Threshold | 14 |
Current | 0 |
Threshold | 14 |
Current | 0 |
Ranged | 2 |
Melee | 3 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | X | 1 | ||
Charm (Pr) | 0 | +🟦 | ||
Coercion (Will) | 0 | +🟦 | ||
Computers (Int) | 0 | |||
Cool (Pr) | X | 2 | ||
Coordination (Ag) | X | 0 | ⬠ | |
Deception (Cun) | 0 | +🟦 | ||
Discipline (Will) | X | 3 | ||
Leadership (Pr) | X | 0 | ||
Mechanics (Int) | X | 3 | ||
Medicine (Int) | X | 0 | ||
Negotiation (Pr) | X | 1 | ||
Perception (Cun) | X | 2 | ||
Piloting: Planetary (Ag) | 0 | |||
Piloting: Space (Ag) | X | 0 | ||
Resilience (Br) | 0 | ⬠ | ||
Skulduggery (Cun) | 0 | |||
Stealth (Ag) | 0 | |||
Streetwise (Cun) | 0 | |||
Survival (Cun) | 0 | |||
Vigilance (Will) | X | 1 | ||
Brawl (Br) | 0 | ⬠ | ||
Gunnery (Ag) | 0 | |||
Lightsaber (Br) | X | 1 | 2x Auto-Advantages, -■ +🟦 🟦 🟦 | |
Melee (Br) | 0 | |||
Ranged: Light (Ag) | 0 | |||
Ranged: Heavy (Ag) | 0 | |||
Knowledge: Core Worlds (Int) | 0 | -■■ | ||
Knowledge: Education (Int) | X | 0 | -■■ | |
Knowledge: Lore (Int) | X | 1 | -■■ | |
Knowledge: Outer Rim (Int) | 0 | -■■ | ||
Knowledge: Underworld (Int) | 0 | -■■ | ||
Knowledge: Warfare (Int) | 0 | -■■ | ||
Knowledge: Xenology (Int) | 0 | -■■ |
Jedi Training Saber |
RangeEngaged |
SkillLightsaber |
|
Stun Damage |
Damage6 |
Critical- |
|
Energy Buckler |
RangeEngaged |
SkillMelee |
|
Concussive 1, Defensive 1, Deflection 1, Defensive Stance |
Damage+0 |
Critical5 |
|
Explorer's Knife |
RangeEngaged |
SkillMelee |
|
Vicious 1 |
Damage+1 |
Critical3 |
|
SVT-300 Stun Cloak |
RangeEngaged |
SkillBrawl |
|
Limited Ammo 3, Stun Damage |
Damage7 |
Critical3 |
|
Basic Lightsaber Hilt (Blue Illum Crystal) |
RangeEngaged |
SkillLightsaber |
|
1 Breach, Sunder |
Damage6 |
Critical2 |
|
Ottros' Crossguard Saber |
RangeEngaged |
SkillLightsaber |
|
Accurate 3, Defensive 1, Breach 1, Sunder, Vicious 2, Superior |
Damage11 |
Critical1 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Reliant on Toxins | Racial | Start with respirators which simulate toxic atmosphere of homeworld. Treat standard air composition as a corrosive atmosphere with rating 6. | |
Well Rounded | 10XP | Medicine and Perception are now career skills | |
Quickdraw | 5XP | Once per round on the character’s turn, he may draw or holster an easily accessible weapon as an incidental, not a maneuver. This talent also reduces the amount of time to draw or stow a weapon that usually requires more than one maneuver to properly prepare or stow, by one maneuver. | |
Valuable Facts | 15XP | Once per Encounter, may take the Valuable Facts action; make an average Knowledge check. If successful, add Triumph to one ally's skill check during the encounter. | |
Forcce Rating | 2 | 15XP, 25XP | +1 Force Rating |
Adaptable | 20XP | When resolving a check that uses a skill in which they have no ranks, the character may spend a Destiny Point to require a Despair or to remove Threat equal to ranks in Cool. | |
Dedication (Willpower) + (Intellect) | 2 | 25XP, 25XP | Each rank permanently increases a single characteristic of the player’s choice by one point. This cannot bring a characteristic above six. |
Researcher | 2 | 5XP, 10XP | The character removes a Setback Die per rank of Researcher from all Knowledge checks. Researching takes 50% less time |
Sense Emotions | 10XP | Add Boost to all Charm, Coercion, and Deception checks unless the target is immune to Force Powers. | |
Sightless Vision | Racial | Perceive surroundings without the need for light, and do not suffer penalties for combat and perception checks due to darkness or other environment factors that affect vision. | |
Balance | 15XP | When the character recover from strain at the end of each encounter, he may roll his Force rating in Force dice. He regains additional strain equal to the number of white circles gained from the Force Die. | |
Will of the Force | 20XP | Once per round after failing a skill check, the character may convert one Darkside Destiny Point to Lightside Destiny Point. | |
Jump Up | 5XP | Once per round, may stand from a seated or prone position as an incidental. | |
Parry | 2 | 5XP, 10XP | If wielding a Lightsaber or Melee weapon when hit by a melee attack, suffer 3 Strain to reduce the damage by 2 plus ranks in Parry. |
Toughened | 1 | 5XP | Gain +2 wound threshold. |
Sense Danger | 10XP | Once per session, remove 2x Setback from anyone check. | |
Reflect | 2 | 10XP, 15XP | When a character suffers a hit from a Ranged (Light), Ranged (Heavy), or Gunnery combat check, and after damage is calculated (but before soak is applied), they may take a Reflect incidental. May suffer 3 strain and reduces the damage dealt by that hit by a number equal to 2 plus his ranks in Reflect. This talent may be used once per hit and when the character is weilding a Lightsaber weapon. |
Reflect (Improved) | 15XP | When a character suffers a hit from a Ranged (Light) Ranged (Heavy), or Gunnery combat check and uses Reflect incidental to reduce the damage from a hit, after the attack is resolved the character may spend 3x Disadvantage or Despair to automatically hit one target within medium range, dealing the same damage as a hit from the initial ranged attack. |
Upgrade | Effect |
---|---|
Control 10XP | Ongoing Effect: Commit Force Dice. Once per round, when an attack targets the Force user, he upgrades the difficulty of the pool once. |
Duration 10XP | Sense's ongoing effects may be triggered one additional time per round. |
Strength 10XP | When using Sense's ongoing effects, upgrade the pool twice, instead of once. |
Upgrade | Effect |
---|---|
Control: Fine Details (Foundation Celebration) | Spend ◐ to make out fine details on a single object within Medium range. |
Control: Transparent | Spend ◐ to see through a single object at Medium range as though it were transparent. |
Upgrade | Effect |
---|---|
Upgrade | Effect |
---|---|
Range (Rank 2) | Spend ◐ to increase power's range band by 1 per rank. |
Control 10XP | The Force-User can hurl objects to damage targets by making a Discipline check combine with a Move power check, dealing damage equal to 10x Silhouette (Silhouette 0 equals 5 damage). |
Control 15XP | The character can perform fine manipulation of items, allowing them to do whatever they could normally with their hands via this power at the power's range. |
Strength (Rank 1) | Spend ◐ to increase Silhouette able to be a targeted equal to Strength upgrades purchased. |
Magnitude (Rank 2) | Spend ◐ to increase the targets affected equal to upgrades purchased. |
Control 5XP | The Force-User can pull objects out of secure mountings or out of an opponent's grasp. |
Upgrade | Effect |
---|---|
Control 5XP | Enhance can be used with Resilience. |
Control 5XP | Enhance can be used with Coordination |
Control 10XP | Ongoing effect: Commit Force Dice to increase Brawn characteristic by +1 |
Control 5XP | Enhance can be used with Brawl. |
Upgrade | Effect |
---|---|
Control 5XP | Ongoing effect: Commit Force Dice. One damaged weapon or item counts as being undamaged. |
Control 10XP | When making a Mechanics skill check, the user may roll a Manipulate power check as part of the pool and may spend ◐ to gain Success or Advantage (user’s choice) on the check. |