Warden Greyspire by Thosaka99

Species
Human
Career
Commander
Specializations
Tactician
System
Age of Rebellion

0
Threshold 17
Current 0
Threshold 12
Current 1
Ranged 0
Melee 0

Placeholder Image

Characteristics

3
2
2
2
3
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) X 0
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) X 2
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) X 1
Gunnery (Ag) 0
Lightsaber (Br) 1
Melee (Br) 0
Ranged: Light (Ag) X 2
Ranged: Heavy (Ag) X 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 1
Knowledge: Warfare (Int) X 1
Knowledge: Xenology (Int) 0

Attacks

Blaster Pistol
Range
Medium
Skill
Ranged: Light
Stun Setting
Damage
6
Critical
3
Wrist Blaster
Range
Engaged
Skill
Ranged: Light
Limited Ammo 1, Pierce 4
Damage
6
Critical
3
Lightsaber
Range
Engaged
Skill
Lightsaber
Breach 1, Sunder
Damage
6
Critical
2

Weapons & Armor

Blaster Pistol.
Some weapons deal Stun damage instead of regular damage. In this case, the weapon deals damage as strain instead of wounds. This damage is still reduced by a target's soak. When weapons with a Stun setting are used to deal Stun damage, their range changes to short and cannot be increased.

Lightsaber.
Breach weapons ignore one point of armor(Defense) for every rating of Breach (meaning they also ignore 10 points of soak for every rating of Breach).
When activated, the attacker chooses one item openly wielded by the target (such as a weapon, shield, or item on a belt). That item is damaged one step: to minor if undamaged, from minor to moderate, or from moderate to major. If a weapon already suffering major damage is the target of a successful Sunder, it is destroyed.

Sunder requires 1 advantage to activate.

Wrist Blaster.
Noticing the weapon requires a Daunting (4 difficulty) Perception check.

Getting 3 disadvantages on a weapon check may cause it to burn the user for 3 wounds.

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Side Step 1 Once per round, may perform Side Step maneuver and suffer a number of strain to upgrade diffculty of incoming ranged attacks by a number equal to rank or lower.
Commanding Presence 2 Remove setback per rank from Leadership and Cool checks.
Confidence 2 May decrease difficulty of Discipline checks to avoid fea by per rank.
Toughened 2 Gain +2 wound threshold per rank.
Field Commander 1 Take the Field Commander action, make an average (dif 2) Leadership check. A number of allies equal to twice Presence (6) may immediatly suffer 1 strain to perform 1 free maneuver.
Improved Field Commander 1 Field Commander action affects allies equal to double Presence, and may spend triumphs to allow one ally to suffer 1 strain and perform 1 free action instead.
Parry 1 When hit by a melee attack suffer 3 strain tu reduce incoming damage by 2 plus ranks (reduce by 3).
Natural Leader 1 Once per session may reroll any 1 Cool or Leadership check.
Coordinated Assault 1 Take the Coordinated Assault maneuver: a number of engaged allies equal to Leadership ranks add 1 advantage to combat checks until beginning of next turn. Range increases per rank.

Background

Motivation

Duties

Description

Other Notes

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