Eizorren "Ren" by neadlak

Species
Dathomirian
Career
Mystic
Specializations
Seer, Hunter
System
Force and Destiny

4
Threshold 18
Current 0
Threshold 18
Current 0
Ranged 0
Melee 0

Characteristics

2
4
2
3
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) X 1
Coercion (Will) X 2
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) X 1
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) 0
Mechanics (Int) 0 tools
Medicine (Int) 0
Negotiation (Pr) 0 +B outer rim
Perception (Cun) X 1 -K +B STS, +1 (armor)
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) X 1
Streetwise (Cun) 0
Survival (Cun) X 2 +B +1 (armor)
Vigilance (Will) X 2 +BB -K +B STS +1 (armor)
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 0 +FR
Ranged: Heavy (Ag) X 2 +FR
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) X 1
Knowledge: Outer Rim (Int) X 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Phrik Cybernetic Arm (left)
Range
Engaged
Skill
Brawl
Defensive 1 (When hand is empty or any brawl), can Parry (once learned), Cortosis, Disorient 1, Knockdown
Damage
+0
Critical
5
Shistavanen Combat Utility Vibroblade
Range
Engaged
Skill
Melee
Pierce 2, Vicious 1, +1 boost to Survival, Toolkit for repair +K
Damage
+1
Critical
2
DC-15A Blaster Carbine
Range
Medium
Skill
Ranged: Heavy
Accurate +3, 1x Free Aim @ Short, +V on success, -K, Pierce 1, Point Blank, Engaged Diff -1, Autofire, Stun Setting
Damage
9
Critical
3
SKZ Sporting Blaster
Range
Extreme
Skill
Ranged: Heavy
Accurate +3, -K, -diff @ long/extreme, Cumbersome 2, Stun setting
Damage
8
Critical
4
IDK-9 Ion Stunner
Range
Medium
Skill
Ranged: Light
Accurate +1, -K, Ion, Stun Damage
Damage
7
Critical
-
Force Pike
Range
Engaged
Skill
Melee
Accurate +3, Stun Setting OR Pierce 2
Damage
+3
Critical
2

0
645
6336
16 - 20 = 0

Weapons & Armor

https://docs.google.com/document/d/1ltgnh-xYaRUqwmJEKMyJhPg_PqNnYJZFsze3_SuRp60/edit?tab=t.cmbl6glnoa5a

https://docs.google.com/document/d/1ltgnh-xYaRUqwmJEKMyJhPg_PqNnYJZFsze3_SuRp60/edit?tab=t.0

Personal Gear

Military Belt Pouch x2:
- Stimpack
- Stimpack
- Stimpack
- Nullicaine

Medpac - 2 encum - +b medicine - 1x free stimpack per scene

Calming Salve x1
Stimpack x3
Field Ration x2

3-MAL Secure Comlink - +k to intercept comms - can monitor civilian comms for +2b to local knowledge checks

Binders x2
Dataspike - 1 encum
Datapad - 1 encum
Scanner Goggles - see in the dark
Remote DVI Activator (Long Range) - For Rusthaven's Remorse Autopilot Droid Brain
Electrobinocs - 1 encum

Utility Belt - encum limit +1
Load Bearing Gear - encum limit +3
MK III Modular Pack (+6 pouches) - encum limit +8

PED-21 Distress beacon

Imperial Army Canteen - 1 encum
Fire Paste (1, small firestarter)
Mess Kit
Climbing Gear - 1 encum
Syntherope - 20m (1 spool, 1 encum)

19/10 small items - 2 encum

Assets & Resources

https://docs.google.com/document/d/1ltgnh-xYaRUqwmJEKMyJhPg_PqNnYJZFsze3_SuRp60/edit?tab=t.hom30rsr6j48

Critical Injuries & Conditions

Left Arm - Replaced by Phrik Cyber-Arm
Gank Comm Implant

Talents

Name Rank Book & Page Description
Outdoorsman 1 FaD (149) The character removes a setback die per rank of Outdoorsman from [their] checks to move through terrain or to manage terrain or environmental effects. Decrease overland travel times by 50% (this does not decrease with additional ranks of Outdoorsman).
Forager 1 FaD (143) The character removes up to two setback dice from [their] skill checks to find food, water, or shelter. Survival checks to forage take half the time.
Expert Tracker 2 FaD (142) The character removes a setback dice per rank of Expert Tracker from checks to find or follow tracks. Survival checks made to track targets take 50% less time than normal.
Uncanny Reactions 2 FaD (153) Force talent. The character adds a boost die per rank of Uncanny Reactions to [their] Vigilance checks.
Keen Eyed 1 FaD (146) The character removes a setback die per rank of Keen Eyed from [their] Perception and Vigilance checks. Checks made to search a specific area take 50% less time than normal.
Grit 2 FaD (144) +1 ST
Toughened 3 FaD (153) +2 WT
Force Rating 3 FaD (143) +1 FR
Dedication 1 FaD (141) +1 Characteristic (Agility)
Preemptive Avoidance 1 FaD (149) Force talent. Immediately after an opponent moves to engage the character, the character may spend one Destiny Point to disengage from that opponent as an out-of-turn incidental.
Sense Advantage 1 FaD (151) Force talent. Once per game session, the character may add two setback dice to the skill check of one NPC within extreme range.
The Force Is My Ally 1 FaD (153) Force talent. Once per session, the character may suffer 2 strain to perform a Force power action as a maneuver.
Dodge 1 FaD (142) When targeted by a combat check (ranged or melee) the character may choose to immediately perform a Dodge incidental to suffer a number of strain, then upgrade the difficulty of the combat check by that number. The number of strain suffered cannot exceed [their] ranks in Dodge.
Hunter 2 FaD (145) The character adds a boost die per rank of Hunter to all skill checks when interacting with wild beasts and animals, including combat checks. The character adds +10 per rank of Hunter to all of [their] Critical Injury rolls against animals.
Rapid Recovery 2 FaD (150) When the character recovers strain after an encounter has concluded, [they] recover one additional strain per rank in Rapid Recovery.
Natural Hunter 1 FaD (148) Once per game session, the character may reroll any one Perception or Vigilance check.
Intuitive Shot 1 FaD (145) Force talent. When making a Ranged (Heavy) or Ranged (Light) combat check, the character may add Force dice no greater than Force rating to the check. The character may spend a Force point to add a success result or advantage result (character's choice) to the results.
Natural Mystic 1 FaD (148) Force talent. Once per session, the character may reroll any one Force power check.

Force Powers

Force Rating
4
Power
Sense (reSpec)
Description
The Force user can sense the Force interacting with the world around them, allowing them to sense being and the emotions in the following ways:
The user may spend ◑ to sense all living beings within short range (including sentient and non-sentient beings).
The user may spend ◑ to sense the current emotional state of one living target within whom they are engaged.
Upgrade Effect
Control - Threat Sense Ongoing effect: As a maneuver, commit a Force die. Once per round, when an attack targets the user, upgrade the difficulty of the pool once.
Duration Sense’s ongoing effects may be triggered one additional time per round.
Strength When using Sense’s ongoing effects, upgrade the pool twice.
Control - Sense Opening Ongoing effect: As a maneuver, commit a Force die. Once per round, when the Force user makes a combat check, upgrade the ability of the pool once.
Speed Once per encounter, when targeted by an attack, the user may commit a Force die to Threat Sense as an out of turn incidental. The attack still triggers Threat Sense, upgrading the pool.
Power
Move (reSpec)
Description
The user may spend ◑ to move one object or willing ally of silhouette 0 that is within short range up to their maximum range, with a default maximum range of short range.
Upgrade Effect
Control - Precise Control The user may finely manipulate objects, allowing them to do whatever they could normally do with their hands to a held item. If this power is used to manipulate something such as a datapad or computer terminal, the controls count as a silhouette 0 object.
Range The user may spend ◑ to increase power’s range by 1 range band, to a maximum of Extreme. The user may activate this multiple times.
Strength The user may spend ◑ to increase silhouette able to be targeted by 1, to a maximum Silhouette equal to the user's Willpower.
Control - Push / Propel The Force user can choose to either hurl objects to damage targets, or hurl blasts of Force directly at targets by making a ranged combat check using the Discipline skill, combined with a Move power check, but must still spend enough ◑ to move the object or target:
Object: The difficulty of the attack is equal to the greatest silhouette among hurled objects. On success and power activation, the attack does damage to the target based on silhouette of the object + Successes. Silhouette 0 deals base 5 damage, and each silhouette beyond does 5 more damage than the last. Successful attacks using objects of silhouette 3 or greater deal damage to all characters within short range of the target, per GM discretion. The user may use multiple objects to hit one or more targets, they may do as if the attack had the Auto-fire quality.
Foe: The difficulty of the attack is based on the range of the foe from the user. On success and activation, the target moves one range band away from the user and is knocked down. If the target collides with an immovable object of the same or larger silhouette, they take damage as if they were struck by an object of their own silhouette, using the damage calculation above.
Control - Extricate The user gains the ability to pull objects off secure mountings or from an opponent’s grasp.
Power
Ebb/Flow (reSpec)
Description
The Force user becomes a conduit for the Will of the Force, empowering allies and bringing misfortune to foes. Which power the user activates is determined by the Destiny Pool:
Ebb: If the Destiny Pool has more Dark Side than Light Side Points, or is evenly split, the user may spend ◑ to add Failure to each check that has its difficulty upgraded by a player-spent Destiny Point until the end of the next round.
Flow: If the Destiny Pool has more Light Side Points than Dark Side Points, the user may spend ◑ to add Success to each check that has its ability upgraded by a player-spent Destiny Point until the end of the next round.
Upgrade Effect
Power
Manipulate (reSpec)
Description
The Force user shapes machine components on a molecular level, allowing him to mend managed mechanical systems.
Repair: The Force user may spend ◑ to cause one vehicle or starship they are engaged with to recover one system strain, or one droid to recover 1 strain or wound. If wounds are recovered this way, it counts as a use of a Repair Patch.
Dismantle: The Force user may spend ◑ to cause one droid, vehicle or starship they are engaged with to suffer one strain or system strain.
Upgrade Effect
Control - Empowered Technopathy When making a Computers or Mechanics check, the Force user may roll a Manipulate power check as part of the pool. The user may spend ◑ to add Success or Advantage to the results. Each symbol may only be added once.
Power
Foresee (reSpec)
Description
The user may spend ◑ to gain vague hints of personal events to come in the following scene or encounter. Additional ◑ may be spent to increase the distance from the present moment the character may foresee, per GM discretion. For example, ◑◑ may be spent to gain vague hints of the user’s coming day, whereas ◑◑◑◑ may be spent to gain vague hints of the user’s coming week or fortnight.
Upgrade Effect
Control - Strife Foreseen When the user and/or allies make a skill check to determine initiative, the user may roll a Foresee power check as part of the pool. They may spend ◑ to add a Success to their check or engaged ally’s check. When activating multiple times, the same character must be chosen.

Background

Comfortable with Tech - Living the modern colonist/homesteader life, with secondhand tech.

Duty to tradition - separated from other Dathomirians during the exodus after Dooku's revenge. Raised on vague stories of Nightsisters, then left her community around age of majority.

Fleeing the empire/desire for understanding. What are the strange visions she has?

Motivation

Understand the visions
Love of the natural world - a desire to develop survival skills in all the places she visits/stays

Obligation 10 - Dependent (Derooga)

----

Obligation 0 - Criminal - On a previous planet, several years ago, Eizorren came into conflict with a wealthy member of society who was short-changing lower-class customers on vital goods. After calling out the merchant, they retaliated by filing false charges with a tame judge. Due to her ability to foresee, she skipped town before she could be arrested, but her personal details have been entered into that system's criminal databases as she never showed up to mount a legal defense.

Ren found out: ESA (Eriadu Sector Authority) arrest warrant.

Allica Rhade: Female human lawyer, university of Coruscant is on the case

Pardon from imperial captain, general, admiral, governor, moff would do it.

Randolf Khelpheenon is the business owner who reported Ren for SLANDERING THE EMPEROR. Can he be made to rescind?

Morality

60 - Morality Axes: Compassion/Hatred, Caution/Fear

Force Presence:
- DNNLL LLLLL +

LIGHT SIDE PARAGON

+2 Strain Threshold

Description

Milky-blue skin tone, partial tattoos (eyebrow marks and some lines and dots on face, but not a complete death mask), white hair.
Taller (5'10" in sturdy outdoor boots?), late 20's, walks-a-lot fit but not athletic or swole.

Foul-mouthed.

Other Notes

"Little Buddy" GOLF bot.
https://swsheets.com/c/8g9ka2vxl-g0-1f

HIDDEN IN THE JUNGLE
- Part of a holochron. It might be that we can find other part(s) later.

A nice Cerean wool poncho.

Mystery Stone: "Nishalorite" stone. IT SPINS.
Lightsaber Crystal: From the Clone Troopers, not ID'd ICly. Found w/ Bell. Ilum Crystal.

1x Pristine Storm Trooper Armor, hidden at jungle base.
1x Eta class supply barge, hidden at jungle base.

50k old republic credits, from op w/ Bell

Empire Day: Had the ship painted for the Wurbis Family on Eriadu

CONTACTS:

Career Salvager - Name: Daugbah - Ugnaught salvage captain of H-14/L-2783-0-0-5, Imperial Salvage Guild
Ren owes him two favors. Hooked her up with some proton torpedoes.

Droid/Cybernetic Specialist - Jebwah, a Squib from the Stellar Shantytown. Retrieved him from Chiianta the Hutt's prison, probably saved his life. Can help with work on (or sourcing) droids/cybernetics.

Yari Mang (and Grandma Mang) on Batuu - Imperial Bureaucrat (retired) - Not officially a rebel.

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