Durable |
|
Aor 146 |
The character may reduce a Critical Injury result he suffers by 10 per rank of Durable, to a minimum of one. |
Physical Training |
|
AoR 154 |
The character adds ⬛ per rank of Physical Training to his Athletics and Resilience checks. |
Toughened |
|
AoR 158 |
The character increases his wound threshold by two per rank of Toughened. |
Durable |
|
Aor 146 |
The character may reduce a Critical Injury result he suffers by 10 per rank of Durable, to a minimum of one. |
Armor Master |
|
AoR 142 |
When wearing armor, the character increases his total soak value by one. |
Heroic Fortitude |
|
AoR 148 |
The character may spend one Destiny Point to ignore the effects of ongoing Critical Injuries on any Brawn or Agility-related checks until the end of the encounter. He still suffers from the injury itself. |
Dedication |
|
AoR 145 |
+1 Agility |
Burly |
|
|
The character reduces any wielded or carried weapon's Cumbersome quality and Encumbrance rating by a number equal to ranks in Burly to a minimum of 1 . |
Barrage |
|
|
Add one damage per rank of Barrage to Ranged (Heavy) or Gunnery checks at long or Extreme range. |
Brace |
|
|
As a maneuver, the character may Brace himself. This allows a character to remove ⬛ per rank of Brace based on changing conditions. inclement weather. unstable surfaces, zero gravity, heavy gravity, or other disruptive physical obstacles that would make a skill check more difficult. |
Burly |
|
|
The character reduces any wielded or carried weapon's Cumbersome quality and Encumbrance rating by a number equal to ranks in Burly to a minimum of 1 . |
Barrage |
|
|
Add one damage per rank of Barrage to Ranged (Heavy) or Gunnery checks at long or Extreme range. |
Brace |
|
|
As a maneuver, the character may Brace himself. This allows a character to remove ⬛ per rank of Brace based on changing conditions. inclement weather. unstable surfaces, zero gravity, heavy gravity, or other disruptive physical obstacles that would make a skill check more difficult. |
Burly |
|
|
The character reduces any wielded or carried weapon's Cumbersome quality and Encumbrance rating by a number equal to ranks in Burly to a minimum of 1 . |
Durable |
|
Battlescar |
The character may reduce a Critical Injury result he suffers by 10 per rank of Durable, to a minimum of one. |
Toughen |
|
|
+2 wounds |
Durable |
|
|
The character may reduce a Critical Injury result he suffers by 10 per rank of Durable, to a minimum of one. |
Durable |
|
|
The character may reduce a Critical Injury result he suffers by 10 per rank of Durable, to a minimum of one. |
Unstopable |
|
|
ignore crits reduced to 1 |
Durable |
|
|
The character may reduce a Critical Injury result he suffers by 10 per rank of Durable, to a minimum of one. |
Toughen |
|
|
+2 wounds |
Brace |
|
|
As a maneuver, the character may Brace himself. This allows a character to remove ⬛ per rank of Brace based on changing conditions. inclement weather. unstable surfaces, zero gravity, heavy gravity, or other disruptive physical obstacles that would make a skill check more difficult. |
Enduring |
|
|
+1 Soak |
Durable |
|
|
The character may reduce a Critical Injury result he suffers by 10 per rank of Durable, to a minimum of one. |
Toughen |
|
|
+2 wounds |
Enduring |
|
|
+1 Soak |
Stalker |
2 |
|
The character grants (b) ⬛ per rank of Stalker to his/her Coordination and Stealth Checks |
Quick Strike |
1 |
|
The character adds (b) ⬛ per rank of Quick Strike to his combat checks made against any target that has not yet acted in the encounter. |
Jump up |
1 |
|
may move from prone to standing as an incidental |
Quick draw |
1 |
|
when using a weapon or item, reduce 1 maneuver to an incidental |
Sniper Shot |
1 |
|
Once per round before making a ranged attack, the character may perform a maneuver to attempt a Sniper Shot. Sniper Shot increases the maximum range of his ranged weapon up to one range band per rank For each rank beyond the normal maximum of the weapon, upgrade the difficulty of the check by one (this is in addition to the increased difficulty of the shot due to longer range) |
Deadly Accuracy |
1 |
|
When acquired, choose 1 combat skill (Sharp Assassin- R.Heavy). Add damage equal to ranks in that skill to one hit of successful attack made using that skill. |