When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry.
Toughened
2
Core Rulebook, 77
Gain +2 wound threshold per rank in Toughened.
Defensive Stance
1
Core Rulebook, 77'
Once per round, may perform Defensive Stance maneuver and suffer a number of strain to upgrade difficulty of all incoming melee attacks by an equal number for the next round. Strain suffered this way cannot exceed ranks in Defensive Stance.
Resolve
2
Unlimited Power, 29
When involuntarily suffering strain, suffer 1 less strain per rank of Resolve, to a minimum of 1.
Secret Lore
1
Unlimited Power, 29
Remove 1 Setback die per rank of Secret Lore from all Knowledge (Lore) checks. Reduce the difficulty of all Knowledge (Lore) checks by 1.
Soresu Technique
1
Core Rulebook, 77
When making a check using the Lightsaber skill, the character may use Intellect instead of Brawn.
Reflect
1
Core Rulebook, 77
When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in Reflect.
Channel Agony
2
Unlimited Power, 29
After rolling Force Die, may suffer wounds up to twice ranks in Channel Agony to add automatic 1 Dark Side Point for every two wounds suffered to the results.
Improved Parry
1
Core Rulebook, 77
When parrying a hit that generated Despair or 3 Threat, may hit attacker once with Lightsaber, Brawl, or Melee weapon (dealing base damage) after original attack resolves.
Defensive Circle
1
Core Rulebook, 77
May take the Defensive Circle action, making a Hard Lightsaber (Intellect) check. The character, plus one ally within short range per Success, gains X defense until the beginning of next turn. X equals 1, plus 1 per 2 Advantage.
Transmogrify
1
Unlimited Power, 29
When making a Crafting check, may add Force Die no greater than Force rating. Spend 1 FP to add 1 Success and spend 2 FP to add 2 Advantage to check.
Force Rating
1
Unlimited Power, 29
Gain +1 Force rating.
Grit
1
Core Rulebook, 77
Gain +1 strain threshold.
Force Powers
Force Rating
2
Power
Move
Description
The Force user can move small objects via the power of the Force.
The user may spend 1 Force Point to move one object of silhouette 0 that is within short range up to his maximum range. The default maximum range is short range.
Upgrade
Effect
Strength
Spend 1 FP to increase silhouette able to be targeted equal to Strength upgrades purchased.