Aroleth by QuinNBy

Species
Devaronian
Career
Sentinel
Specializations
Shadow
System
Force and Destiny

2
Threshold 13
Current 0
Threshold 12
Current 0
Ranged 0
Melee 0

Characteristics

2
3
2
3
2
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) X 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) X 1
Discipline (Will) X 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0 +1 Success
Skulduggery (Cun) X 1
Stealth (Ag) X 2 +1 boost dice
Streetwise (Cun) X 1
Survival (Cun) 0
Vigilance (Will) 0 +1 (Luck Armor)
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 1
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) X 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) X 1
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Corellian Arms CR-2 Heavy Blaster Pistol
Range
Medium
Skill
Ranged: Light
Stun Setting
Damage
7
Critical
4
IDX-9 Ion Stunner
Range
Medium
Skill
Ranged: Light
Ion, Stun Damage
Damage
7
Critical
-
Vibro-Machete
Range
Engaged
Skill
Melee
Pierce 1, Sunder, Vicious 1
Damage
+2
Critical
2

0
95
52
16

Weapons & Armor

Vibro-Machete
IDX-9 Ion Stunner
Corellian Arms CR-2 Heavy Blaster Pistol
Cresh Luck Armor

Personal Gear

Sabacc deck
Stimpack x2
Handheld Comlink
Breath Mask
Datapad
Lockpick set
Macrobinoculars
Dataspike
Corellian whiskey x2
Death stick x10

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Sleight of Mind 1 F&D pg. 94 Add a boost die to all stealth checks unless the opposition is immune to force powers
Well-rounded 1 F&D pg. 94 Choose two skills. They permanently become career skills

Force Powers

Force Rating
1
Power
Heal/Harm
Description
Upgrade Effect
Heal (light side only) Spend a force point to heal a number of wounds equal to Intellect from an engaged living creature (including user)
Harm Spend a force point to inflict a number of wounds (ignoring soak) equal to intellect on an engaged living target. The user gains 1 conflict
Power
Move
Description
Upgrade Effect
Strength Spend 1 force point to increase silhouette able to be targeted equal to Strength upgrades purchased
Basic move Spend 1 force point to move one object of silhouette 0 that is within short range up to their maximum range (the default max is short)
Range Spend 1 force point to increase range by a number of range bands equal to Range upgrades purchased

Background

Aroleth was born on Devaron to loving parents who would normally have been delighted when he showed force sensitivity at a young age. Unfortunately, he was born a few years after the Galactic Empire wiped out the Jedi and began hunting down anyone who could use the Force.

When inquisitors came to Devaron, Aroleth and his family fled to Hutt Space, hoping to escape the Empire's reach. When one of the Hutt families betrayed them to the inquisitors, they were rescued by a rodian named Meewe Blese who used the Force alone to subdue the attackers.

Meewe, who claimed to be a Jedi, offered to take Aroleth and train him and provided his parents with new identities so that they could go into hiding.

Meewe was not Jedi, but instead a member of the Order of Vetun, a sect exiled from the Jedi centuries ago for heresy. The Order of Vetun believe that the concept of the light and dark side of the force is a fallacy, that the Force is not the moral arbiter that the Jedi and Sith believe it is and that attachment and emotion are essential part of a balanced existence.

Meewe took Aroleth to Nar Shadaa, were the Order of Vetun centers its operations and hides among the bustling world-spanning city. Aroleth received some training in honing his Force abilities, but mostly he learned how to conceal them.

After the Empire fell, Aroleth become curious about what the now extinct Jedi and Sith left behind and began to argue that the Order no longer needed to remain hidden. The Council of the Order of Jetun disagreed.

Whether it was his Devaronian wanderlust or the Force calling him out to learn the secrets of the Jedi, Aroleth needed to leave Nar Shadaa. Meewe tried to convince him to stay, telling him that his training is incomplete. They argued, but Aroleth would not be swayed and was gone the next morning.

Like other members of his Order, Aroleth views the Force in a detached and almost scientific way. He sees it as a means to an end and a tool to be used. He also recognizes how rare in the greater galaxy his abilities are and that revealing them could put him at great risk, regardless of whether or not the Inquisitorius still hunts him.

Motivation

Knowledge. I wish to learn what I can about what the Jedi left behind, in defiance of my order wishes.

Morality

Points: 50
Curiosity: Aroleth is driven to learn new things, to seek out and discover new information and understanding those things that interest him.
Obsession: Sometimes, interest in something can slip into obsession if not tempered with reason. Aroleth can slip into an obsessive state about his nee to discover new information, accomplish a goal, or even defeat a rival, and he may ignore all else until success is his.

Description

Height: 5' 9"
Weight: 160 lbs.
Eyes: Green
Skin: Red
Pronouns: He/him

Other Notes

Resilient Metabolism: Add a success result to resilience checks.

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