Forager |
1 |
AoR - Core Rulebook P:147 |
The character removes up to ⬛⬛ from his skill checks to find food, water, or shelter. Survival checks to forage take half the time. |
Surgeon |
1 |
AoR - Core Rulebook P:158 |
When this character makes a Medicine check to help a character heal wounds, the target heals one additional wound per rank of Surgeon. |
Toughened |
1 |
AoR - Core Rulebook P:158 |
(+2 Wounds) The character increases his wound threshold by two per rank of Toughened. |
Stimpack Specialization |
3 |
AoR - Core Rulebook P:157 |
Whenever the character uses a stimpack, the target heals an additional wound per rank of Stimpack Specialization. The sixth stimpack and beyond each day still have no effect. |
Grit |
2 |
AoR - Core Rulebook P:148 |
(+2 Strain) Each rank of Grit increases a character’s strain threshold by one. |
Bacta Specialist |
1 |
AoR - Core Rulebook P:143 |
Patients under the character's supervision regain one additional wound per rank of Bacta Specialist each time they recover a wound while recovering in a Bacta tank. or under similar supervised medical conditions or long-term care. |
Stim Application |
1 |
AoR - Core Rulebook P:157 |
The character may take the Stim Application action. To perform this action. he must have access to drugs, a medpac, or stimpacks. He makes an Average (dd) Medicine check. If successful. one ally he is engaged with (including himself increases one characteristic of the character's choice by one for the remainder of the encounter, and suffers four strain. A single characteristic may only be increased once by Stim Application. |
Improved Stim Application |
1 |
AoR - Core Rulebook P:157 |
As an Incidental, before performing the Stim Application action, the character may increase the difficulty of the Medicine check to Hard (ddd). If he does so, the target of the action suffers one strain instead of four. |
Its not that bad |
1 |
AoR - Core Rulebook P:150 |
Once per game session, when an ally is about to suffer a critical injury, the character can take an It's Not That Bad incidental to make a Hard (ddd) Medicine check. If successful, the ally does not gain the Critical Injury and does not suffer any of its normal effects (although the attack that caused the Critical Injury still deals its damage as normal). |
Dedication |
1 |
AoR - Core Rulebook P:145 |
(+1 Agility) Each rank permanently increases a single characteristic of the player’s choice by one point. This cannot bring a characteristic above six. |
Master Doctor |
1 |
AoR - Core Rulebook P:151 |
Once per round, the character may suffer two strain to decrease the difficulty of his next Medicine check by one. to a minimum of Easy (d)· |
Well Rounded |
1 |
AoR - Core Rulebook P:159 |
The character chooses any two skills. They permanently become career skills. |
Dodge |
1 |
AoR - Core Rulebook P:146 |
When targeted by a combat check (ranged or melee) the character may choose to immediately perform a Dodge incidental to suffer a number of strain, then upgrade the difficulty of the combat check by that number. The number of strain suffered cannot exceed his ranks in Dodge. |
Natural Doctor |
1 |
AoR - Core Rulebook P:153 |
Once per game session, the character may reroll any one Medicine check. |
Anatomy Lessons |
1 |
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Supreme Stim Application |
1 |
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