Int) | 2 | |||
| Knowledge: Education (Int) | 2 | |||
| Knowledge: Lore (Int) | 1 | |||
| Knowledge: Outer Rim (Int) | 1 | |||
| Knowledge: Underworld (Int) | 2 | |||
| Knowledge: Warfare (Int) | 1 | |||
| Knowledge: Xenology (Int) | 3 |
| A-180 SO (rifle) |
RangeMedium |
SkillRanged: Heavy |
|
| Stun, Accurate 1 or Linked 1 (1SB) HP3 |
Damage7 |
Critical2 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Stim Pack Specialization | 3 | Heal 3 additional Wounds per Stim Pack | |
| Stim Application | 1 | Perform 2D Med Check. if Suc. Target takes 4 strain and +1 Characteristic | |
| Improved Stim Application | 1 | Perform 3D Med Check. If Suc. Target takes 1 Strain and +1 Characteristic | |
| Supreme Stim Application | 1 | Spend Triumph to increase a second Characteristic | |
| Natural Doctor | 1 | Once per Session may re-roll medical Check | |
| Improved Full throttle | 1 | 2 Difficulty Piloting Check 2 increase top speed for 3 Rounds | |
| Shortcut | 3 | Add 3 Boost Dice to a piloting check to evade or catch up during a chase | |
| Improved Corellian Send Off | 1 | 3 Dif. Piloting Check to cause 2 enemy ships to have a major collision | |
| Brilliant Evasion | 1 | Opposed Piloting check (if wins) stops opponant from attacking for 3 rounds |