Quinn Evander by DeltaeGirl

Species
Chironian
Career
Hired Gun
Specializations
Marauder
System
Edge of the Empire

8
Threshold 21
Current 0
Threshold 13
Current 0
Ranged 2
Melee 3

Placeholder Image

Characteristics

4
3
2
2
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 2
Charm (Pr) 0
Coercion (Will) X 1
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) X 1
Piloting: Space (Ag) 0
Resilience (Br) X 2
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 1
Vigilance (Will) X 1
Brawl (Br) X 2
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 2
Ranged: Light (Ag) X 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Vibrosword
Range
Engaged
Skill
Melee
Pierce 2, Vicious 1, Defensive 1
Damage
+2
Critical
2
Activv1 Riot Shield
Range
Engaged
Skill
Melee
Cumbersome 3, Defensive 2, Deflection 2, Disorient 1
Damage
+0
Critical
6
Horns
Range
Engaged
Skill
Brawl
Pierce 2 with 2 Advantage
Damage
+0
Critical
-

0
375
475
8/22

Weapons & Armor

~ ~ Weapons ~ ~

> (1) Vibrosword {0/3} [3]
> > > +1 Melee Defense.
> > > +10 to crits.
> > > Pierces 2 soak.

> (1) ACTIVV1 Riot Shield {0/1} [5]
> > > Requires 3 Brawn to wield.
> > > +2 Ranged & Melee Defense.
> > > May spend two advantage to give target 1 disadvantage for one turn.

~ ~ Armor ~ ~

> (1) Riot Armor {0/2} [3, 0 while wearing]
> > > +2 Soak.
> > > Wearing.

> (1) Caballerin-Series Riding Tack {0} [2, 0 while wearing]
> > > Allows riding of the beast without suffering the bareback penalties.
> > > Wearing.

Personal Gear

> (1) Backpack [+4]

> (1) Saddlebags [+4]

> (8) Stimpacks [0]

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
[P] Equine Athleticism 1 Chironian Move twice as quickly, and encumbrance threshold is equal to 10+Brawn.
[P] Horns 1 Chironian When using Brawl, may spend 2 advantage to hit with horns, adding the Pierce 2 quality.
[P] Toughened 3 Marauder Gain +[6] Wound Threshold.
[P] Feral Strength 2 Marauder Add 1 damage per rank of Feral Strength (+[2] Total) to one hit of a successful Melee or Brawl attack.
[P] Lethal Blows 1 Marauder Add +10 per rank of Lethal Blows to any Critical Injury result (+10 Total) inflicted on opponents.
[P] Enduring 2 Marauder Gain +[2] Soak value.
[A] Frenzied Attack 1 Marauder When making a Melee or Brawl attack, suffer Strain up to ranks in Frenzied Attack to upgrade the attack by an equal amount.
[A] Defensive Stance 1 Marauder Once per round, as a maneuver, suffer Strain up to ranks in Defensive Stance to upgrade the difficulty of all incoming melee attacks by that number for the next round.
[P] Dedication 1 Marauder +1 Brawn.

Force Powers

Force Rating
Power
Unmatched Protection
Description
Once per game session as an incidental, the character may spend [one] Destiny Point to gain the following ability: once per round, after suffering a hit and determining damage, the character may halve the damage dealt (rounded up) before it is applied to their Soak. This ability is active for the remainder of the current round and [three] additional rounds. [Additionally, once per session, while Unmatched Protection is active, when an Engaged ally is hit by an attack, may choose to be hit instead.]
Upgrade Effect
Duration I Unmatched Protection lasts for an additional round.
Protect Ally Once per session, while Unmatched Protection is active, when an Engaged ally is hit by an attack, may choose to be hit instead.
Destiny Unmatched Protection costs one Destiny Point instead of two.

Background

Motivation

Obligations

Dutybound (20): Veth has given Quinn Evander one job: protect Cassie and her crew.

Description

Other Notes

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