Feu Chay by Thaen

Species
Pantoran
Career
Smuggler
Specializations
Scoundrel/Charmer
System
Edge of the Empire

3
Threshold 14
Current 0
Threshold 12
Current 2
Ranged 1
Melee 1

Placeholder Image

Characteristics

2
2
2
4
1
4

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) X 1
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) X 1
Deception (Cun) X 1
Discipline (Will) 0
Leadership (Pr) X 2
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) X 2
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) X 0
Resilience (Br) 0
Skulduggery (Cun) X 1
Stealth (Ag) 0
Streetwise (Cun) X 2
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 2
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) X 1
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 1

Attacks

Czerka Arms C-10 "Dragoneye Reaper" Heavy Blaster Pistol
Range
Medium
Skill
Ranged: Light
Stun setting, Mod: Set Trigger
Damage
8
Critical
3
Brass Knuckles
Range
Engaged
Skill
Brawl
Disorient 3
Damage
Brawn+1
Critical
4
Knockout Grenade
Range
Short
Skill
Ranged: Light
Blast 10, Stun Damage, Limited Ammo 1
Damage
6
Critical
2
Frag Grenade
Range
Short
Skill
Ranged: Light
Blast 6, Limited Ammo 1
Damage
8
Critical
4
CryoBan Rifle
Range
Medium
Skill
Ranged: Light
Ensnare 1, Pierce 5, Stun Damage
Damage
6
Critical
-
Disruptor Pistol /w Custom Grip & Superior Weapon Customization
Range
Short
Skill
Ranged: Light
Vicious 4, Remove 1 setback dice from all combat checks. Others add 2 setback dice to use it, Accurate 1, generates automatic advantage
Damage
11
Critical
2
Sonic Grenade
Range
Short
Skill
Ranged: Light
Blast 8, Disorient 5, Limited Ammo 1, Stun Damage
Damage
10
Critical
4
Thermal Detonator
Range
Short
Skill
Ranged: Light
Blast 15, Breach 1, Limited Ammo 1, Vicious 4
Damage
20
Critical
2
Molten Magnet
Range
Short
Skill
Ranged: Light
Breach 1, Burn 1, Limited Ammo 1, Sunder
Damage
9
Critical
4
Incendiary Grenade
Range
Short
Skill
Ranged: Light
Blast 5, Burn 3, Limited Ammo 1
Damage
8
Critical
3
Ion Grenade
Range
Short
Skill
Ranged: Light
Blast 7, Disorient 5, Limited Ammo 1, Stun Damage (Droid Only)
Damage
10
Critical
5

10
235
885
14/17

Weapons & Armor

Czerka Arms C-10 "Dragoneye Reaper"(encum 3, HP3) w/ Set Trigger (Automatic Success*2(*) & Threat(t) on the first combat check made with this weapon each encounter)

CryoBan Rifle (Encum 2)
Ensnare 1, Pierce 5, Stun Damage
When used against a target wearing armour that protects against extreme cold, the weapon loses the Pierce quality.
Making melee attacks against targets struck by a CryoBan in the current round, add 2 boost dice to the check.

Brass Knuckles (encum 1)

Smuggler's Trenchcoat
(1 defence) (soak1) (encumbrance 3)
"Checks made to find anything hidden within a smug­gler’s trenchcoat while it is being worn are opposed by the Skulduggery of the wearer. The coat can con­ceal up to 2 encumbrance worth of items."

Load-Bearing Gear (Encum +3)

Disruptor Pistol (Encum 2, HP2)
Sonic Grenade (encum 1
Thermal Detonator *2 (encum 1)
Molten Magnet *2 (1)
Incendiary Grenade (encum 1)
Ion Grenade (1)


Personal Gear

Utility Belt (Encum +1)
Stimpack *4
Datapad (encum 1)
Hand Scanner ( contaminants, poisons, vermin)
The Mk. IV Modular Backpack (+6 Encum)
Scanner Goggles

Cargo Scanner: A character using a cargo scanner may make an Average (ppp) Computers check to increase the available encumbrance capacity of a planetary vehicle or starship with a silhouette of 3 or more by 10 percent (rounding up) thanks to more efficient organization.

Assets & Resources

Money Pool: 22 180 Credits

10* Knockout Grenade (Encum 1)
9* Frag Grenade (Encum 1)

Custom Grip
Superior Weapon Customization

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Quick Draw 1 EoTE 141 Once per round, draw or holster a weapon or acces­sible item as an incidental.
Rapid Reaction 1 EoTE 141 The character may suffer a number of strain to add an equal number of success to any Vigilance or Cool check to determine initiative order. The number may not ex­ceed his ranks in Rapid Reaction.
Convincing Demeanor 2 EoTE 133 Remove ■ per rank of Convincing Demeanor from any Deception or Skulduggery check.
Black Market Contacts 1 EoTE 132 When looking to purchase illegal, exotic, or black mar­ket goods, the character may decrease an item’s rar­ity by one level per rank in Black Market Contacts. For each level an item’s rarity is decreased, its cost increases by 50% of its base cost.
Quick Strike 1 EoTE 141 When performing a combat check during combat, the character adds BOOST DIE per rank of Quick Strike to combat checks against any target that has not yet acted in the encounter.
Hidden Storage 1 EoTE 137 Cain hidden storage in vehicles or equipment that holds items with total encumbrance equal to ranks in Hidden Storage.
Toughened 1 EoTE 145 Gain + 2 wound threshold.
Inspiring Rhetoric 1 EoTE: Fly Casual 27 Take the Inspiring Rhetoric action; make an Average (2p) Leadership check. Each success causes 1 ally in short range to recover 1 strain. Spend Advantage to cause 1 affected ally to recover 1 additional strain.
Improved Inspiring Rhetoric 1 EoTE: Fly Casual 27 Each ally affected by Inspiring Rhetoric gains boost die on all skill checks for a number of rounds equal to ranks in Leadership.
Kill With Kindness 1 EoTE: Fly Casual 27 Remove ■ per rank of Kill with Kindness from Charm and Leadership checks.
Congenial 1 EoTE: Fly Casual 27 May suffer a number of strain to downgrade difficulty of Charm or Negotiation checks, or upgrade difficulty when targeted by Charm or Negotiation checks, by an equal number. Strain suffered this way cannot exceed ranks in Congenial.
Disarming Smile 1 EoTE: Fly Casual 27 Take the Disarming Smile action; succeed at an opposed Charm check to lower all defenses of a target by ranks in Disarming Smile until the end of the encounter.

Background

(Fly Casual, Respectable)

Feu Chay's family was always in delivery business. For decades they managed a fairly decent sized cargo company, "The Chay Way", and made deliveries all over the republic.
During rise of the empire their business suffered due to the new harsher regulations empire put in place. The size and influence of the company fell to few and eventually to only one ship, but they managed to stay afloat.

When Feu came of age he started to work for The Chay Way that was at that time run by his mother, father and older brother. Always traveling around the galaxy and making deliveries with his family, Feu never stayed at one place for too long and got to see much of the galaxy, along the way learning different cultures and their ways of doing business.

After some time The Chay Way was retired due to threats and extortion from larger companies to lessen the competition. This lead to the Chays returning to their family home in Pantora. Feu however had only gotten a taste of the business and felt he had way more potential to make it in the cargo delivery business. Feu set off on his own to create his own company and wanting to make it the most succesful cargo delivery business in the entire galaxy.

Since he was only one man and flying on the radar of other corporations could lead to being put down again like The Chay Way was, Feu's solution was to go off the radar and deal with legal and illegal cargo as a smuggler.

To Feu, cargo was cargo and cargo meant business.

Feu eventually found two members for his new "companny". Correlian pilot Dett Jel and Devaronian gun for hire Semdet Rust

Motivation

(Fly Casual, Reward: Power)

Feu's ambition is to one day run the greatest and most powerful smuggling ring and/or legit cargo company in the galaxy. To him its same difference. What matters is that there is something that needs to be delivered and Feu gets compensated for it.

Feu fell in love with the delivery and business making during his time in his family's company The Chay Way. After it's closure, not only did Feu feel he could do more but he thought he could do it even better and make the company greater than his famly's ever was even back before the empire.

Obligations

Betrayal (Additional +10 Obligation) (Total Duty = 15) (Total obligation= 20)
Feu had managed to build his "company", "Feu Trade" to include two more members. Correlian pilot to fly his ship, Dett Jel and Devaronian gun for hire to work as a thug and protection Semdet Rust. They had successfully smuggled many items together over a few years.

With Feu working as the self titled CEO, founder and negotiator, he took the largest cut of the profits, that he used to buy more items and technology that would help them do more jobs. Dett and Semdet didn't see it that way however. They saw that Feu was the one reaping of the reward of their hard work. There had been many times when they had to fly through asteroid field away from the empire or rivaling smugglers or fought through hordes of goons when negotiations went sour.They felt they deserved more.

Two of them brought this up with Feu and he explained where all the profits were going, to building even greater smuggling operation. This answer didn't satisfy Dett or Semdet and they wanted more now and not later.

Fortunately for them, the empire was always looking to put down people who helped rebels in some way. Feu had taken jobs from almost anyone to anywhere, including the empire and the rebels. In the eyes of the empire this was enough, Dett and Semdet knew this.

They secretly contacted the empire and made a deal with them. They would give Feu up to the empire and in return Dett and Semdet would do no more deliveries for rebels. If they did get a request due to their earlier reputation with them, they would tell the empire of the place and the people who were working with the rebels.

Dett, Semdet and the empire had agreed to jump Feu on their next delivery site on Ryloth. After landing, the empire was on Feu immediately and took him as their prisoner.

Dett and Semdet approached and gave their condolences to Feu but they just couldn't work with him anymore due to his larger than life ambitions that hindered their own profit makings in the shortrun.They would take the ship, cargo, money everything and continue with their own smuggling operations with exclusive deal with the empire, independent of Feu. But as "compensation" they were willing to give Feu the name "Feu Trade" back.

Dett and Semdet shook hands with the empire officers and left joyfully with the ship as Feu was left, imprisoned by the empire. . .

Description

Feu like any other Pantoran, has blue skin, his hair is white and had tattoos on his face. On his head he wears a pair of Scanner Goggles that he can pull down any time for use.

He wears a Smuggler's Trenchcoat that hides his Liquidsilver L7 Light Blaster and credits.

He hides Brass Knuckles in his pants pockets.

On his utility belt he wears all the rest of his possessions like Stimpacks a Datapad and a Hand Scanner that can detect contaminants, poisons or vermin. Feu used this regularly when checking his cargo.

Other Notes

Tundra Dwellers: Remove 1 setback dice imposed by cold environmental conditions.

Trader's guild: +1 to dice for finding information/storesIitems etc.
Trader's guild pin.
Hutt arms dealer.
Imperial diplomat, diplomatic immunity
Rebel diplomat, "diplomatic immunity"

Coat has: Amir's saber

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