Xunni Krux by dmoose

Species
Falleen
Career
Mystic
Specializations
Makashi Duelist, Advisor
System
Force and Destiny

3
Threshold 14
Current 0
Threshold 15
Current 0
Ranged 2
Melee 2

Placeholder Image

Characteristics

1
2
2
3
3
4

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) X 2
Coercion (Will) X 0
Computers (Int) 0
Cool (Pr) X 0
Coordination (Ag) X 0
Deception (Cun) X 1
Discipline (Will) X 0
Leadership (Pr) X 1
Mechanics (Int) 0
Medicine (Int) X 0
Negotiation (Pr) X 0
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) X 0
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Pr) X 1
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) X 2
Knowledge: Outer Rim (Int) X 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Ancient Sword
Range
Engaged
Skill
Lightsaber
Defense 1
Damage
3
Critical
3
Light Blaster Pistol
Range
Medium
Skill
Ranged: Light
Stun Setting
Damage
5
Critical
4
Xunni's Curved Lightsaber (Blue)
Range
Engaged
Skill
Lightsaber
Breach 1, Sunder, Add 1 Adv to successful check, Defense 1
Damage
7
Critical
1

340
21643

Weapons & Armor

Concealing robes
Armored clothing (w/cold protection)

Personal Gear

Comlink
Breathing mask
Binders
Utility belt
Concealed climbing cord
Chance cube (x2)
Datapad
Stimpack (x2)

Assets & Resources

Sith Map Holocron

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
(Falleen) Beguiling Pheromones 1 https://star-wars-rpg-ffg.fandom.com/wiki/Falleen Suffer 2 strain to upgrade ability of a Charm, Deception or Negotiation check against a living sentient within short range once (no effect on those wearing breath masks or lacking respiratory systems).
(MD) Resist Disarm 1 F&D 82 Suffer 2 strain to avoid being disarmed or have weapon damaged or destroyed.
(MD) Makashi Specialist 1 F&D 82 When making a check using the Lightsaber skill, the character may use Presence(4) instead of Brawn(1).
(MD) Duelist's Training 1 F&D 82 Add □ to Melee and Lightsaber checks when engaged with only one opponent.
(A) Kill with Kindness 1 F&D 81 Remove ■ per rank of Kill with Kindness from all Charm and Leadership checks.
(A) Nobody's Fool 1 F&D 81 May upgrade difficulty of incoming Charm, Coercion, and Deception checks once per rank of Nobody's Fool.
(MD) Parry 1 F&D 82 When hit by a melee attack, suffer 3 strain to reduce damage by 3 (2 plus ranks in Parry)
(A) Plausible Deniability 1 F&D 81 Remove ■ per rank of Plausible Deniability from all Coercion and Deception checks
(A) Smooth Talker 1 F&D 81 When making Deception checks, spend Triumph to gain (1) additional successes (equal to ranks in Smooth Talker)
(A) Contingency Plan 1 F&D 81 Spend 1 Destiny Point to recover (3) strain (equal to Cunning rating)
(M) Toughened 1 UP 29 Gain +2 wound threshold
(M) Resolve 1 UP 29 When involuntarily suffering strain, suffer 1 less strain per rank of Resolve, to a minimum of 1

Force Powers

Force Rating
2
Power
Influence
Description
The character may attempt to guide, shape, and even twist the thoughts and feelings of others.

Special Rule (○/● use): When guiding and shaping thoughts, only ○/● generated from ● may be used to generate negative emotions such as rage, fear, and hatred. Only ○/● generated from ○ may be used to generate positive emotions such as peace, tranquility, and friendliness. Other emotions such as confusion can be created from ○/● generated from either ○ or ●.

The character may spend ○/● to stress the mind of one living target he is engaged with, inflicting 1 strain.
Upgrade Effect
Power
Sense
Description
The Force user can sense the Force interacting with the world around him.

The user may spend ○/● to sense all living things within short range (including sentient and non-sentient beings).

The user may spend ○/● to sense the current emotional state of one living target with whom he is engaged.
Upgrade Effect
Range 1 Spend ○/● to increase power's range by a number of range bands equal to Range upgrades purchased.
Control 2 Effect: Spend ○/● The Force user senses the current thoughts of one living target with whom he is engaged.
Power
Move
Description
The Force user can move small objects via the power of the Force.

The user may spend ○/● to move one object of silhouette 0 that is within short range up to his maximum range.
Upgrade Effect
Range 1 Spend ○/● to increase power's range to medium.
Control (Throw) The Force user can hurl objects to damage targets by making a ranged combat check combined with a Move power check dealing damage equal to ten times silhouette (five for silhouette 0).
Magnitude 2 Spend ○/● to increase targets affected equal to Magnitude upgrades purchased.

Background

Motivation

Pride
Arrogance

Morality

69

Description

Other Notes

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