Hase by DeadandWalking

Species
Lepi
Career
Ace
Specializations
Gunner
System
Age of Rebellion

0
Threshold 12
Current 0
Threshold 12
Current 0
Ranged 0
Melee 0

Placeholder Image

Characteristics

2
4
2
1
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 1
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 0
Leadership (Pr) 0
Mechanics (Int) X 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) X 2
Piloting: Space (Ag) X 1
Resilience (Br) X 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) X 2
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 0
Ranged: Heavy (Ag) X 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Kick
Range
Engaged
Skill
Brawl
Damage
+2
Critical
4
D-29 Repulsor Rifle
Range
Medium
Skill
Gunnery
Disorient 3, Knockdown, Stun Damage
Damage
8
Critical
4

0
145
0
7/19

Weapons & Armor

D-29 Repulsor Rifle:
Encum 3, HP 3
Gene-lock; HP 1
Environmental Adaptation Kit; HP 1
Marked-Target Firing Lock; HP 1

N-57 Armour:
Encum 5, HP 5
Micro-Rocket Armour Mounting; HP 2(Fully modded)
Threat Monitor; HP 1, Innate Quick Strike Talent mod
Omniscan 3 Integrated Scanner; HP 1, Per Skill +1

Personal Gear

Earbud Comlink:
This small comlink is convenient for users that need their hands free or a more inconspicuous form of communication.
Usable at long range.
Noticing the earbud comlink requires a Hard (3 difficulty) Perception check.

3-MAL Secure Comlink:
This is an extremely small comlink with military-grade encryption, favoured by the rebel alliance and civil emergency services.
Add 1 setback die to intercept and decrypt the signal. Monitoring a clear frequency on a civilized world adds 2 boost dice to Knowledge check related to current events.

Infrabinoculars:
This is a set of binoculars which allows for viewing people through thick walls and barriers, using their heat signature. Long range versions allow this feature at a distance.
Long-range version;
Price Encum Rarity
500 1 6
Allows character to see through up to 2 metres of wall. Dense and shielded walls may add 1 setback dice to observation.

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Unmatched Survivability 1 Once per game session, when piloting a starship or vehicle with a silhouette of 3 or less that is crippled (has hull trauma in excess of its hull trauma threshold), the character may spend 2 Destiny Points as an incidental. The starship or vehicle operates as if it is not crippled for the next 3 rounds, acting as if its hull trauma is equal to its hull trauma threshold.
Overwhelm Defenses 2 Upon unsuccessful attack with a starship or vehicle weapon, spend AA per rank of talent to reduce the defense in the targeted zone by 1 for each AA spent.
Debilitation Shot 1 Upon successful attack with a starship or vehicle weapon, may spend AA to reduce the target’s maximum speed by 1 until the end of the next round.
True Aim 1 Once per round, may perform a True Aim maneuver to gain benefits of aiming and upgrade combat check once per rank of True Aim.
Exhaust Port 1 Before attacking a starship or vehicle, may spend 1 Destiny Point to ignore the effects of the Massive rule for the attack.

Background

Motivation

Duties

Description

Other Notes

Special abilities:
Lepi begin the game with one free rank in Athletics or Perception. The still may not train Athletics or Perception above Rank 2 during character creation.

Kick:
When a Lepi makes a Brawl check to deal damage to an opponent, their attack deals +2 damage and has a Crit Rating of 4.

Equipment:
Military Modular Backpack Frame:
Encum N/A,
This frame is built to accept two rectangular modules from a variety of options. It includes an antennae which accepts most comlinks to connect them to a hands-free headset.
Storage Unit x2;
Increase Encumberance threshold by 3.

Load-Bearing Gear:
Encum N/A,
More than a backpack, this is a mesh worn on the body to which are attached multiple pockets and holsters. Typically used by military groups and squads on long-range missions.
Increases encumbrance threshold by 3.

Surveyor's Bag:
Encum N/A,
These are compact bags which are nevertheless quite roomy, used by explorers as smaller equipment - worn over the shoulder across the body.
Increase encumbrance threshold by 2.

Utility Belt:
Encum N/A,
This is a belt containing an array of pockets and slots for tools and weapons to be placed in.
The belt grants +1 to a character's encumbrance threshold.

D-29 Repulsor Rifle:
This non-lethal weapon fires an invisible electro-magnetic ray of energy which blasts people back without directly causing any lasting injury.
Skill Dam Crit Range Encum HP Price Rarity Special
Gunnery 8 4 Medium 3 3 1550 7 Disorient 3, Knockdown, Stun Damage
Attachments -
Arakyd 900 Gene-Lock:
Base Modifier: Weapon functions only in hands of its owner.

Environmental Adaptation Kit:
Base Modifier: Prevent weapon from breaking down due to a hostile environment.

Marked-Target Firing Lock:
Base Modifier: Designate a target as an incidental during the aim maneuver. Weapon cannot be fired at another target. Cancel 1 additional threat result after all threats have been used to cancel advantage results. Disengage from target with a maneuver.

Mod Options: 1x "Cancel additional 1 disadvantage result."<~~ added

Crash Gear:
Most sets of crash gear consist of an assortment of protective wear designed to allow a user to better survive inevitable collisions and buffeting that are part of every race or mission. Typical outerwear includes layers of microfiber cloth and impact absorbing gel inserts worked into a jumpsuit or other form-fitting outfit, along with thick gloves and boots. Most importantly, crash gear comes with protective headwear. These can range from small skullcaps (know colloquially as "skid lids") to full-face, internally supported, environmentally sealed helmets that can rival military gear. Like crash gear outerwear, crash helmets include get-packs and wicking microfiber but also have strong polycarbonate shells lined with dense poly foam for greater protection. Some helmets are also equipped with integral face shields or flip-up visors that are tinted and polarized to protect the wearer's eyes from debris and flaring lights.
A character wearing crash gear ignores the effects of ongoing Critical Injuries on any Intellect or Cunning-related checks, but still suffers from the injuries themselves, She also cannot be disoriented.
Defense Soak Price Encum HP Rarity
0 1 550 1 1 3
Attachments:
Micro-Rocket Armour Mounting
Price HP Required Rarity
(R) 800 2 6
This can be applied to any armour.
Base Modifier: May fire 1 loaded micro-rocket without needing to perform a maneuver to draw. Encumbrance +3.
Mod Options: 5x "Mount 1 additional micro-rocket.", 1x "Remove 1 setback dice from checks to fire micro-rockets from this attachment."

Threat Monitor:
Price HP Required Rarity
750 1 4
This can only be applied to armour with a helmet.
Base Modifier: Add 1 automatic advantage to Initiative checks.
Mod Options: 1x "Innate Quick Strike talent", 2x "Add 1 automatic advantage to Initiative checks."

CryonCorp Omniscan 3 Integrated Scanner
Price HP Required Rarity
1000 1 4
It can be applied to any armour with a helmet.
Base Modifier: Helmet has a General Purpose Scanner integrated. Add 1 boost dice to Perception checks to detect movement or hidden enemies.
Mod Options: 1x "Perception skill +1"

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