a number of parts, supplies, and trade goods worth 500 credits
Assets & Resources
Physicians Kit: Once per encounter, use the Medicine skill to heal an ally. The check is Easy (1p) if the
character is equal or below half his wound threshold, Average (2p) if he is above half, and Hard (3p) if he exceeds his wound threshold. He recovers 1 wound per Success and 1 strain per Advantage. Once per adventure, you can heal a Critical Injury. The difficulty depends on the Critical Injury.
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Surgeon
1
When making a Medicine check to help a character heal wounds, the target heals 1 additional wound per rank of Surgeon.
Physician
1
When this character makes a Medicine check to help a character heal wounds, the target heals one additional strain per rank of Physician.
Rapid Recovery
1
When the character recovers strain after an encounter has concluded, [they] recover one additional strain per rank in Rapid Recovery.
Grit
1
Each rank of Grit increases a character's strain threshold by one.
Force Powers
Force Rating
1
Power
Heal
Description
The Force user bolsters their ally with renewed vigor or saps their foe of vital energy.
Heal (light side Force user only): Spend Force to heal a number of wounds equal to Intellect from an engaged living creature (including user
Harm: Spend Force to inflict a number of wounds equal to Intellect (ignoring soak) on an engaged living target. The user gains 1 Conflict.
Upgrade
Effect
Range
Spend 1 Force point to increase the range of your Heal power to short.
Control
Heal: If no DARK SIDE points generated FORCE, target heals strain equal to wounds healed.
Harm: If any DARK SIDE points were used to generate FORCE, user heals strain equal to wounds inflicted.
Power
Move
Description
You can move small objects slowly with the Force.
Spend 1 Force point to move an object about the size of a backpack or
smaller from within short range of you to within short range of you.
Upgrade
Effect
Range
Spend 1 Force point to increase the range of your Move power to medium
Background
Motivation
Morality
Morality: 50
Conflict: 0
Mercy: Belandi Feearr is invested in the wellbeing of everyone around her. Her connection to the Force has led her to a greater connection to other people, and she always tries to act to bring about the greatest possible good—even for those who might consider themselves her enemies. At her best, Belandi Feearr is a staunch advocate for harmony and peace.
Apathy: While universal peace is a noble goal, there are always those who refuse to cooperate with it. Belandi Feearr tries to see the best in people, but some people don’t have much best to see, and try to use her kindness against her. Even when confronted with the worst in sapient life, Belandi is hesitant to harm another—even if it would ultimately protect more people than it hurt. At her worst, Belandi can be unwilling to confront evil, even if no other option seems available.