Threshold | 11 |
Current | 5 |
Threshold | 16 |
Current | 8 |
Ranged | 1 |
Melee | 1 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | 0 | |||
Charm (Pr) | 0 | |||
Coercion (Will) | 0 | |||
Computers (Int) | X | 0 | ||
Cool (Pr) | 0 | |||
Coordination (Ag) | X | 0 | 1 Boost | |
Deception (Cun) | X | 2 | ||
Discipline (Will) | 0 | |||
Leadership (Pr) | 0 | |||
Mechanics (Int) | 0 | |||
Medicine (Int) | 0 | |||
Negotiation (Pr) | 0 | |||
Perception (Cun) | X | 3 | ||
Piloting: Planetary (Ag) | 0 | |||
Piloting: Space (Ag) | X | 0 | ||
Resilience (Br) | 0 | |||
Skulduggery (Cun) | X | 2 | ||
Stealth (Ag) | X | 2 | 1 Boost | |
Streetwise (Cun) | X | 3 | ||
Survival (Cun) | 1 | |||
Vigilance (Will) | X | 0 | ||
Brawl (Br) | 0 | |||
Gunnery (Ag) | 0 | |||
Lightsaber (Br) | 0 | |||
Melee (Br) | 0 | |||
Ranged: Light (Ag) | 0 | |||
Ranged: Heavy (Ag) | 0 | |||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | X | 1 | ||
Knowledge: Warfare (Int) | 0 | |||
Knowledge: Xenology (Int) | 0 |
C-10 Heavy Blaster Pistol |
RangeMedium |
SkillRanged: Light |
|
Stun Setting |
Damage8 |
Critical3 |
|
Fusion Cutter |
RangeEngaged |
SkillMelee |
|
Breach 1, Burn 3, Sunder, Vicious 3 |
Damage5 |
Critical3 |
|
Bellow |
RangeShort |
Skill |
|
Blast 3, Concussive 1, Slow-Firing 2, Stun Damage |
Damage6 |
Critical4 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Indistinguisable | 1 | Upgrade difficulty of checks to identify char-acter once per rank of Indistinguishable | |
Dodge | 1 | When targeted in combat, may perform a Dodge incidental. Suffer strain no greater than ranks in Dodge to upgrade the difficulty of the attack by that numbe | |
Stalker | 1 | Add boost per rank of Stalker to all Stealth and Coordination checks | |
Natural Rogue | 1 | Once per session re-roll any 1 Skulduggery or Stealth check. | |
Dedication | 1 | Gain +1 to a single charac-teristic. This cannot bring a characteristic above 6. | |
Narrow Escape | 1 | Two Destiny Points to make a hard Streetwise check. If successful, the char-acter is immediately able to flee from the current personal scale combat encounter unscathed. The challenge is not overcome or defeated, but the character is able to evade the hazard or threat for the time being. The exact nature of what the character is trying to accomplish, as well as the end results, must be approved by the GM, but be suitably creative or daring | |
Narrow Escape: Change Skill | 1 | Use Deception to escape social encounters | |
Narrow Escape: Add Boost | 1 | Add boost to Narrow Escape |