Backpack, macro binoculars, extra reload, utility belt, data pad, 4x field rations, climbing gear, bacta liter, stim pack, handheld comlink, cracked orange kyber crystal,
Air mask with large visor over his eyes
Assets & Resources
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Dark vision
1
Species - rove 2 setback for darkness
Expert tracker
1
Remove setback die per rank to find tracks or track targets reduces time to track by half
Hunter
1
Add boost per rank to all checks interacting with beasts adding +10 crit to critical hits
Natural hunter
1
1x per session may reroll 1 perception or vigilance check
Uncanny senses
1
Add 1 boost per rank to perception checks
Uncanny reaction
1
Add boost per rank to vidilance checks
Rapid recovery
1
When healing strain after encounter recover additional strain per rank
Force rating
1
+1 force rating
Intuitive shot
1
When making a ranged heavy or ranged light check add force rating to check use pips as success or advantage
Force Powers
Force Rating
2
Power
Foresight
Description
All
Upgrade
Effect
Power
Seek
Description
Allows the will of the force to lead the way to something lost or forgotten. User may use 2 pips to find the general direction of person or object he knows about, regardless of distance. User may use 1 pip and average vigilance check or opposed vigilance vs discipline check to see through illusions.
Upgrade
Effect
Control
Commit force die to upgrade perception and vigilance checks
Magnitude 3 ranks
Spend 1 pip per magnitude rank to gain additional detail
Strength
Spend 1 pip to eliminate 1 force based illusion per strength upgrade
Mastery
Make seek power check spend 3 pips to add triumph to checks against 1 target for remainder of encounter
Power
Enhance
Description
When making an athletics check user may roll an enhance power check in the dice pool and allot pips to success or advantage