Age of Rebellion
| Threshold | 18 |
| Current | 18 |
| Threshold | 14 |
| Current | 3 |
| Ranged | 0 |
| Melee | 0 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | X | 0 | ||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | 0 | |||
| Cool (Pr) | 1 | |||
| Coordination (Ag) | 1 | |||
| Deception (Cun) | 0 | |||
| Discipline (Will) | 0 | |||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | X | 0 | ||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | X | 1 | ||
| Piloting: Planetary (Ag) | 0 | |||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | X | 4 | ||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | X | 2 | ||
| Vigilance (Will) | 1 | |||
| Brawl (Br) | X | 1 | ||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | X | 0 | ||
| Ranged: Light (Ag) | X | 3 | ||
| Ranged: Heavy (Ag) | X | 4 | ||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | X | 0 | ||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | X | 0 | ||
| Knowledge: Xenology (Int) | 0 |
| Kyuzo Energy Bow |
RangeLong |
SkillRanged: Heavy |
|
| Cumbersome 3, Knockdown, Pierce 5 |
Damage9 |
Critical4 |
|
| Shaped Thermal Grenade |
RangeShort |
SkillRanged: Light |
|
| Breach 2, Limited Ammo 1, Vicious 5 |
Damage20 |
Critical2 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Dense Musculature | Forged in Battle pg. 24 | Once per round as a maneuver, may suffer 3 strain to leap horizontally or vertically to any location within medium range | |
| Stalker 1 | AoR Core pg. 157 | Add <Boost> per rank of Stalker to Stealth and Coordination checks | |
| Prime Positions 1 | Forged in Battle pg. 35 | When this character or an ally at short range takes cover, he increases soak against ranged attacks by 1 per rank of prime positions until he leaves cover | |
| Disorient 1 | AoR Core pg. 146 | May spend 2 advantage when making a combat check to disorient the target for a # of rounds equal to ranks in Disorient. | |
| Dodge 2 | AoR Core pg. 146 | When targeted by a combat check may preform a Dodge incidental to suffer strain no greater than ranks in Dodge, then upgrade the difficulty of the check by that number. | |
| Blind Spot | Forged in Battle pg. 34 | This character and allies within short range add 1 Advantage to combat checks while benefiting from cover | |
| Cunning Snare | Forged in Battle pg. 34 | Once per encounter as an action, may create a trap. Any character who moves to engage range of the trap must take an opposed vigilance vs survival check to avoid the effects | |
| Ambush | Forged in Battle pg. 34 | Once per round while benefiting from cover, may make the ambush maneuver. Add damage equal to Stealth skill to one hit of next successful combat check against a target within short range before the end of the turn | |
| Outdoorsman | AoR Core pg. 154 | Remove <Setback> per rank of Outdoorsman from checks to move through terrain or manage environmental effects. Decrease overland travel times by half |