Chuelissa Nolluq by BenKenobi05

Species
Dathomirian
Career
Smuggler
Specializations
Gambler (Respec), Gunslinger (Respec)
System
Edge of the Empire

4
Threshold 14
Current 0
Threshold 14
Current 0
Ranged 2
Melee 2

Characteristics

2
4
2
4
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 1
Computers (Int) X 0
Cool (Pr) X 0
Coordination (Ag) X 1
Deception (Cun) X 2
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) X 0
Resilience (Br) 0
Skulduggery (Cun) X 0
Stealth (Ag) 0
Streetwise (Cun) X 0
Survival (Cun) 1
Vigilance (Will) X 1
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Merr-Sonn Model 53
Range
Medium
Skill
Ranged: Light
Pierce 2, Setback 2
Damage
11
Critical
3

10
400
1000
6/7

Weapons & Armor

Merr-Sonn Model 53

Heavy Clothing with Armor Insert

Personal Gear

Comlink (handheld)
Holo-messenger
Earbud Comlink
Macrobinoculars
Binders
Cargo Scanner
Lockpick Set
Loaded Chance Cube
Chance Cube
Sabacc Deck
Marked Sabacc Deck

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Against the Odds 2 Gambler Respecialization Add [Boost] per ranks of Against the Odds to [B]Daunting[b] or harder checks.
Clever Solution 1 Once per session, make one skill check using Cunning rather than the characteristic linked to that skill. When they do this, they must explain how their cunning is helping them overcome this challenge.
Convincing Demeanor 2 Remove [Setback] per rank of Convincing Demeanor from any Deception or Skulduggery checks.
Dedication 1 Gain +1 to a single characteristic (Cunning). This cannot bring a characteristic above 6.
Fortune Favors the Bold 1 Once per session as an out of turn incidental, suffer 2 strain to flip one dark side Destiny Point to light side (this cannot be used to interrupt the spending of a Destiny Point).
Grit 1 Gain +1 Strain Threshold
Let's Make It Interesting 1 Gambler Respecialization Once per session while gambling, may have an opponent bet or stake something of distinct narrative or material value, which is won or lost during the current wager.[BR] [I]See Long Text[i]
Make Your Own Luck 1 Gambler Respecialization Once per session, may make a [B]Hard[DI][DI][DI][b] Cool Check. Allies equal to ranks of Cool may reroll 1 (+) die on their next check, and an additional die for every [SU][SU] past the first. Spend [AD][AD] or [TR] to allow an affected ally to reroll (+) or (-) dice this way.
Outdoorsman 1 Remove [SE] per rank of Outdoorsman from checks to move through terrain or manage environmental effects. Decrease overland travel times by half (this does not decrease with additional ranks of Outdoorsman).
The Stakes 1 Gambler Respecialization Suffer 2 strain to perform the Raise the Stakes incidental to increase and upgrade the difficulty of the next check once. If successful, add [AD] equal to the final difficulty of the check.
The Stakes (Improved) 1 Gambler Respecialization When performing the Raise the Stakes incidental, also double the number of [TR] and [DE].
Reversal of Fortunes 1 Gambler Respecialization Once per session, after rolling a [DE] result, may spend 1 Destiny Point to cancel it, and add a [DE] to the next check made by an adversary. The [I]player[i] should have a justification for how action or fate have turned this misfortune around and made it the problem of an adversary in the scene.
Second Chances 3 Once per encounter choose a number of positive dice equal to ranks in Second Changes and reroll them. This talent cannot be used to re-roll any [Force Die].
Toughened 1 Gain +2 wound threshold
Quick Draw 1 Once per round, draw or holster a weapon or accessible item as an incidental.

Background

Chuelissa Nolluq was born in the year 27 BGR (62 BBY) to the Kansu Clan, one of the founding covens in Mother Talzin’s Clan. Kansu Clan Mother Tharzun Kansu started to become disillusioned with Mother Talzin’s rule around the year 7 BR (42 BBY) once they discovered the existence of “The Cluster” on Dathomir. Mother Tharzun Kansu attempted to integrate with the Nardithi Nightsisters to strengthen their clans together; however, the Nardithi resisted any other clans from joining, as the power of The Cluster corrupted them to become very territorial regarding the object’s presence and openly hostile to any outsiders they deemed threatening. Mother Talzin, fearing the Kansu Clan’s rebellious nature would inspire other clans to start seceding, exiled the Kansu Clan from Dathomir in 5 BGR (40 BBY).

Hearing rumors about a way to access the Nightsisters’ true homeworld originating in a faraway galaxy, the Kansu Clan set up their homebase of worship on the world Seatos to try to uncover the secrets of how to establish the link to their origins. The Kansu took over a derelict temple created by another species from another galaxy and converted it to suit their needs. The Kansu temple was formed on a powerful darkside force vergence that helped strengthen their Ichor Magick. The Sisters studied the planet and the force vergence, and eventually discovered the henge’s ability to show the portal to their home galaxy. Mother Tharzun Kansu ordered all the sisters to further study the vergence and hone their Ichor Magicks to try to find a way to return.

Chuelissa, 22 years old, was selected based on her cunning abilities to travel the galaxy and gain more information on how the return might be started. Chuelissa started as a hired hand for a tramp freighter and quickly discovered her natural aptitude for flying. She learned sabacc in the various starports she visited. She found herself a natural at the game and was able to easily deceive most of her opponents. She ended up winning a modest tramp freighter in a game and started her own smuggling routes. She eventually found herself on Coruscant on one of these occasions in a jizz club playing a big sabacc game with other smugglers and underworld denziens. She raked in huge winnings throughout the night and noticed how easy it was to win big with her opponents distracted by this huge Dowutin jizz player, Xabbel. She approached him after the game and offered a portion of the winnings if he would join her in running schemes to gain more money gambling. Xabbel agreed, and the two of them traveled the underworld, gambling their way through.

Eventually, in 1 BGR (36 BBY) she found herself on Corellia in a huge sabacc game with a rival smuggler Lanu Safilli. The pot got big, and eventually she took a huge risk and bet her ship. Chuelissa walked away without a credit to her name. With no other options, she stole a freighter and its cargo, leading to outstanding warrants in the Corellian Sector. She ended up taking jobs flying ships for various underworld figures until she caught the attention of the Hutts. She has been working for the Hutts for the last year, doing grunt work in the hopes of getting a call to the major leagues…

Motivation

Extended Family/Clan: The character has a large extended family, clan, or tribe that they deeply love. They seek both their comfort and approval despite the many voices clamoring in their ear for attention.

Beating the Odds: Smuggling is not an easy or safe career, but some Smugglers like the challenge of a difficult job, game, or situation In this case it is true that the higher the risk the higher the reward, but the Smuggler still has some tricks up their sleeve to tip the odds more in their favor. When trying to beat the house during a high-stakes game, a Gambler can use skill or even cheat to appear lucky. The Gunslinger facing multiple opponents can use their particular talents to escape unscathed. This Smuggler makes their own luck, and their perilous career allows them to do so. The desired outcome is the satisfaction of succeeding despite the odds.

Excitement: Anyone craving adventure and excitement could easily end up as a Smuggler. For some, the jobs are not work but opportunities for adventure. The career is not dangerous but exciting and challenging. Risking everything in a game of chance delights this character, facing off against an armed opponent thrills them, and pushing their ship to its limits fleeing Imperial forces leaves them laughing like a maniac. Anyone traveling with this Smuggler is in for a wild ride.

Fame: This Smuggler wants to make a name for themself. They may take the most dangerous, difficult jobs or seemingly make the impossible happen. However, this means nothing to them unless someone witnesses their success and spreads the word afterwards. The jobs they take must at least conclude in known space and, ideally, they have an audience when they present the Hutt with the priceless cargo or reunites the wealthy merchant with their long-lost daughter. They want the adventures that people will talk about from Coruscant to the Outer Rim and beyond.

Obligations

High Risk - 5 - Chuelissa will take big risks for the thrill and chance to win it all...

Criminal - 5 - Chuelissa has outstanding warrants in the Corellian Sector...

Antagonist - 5 - Chuelissa has an intense rivalry with a fellow gambling smuggler, Lanu Safilli. They don't wish death upon each other, but they do want to always get one over on the other for bragging rights.

Description

Female, 28, 5'5", Regular build, Stark White Hair, Amber eyes, Pale Blue Skin

Other Notes

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