Sihn-tar Sohto by bones4918

Species
Kel Dor
Career
Consular
Specializations
Healer
System
Force and Destiny

3
Threshold 11
Current 0
Threshold 13
Current 0
Ranged 1
Melee 1

Characteristics

2
3
3
2
3
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 1
Athletics (Br) 3
Charm (Pr) 2
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 3
Coordination (Ag) 2
Deception (Cun) 0
Discipline (Will) X 3
Leadership (Pr) X 0
Mechanics (Int) 0
Medicine (Int) X 4
Negotiation (Pr) X 0
Perception (Cun) 0
Piloting: Planetary (Ag) 2
Piloting: Space (Ag) 2
Resilience (Br) 2
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) 2
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 3
Melee (Br) 2
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 4
Knowledge: Lore (Int) X 4
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 2
Knowledge: Xenology (Int) X 4

Attacks

Lightsaber Cane
Range
Engaged
Skill
Lightsaber
breach 1, sunder
Damage
5
Critical
2

2/7

Weapons & Armor

Lightsaber Cane - Damping Emitter (As a maneuver the wielder may adjust the device to deal stun damage, decreasing damage by 2 and critical rating by , loses breach quality. Adjusting to normal damage requires another maneuver)
Jedi Commander Armour

Personal Gear

Jedi Utility Belt (contains emergency medpac, lightsaber maintence kit, slim glow rod, comlink, aquata breather)

Assets & Resources

Critical Injuries & Conditions

Force Powers

Force Rating
2
Power
Alter
Description
The Force user can tap into the Living Force of their surroundings, manipulating the nearby environs.
The Force user may spend 1 FP to make all terrain currently within short range difficult terrain unlil the end of their next rum.
The Force user may spend 1 FP to make all terrain currently within short range normal terrain until the end of their next turn
Upgrade Effect
Power
Heal/Harm
Description
The Force user bolsters his ally with renewed vigor or saps his foe of vital energy.
Heal (light side Force user only): Spend 1 FP to heal a number of wounds equal to Intellect from an engaged living creature (including
the user). The user may not activate this multiple times.
Harm: Spend 1 FP to inflict a number of wounds equal to intellect (ignoring soak) on an engaged target. The user gains 1 conflict. The user may not activate this multiple times.
Upgrade Effect
Power
move
Description
The Force user can move small objects via the power of the Force.
The user may spend 1FP to move one object of silhouette 0 that is within short range up to his maximum range. The default maximum
range is short range.
Upgrade Effect
Power
enhance
Description
Upgrade Effect

Background

Motivation

Morality

Description

Other Notes

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