Special abilities:
Lepi begin the game with one free rank in Athletics or Perception. The still may not train Athletics or Perception above Rank 2 during character creation.
Kick:
When a Lepi makes a Brawl check to deal damage to an opponent, their attack deals +2 damage and has a Crit Rating of 4.
Equipment:
Military Modular Backpack Frame:
Encum N/A,
This frame is built to accept two rectangular modules from a variety of options. It includes an antennae which accepts most comlinks to connect them to a hands-free headset.
Storage Unit x2;
Increase Encumberance threshold by 3.
Load-Bearing Gear:
Encum N/A,
More than a backpack, this is a mesh worn on the body to which are attached multiple pockets and holsters. Typically used by military groups and squads on long-range missions.
Increases encumbrance threshold by 3.
Surveyor's Bag:
Encum N/A,
These are compact bags which are nevertheless quite roomy, used by explorers as smaller equipment - worn over the shoulder across the body.
Increase encumbrance threshold by 2.
Utility Belt:
Encum N/A,
This is a belt containing an array of pockets and slots for tools and weapons to be placed in.
The belt grants +1 to a character's encumbrance threshold.
D-29 Repulsor Rifle:
This non-lethal weapon fires an invisible electro-magnetic ray of energy which blasts people back without directly causing any lasting injury.
Skill Dam Crit Range Encum HP Price Rarity Special
Gunnery 8 4 Medium 3 3 1550 7 Disorient 3, Knockdown, Stun Damage
Attachments -
Arakyd 900 Gene-Lock:
Base Modifier: Weapon functions only in hands of its owner.
Environmental Adaptation Kit:
Base Modifier: Prevent weapon from breaking down due to a hostile environment.
Marked-Target Firing Lock:
Base Modifier: Designate a target as an incidental during the aim maneuver. Weapon cannot be fired at another target. Cancel 1 additional threat result after all threats have been used to cancel advantage results. Disengage from target with a maneuver.
Mod Options: 1x "Cancel additional 1 disadvantage result."<~~ added
Crash Gear:
Most sets of crash gear consist of an assortment of protective wear designed to allow a user to better survive inevitable collisions and buffeting that are part of every race or mission. Typical outerwear includes layers of microfiber cloth and impact absorbing gel inserts worked into a jumpsuit or other form-fitting outfit, along with thick gloves and boots. Most importantly, crash gear comes with protective headwear. These can range from small skullcaps (know colloquially as "skid lids") to full-face, internally supported, environmentally sealed helmets that can rival military gear. Like crash gear outerwear, crash helmets include get-packs and wicking microfiber but also have strong polycarbonate shells lined with dense poly foam for greater protection. Some helmets are also equipped with integral face shields or flip-up visors that are tinted and polarized to protect the wearer's eyes from debris and flaring lights.
A character wearing crash gear ignores the effects of ongoing Critical Injuries on any Intellect or Cunning-related checks, but still suffers from the injuries themselves, She also cannot be disoriented.
Defense Soak Price Encum HP Rarity
0 1 550 1 1 3
Attachments:
Micro-Rocket Armour Mounting
Price HP Required Rarity
(R) 800 2 6
This can be applied to any armour.
Base Modifier: May fire 1 loaded micro-rocket without needing to perform a maneuver to draw. Encumbrance +3.
Mod Options: 5x "Mount 1 additional micro-rocket.", 1x "Remove 1 setback dice from checks to fire micro-rockets from this attachment."
Threat Monitor:
Price HP Required Rarity
750 1 4
This can only be applied to armour with a helmet.
Base Modifier: Add 1 automatic advantage to Initiative checks.
Mod Options: 1x "Innate Quick Strike talent", 2x "Add 1 automatic advantage to Initiative checks."
CryonCorp Omniscan 3 Integrated Scanner
Price HP Required Rarity
1000 1 4
It can be applied to any armour with a helmet.
Base Modifier: Helmet has a General Purpose Scanner integrated. Add 1 boost dice to Perception checks to detect movement or hidden enemies.
Mod Options: 1x "Perception skill +1"