Left Arm - Replaced by Phrik Cyber-Arm
Gank Comm Implant
Talents
Name
Rank
Book & Page
Description
Outdoorsman
1
FaD (149)
The character removes a setback die per rank of Outdoorsman from [their] checks to move through terrain or to manage terrain or environmental effects. Decrease overland travel times by 50% (this does not decrease with additional ranks of Outdoorsman).
Forager
1
FaD (143)
The character removes up to two setback dice from [their] skill checks to find food, water, or shelter. Survival checks to forage take half the time.
Expert Tracker
2
FaD (142)
The character removes a setback dice per rank of Expert Tracker from checks to find or follow tracks. Survival checks made to track targets take 50% less time than normal.
Uncanny Reactions
2
FaD (153)
Force talent. The character adds a boost die per rank of Uncanny Reactions to [their] Vigilance checks.
Keen Eyed
1
FaD (146)
The character removes a setback die per rank of Keen Eyed from [their] Perception and Vigilance checks. Checks made to search a specific area take 50% less time than normal.
Grit
2
FaD (144)
+1 ST
Toughened
3
FaD (153)
+2 WT
Force Rating
3
FaD (143)
+1 FR
Dedication
1
FaD (141)
+1 Characteristic (Agility)
Preemptive Avoidance
1
FaD (149)
Force talent. Immediately after an opponent moves to engage the character, the character may spend one Destiny Point to disengage from that opponent as an out-of-turn incidental.
Sense Advantage
1
FaD (151)
Force talent. Once per game session, the character may add two setback dice to the skill check of one NPC within extreme range.
The Force Is My Ally
1
FaD (153)
Force talent. Once per session, the character may suffer 2 strain to perform a Force power action as a maneuver.
Dodge
1
FaD (142)
When targeted by a combat check (ranged or melee) the character may choose to immediately perform a Dodge incidental to suffer a number of strain, then upgrade the difficulty of the combat check by that number. The number of strain suffered cannot exceed [their] ranks in Dodge.
Hunter
2
FaD (145)
The character adds a boost die per rank of Hunter to all skill checks when interacting with wild beasts and animals, including combat checks. The character adds +10 per rank of Hunter to all of [their] Critical Injury rolls against animals.
Rapid Recovery
2
FaD (150)
When the character recovers strain after an encounter has concluded, [they] recover one additional strain per rank in Rapid Recovery.
Natural Hunter
1
FaD (148)
Once per game session, the character may reroll any one Perception or Vigilance check.
Intuitive Shot
1
FaD (145)
Force talent. When making a Ranged (Heavy) or Ranged (Light) combat check, the character may add Force dice no greater than Force rating to the check. The character may spend a Force point to add a success result or advantage result (character's choice) to the results.
Natural Mystic
1
FaD (148)
Force talent. Once per session, the character may reroll any one Force power check.
Force Powers
Force Rating
4
Power
Sense (reSpec)
Description
The Force user can sense the Force interacting with the world around them, allowing them to sense being and the emotions in the following ways:
The user may spend ◑ to sense all living beings within short range (including sentient and non-sentient beings).
The user may spend ◑ to sense the current emotional state of one living target within whom they are engaged.
Upgrade
Effect
Control - Threat Sense
Ongoing effect: As a maneuver, commit a Force die. Once per round, when an attack targets the user, upgrade the difficulty of the pool once.
Duration
Sense’s ongoing effects may be triggered one additional time per round.
Strength
When using Sense’s ongoing effects, upgrade the pool twice.
Control - Sense Opening
Ongoing effect: As a maneuver, commit a Force die. Once per round, when the Force user makes a combat check, upgrade the ability of the pool once.
Speed
Once per encounter, when targeted by an attack, the user may commit a Force die to Threat Sense as an out of turn incidental. The attack still triggers Threat Sense, upgrading the pool.
Power
Move (reSpec)
Description
The user may spend ◑ to move one object or willing ally of silhouette 0 that is within short range up to their maximum range, with a default maximum range of short range.
Upgrade
Effect
Control - Precise Control
The user may finely manipulate objects, allowing them to do whatever they could normally do with their hands to a held item. If this power is used to manipulate something such as a datapad or computer terminal, the controls count as a silhouette 0 object.
Range
The user may spend ◑ to increase power’s range by 1 range band, to a maximum of Extreme. The user may activate this multiple times.
Strength
The user may spend ◑ to increase silhouette able to be targeted by 1, to a maximum Silhouette equal to the user's Willpower.
Control - Push / Propel
The Force user can choose to either hurl objects to damage targets, or hurl blasts of Force directly at targets by making a ranged combat check using the Discipline skill, combined with a Move power check, but must still spend enough ◑ to move the object or target:
Object: The difficulty of the attack is equal to the greatest silhouette among hurled objects. On success and power activation, the attack does damage to the target based on silhouette of the object + Successes. Silhouette 0 deals base 5 damage, and each silhouette beyond does 5 more damage than the last. Successful attacks using objects of silhouette 3 or greater deal damage to all characters within short range of the target, per GM discretion. The user may use multiple objects to hit one or more targets, they may do as if the attack had the Auto-fire quality.
Foe: The difficulty of the attack is based on the range of the foe from the user. On success and activation, the target moves one range band away from the user and is knocked down. If the target collides with an immovable object of the same or larger silhouette, they take damage as if they were struck by an object of their own silhouette, using the damage calculation above.
Control - Extricate
The user gains the ability to pull objects off secure mountings or from an opponent’s grasp.
Power
Ebb/Flow (reSpec)
Description
The Force user becomes a conduit for the Will of the Force, empowering allies and bringing misfortune to foes. Which power the user activates is determined by the Destiny Pool:
Ebb: If the Destiny Pool has more Dark Side than Light Side Points, or is evenly split, the user may spend ◑ to add Failure to each check that has its difficulty upgraded by a player-spent Destiny Point until the end of the next round.
Flow: If the Destiny Pool has more Light Side Points than Dark Side Points, the user may spend ◑ to add Success to each check that has its ability upgraded by a player-spent Destiny Point until the end of the next round.
Upgrade
Effect
Power
Manipulate (reSpec)
Description
The Force user shapes machine components on a molecular level, allowing him to mend managed mechanical systems.
Repair: The Force user may spend ◑ to cause one vehicle or starship they are engaged with to recover one system strain, or one droid to recover 1 strain or wound. If wounds are recovered this way, it counts as a use of a Repair Patch.
Dismantle: The Force user may spend ◑ to cause one droid, vehicle or starship they are engaged with to suffer one strain or system strain.
Upgrade
Effect
Control - Empowered Technopathy
When making a Computers or Mechanics check, the Force user may roll a Manipulate power check as part of the pool. The user may spend ◑ to add Success or Advantage to the results. Each symbol may only be added once.
Power
Foresee (reSpec)
Description
The user may spend ◑ to gain vague hints of personal events to come in the following scene or encounter. Additional ◑ may be spent to increase the distance from the present moment the character may foresee, per GM discretion. For example, ◑◑ may be spent to gain vague hints of the user’s coming day, whereas ◑◑◑◑ may be spent to gain vague hints of the user’s coming week or fortnight.
Upgrade
Effect
Control - Strife Foreseen
When the user and/or allies make a skill check to determine initiative, the user may roll a Foresee power check as part of the pool. They may spend ◑ to add a Success to their check or engaged ally’s check. When activating multiple times, the same character must be chosen.
Background
Comfortable with Tech - Living the modern colonist/homesteader life, with secondhand tech.
Duty to tradition - separated from other Dathomirians during the exodus after Dooku's revenge. Raised on vague stories of Nightsisters, then left her community around age of majority.
Fleeing the empire/desire for understanding. What are the strange visions she has?
Motivation
Understand the visions
Love of the natural world - a desire to develop survival skills in all the places she visits/stays
Obligation 10 - Dependent (Derooga)
----
Obligation 0 - Criminal - On a previous planet, several years ago, Eizorren came into conflict with a wealthy member of society who was short-changing lower-class customers on vital goods. After calling out the merchant, they retaliated by filing false charges with a tame judge. Due to her ability to foresee, she skipped town before she could be arrested, but her personal details have been entered into that system's criminal databases as she never showed up to mount a legal defense.
Ren found out: ESA (Eriadu Sector Authority) arrest warrant.
Allica Rhade: Female human lawyer, university of Coruscant is on the case
Pardon from imperial captain, general, admiral, governor, moff would do it.
Randolf Khelpheenon is the business owner who reported Ren for SLANDERING THE EMPEROR. Can he be made to rescind?
Milky-blue skin tone, partial tattoos (eyebrow marks and some lines and dots on face, but not a complete death mask), white hair.
Taller (5'10" in sturdy outdoor boots?), late 20's, walks-a-lot fit but not athletic or swole.
HIDDEN IN THE JUNGLE
- Part of a holochron. It might be that we can find other part(s) later.
A nice Cerean wool poncho.
Mystery Stone: "Nishalorite" stone. IT SPINS.
Lightsaber Crystal: From the Clone Troopers, not ID'd ICly. Found w/ Bell. Ilum Crystal.
1x Pristine Storm Trooper Armor, hidden at jungle base.
1x Eta class supply barge, hidden at jungle base.
50k old republic credits, from op w/ Bell
Empire Day: Had the ship painted for the Wurbis Family on Eriadu
CONTACTS:
Career Salvager - Name: Daugbah - Ugnaught salvage captain of H-14/L-2783-0-0-5, Imperial Salvage Guild
Ren owes him two favors. Hooked her up with some proton torpedoes.
Droid/Cybernetic Specialist - Jebwah, a Squib from the Stellar Shantytown. Retrieved him from Chiianta the Hutt's prison, probably saved his life. Can help with work on (or sourcing) droids/cybernetics.
Yari Mang (and Grandma Mang) on Batuu - Imperial Bureaucrat (retired) - Not officially a rebel.