Rlesh'anel'kezzu (Shan) by CamShutt

Species
Chiss
Career
Spy
Specializations
Sleeper agent
System
Edge of the Empire

5
Threshold 16
Current 0
Threshold 12
Current 4
Ranged 3
Melee 3

Characteristics

2
6
6
3
2
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 2
Athletics (Br) 0
Charm (Cun) X 1
Coercion (Will) 0
Computers (Int) X 3
Cool (Pr) X 2
Coordination (Ag) X 1
Deception (Cun) X 3
Discipline (Will) X 1
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) X 2
Negotiation (Pr) 0
Perception (Cun) X 2
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) X 2
Stealth (Ag) X 4
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 5
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 1
Knowledge: Education (Int) X 2
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 2
Knowledge: Xenology (Int) 0

Attacks

Holdout blaster
Range
Short
Skill
Ranged: Light
Setback to checks to detect
Damage
5
Critical
4
Security S-5 Heavy Blaster Pistol
Range
Medium
Skill
Ranged: Light
+1 DMG+Threat 1st shot, Grappling hook (2 difficulty ranged check)
Damage
10
Critical
3
DDC-MR6 Modular Rifle
Range
Short
Skill
Ranged: Light
Blast 4, -1 diff at long-extreme
Damage
10
Critical
3
Spuzi
Range
Medium
Skill
Ranged: Light
Auto-fire, Superior, Optical sight
Damage
16
Critical
3

0
645
5383
11

Weapons & Armor

Holdout blaster
Security S-5 Heavy Blaster Pistol
DDC-MR6 Modular Rifle
(Beam splitter, Grip, Telescopic sight)
Smuggler's trenchcoat
Spuzi

Not carried:
Armoured clothing
Vibroknife
Detonite charge x 2

Personal Gear

Slicer gear
Backpack with hidden compartment (hard perception to find)
Model 58 concealment holster
Climbing gear
Datapad
Stimpack x 2
Comlink (handheld)
Medpac
Antidote kit

Assets & Resources

Cybernetic right arm (Agility) - holds slicer gear
Cybernetic brain implant

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Codebreaker 2 133 EotE core Remove setback per rank from checks to break codes or decrypt comms
Bypass security 2 133 EotE core Remove setback per rank to disabling security or opening doors
Toughened 2 145 EotE core Gain +2 wound threshold
Cunning persona 1 30 Cyphers and masks Use cunning for charm check (-2 strain)
Well rounded 1 30 Cyphers and masks +2 career skills
Inside person 1 31 Cyphers and Masks Flip destiny to establish cover on a ship or base (+2 adv for allies for sesh)
Dedication 3 31 Cyphers and Masks +1 Int, +2 Agility
Sniper shot 2 93 AoR Core Maneuver - increase range and upgrade difficulty once per rank
True aim 2 93 AoR Core Maneuver - aim + upgrade check once per rank
Lethal blows 2 93 AoR Core +10 per rank to crit injury results
Deadly accuracy 1 93 AoR Core Add damage equal to ranks in ranged light to damage with ranged light
Natural marksman 1 93 AoR Core Reroll 1 ranged (light/heavy) check per session
Expert tracker 1 93 AoR Core Remove setback per rank from checks to find tracks or track targets, track in 1/2 time
Quick fix 1 154 AoR Core Make 1 check with agility once per session, explain how
Crippling blow 1 145 AoR Core Increase difficulty of combat check by 1, target suffers 1 strain when they move
Targeted blow 1 158 AoR Core Spend destiny point to add agility to damage
Researcher 2 154 AoR Core Remove setback per rank from Knowledge checks, research in half time
Improved Researcher 1 34 Desperate Allies Successful knowledge check - allies get advantage on check equal to ranks in researcher (2)
Valuable Facts 1 34 Desperate Allies Action once per encounter - average knowledge check to add Triumph to one ally's next check
Know-it-all 1 34 Desperate Allies Once per session, recall something as though spending a destiny point
Intense focus 1 150 AoR Core Manoeuvre before skill check - take 1 strain, upgrade check
Knowledge specialization 1 May spend Triumph while making Knowledge (Warfare) checks to gain successes equal to ranks
Natural programmer 1 Reroll 1 computers or astrogation check per session
Thorough assessment 1 Action: Hard knowledge check once per session to gain boost dice equal to success to be used throughout encounter (1 per check)
Natural charmer 1 Reroll one Charm or Deception check per session

Background

Motivation

Obligations

Description

Other Notes

Duties: intel, sabotage
Swapped a grit for Intense focus manoeuvre - CharGen no longer accurate

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