Sendh by bradwith19ds

Species
Human
Career
Bounty Hunter
Specializations
Gadgeteer
System
Edge of the Empire

5
Threshold 15
Current 0
Threshold 13
Current 0
Ranged 0
Melee 0

Placeholder Image

Characteristics

3
3
2
2
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) X 1
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 1
Leadership (Pr) 0
Mechanics (Int) X 1
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) X 1
Piloting: Space (Ag) X 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 1
Streetwise (Cun) X 1
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) X 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 3
Ranged: Heavy (Ag) X 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Heavy Blaster Pistol
Range
Medium
Skill
Ranged: Light
Stun Setting; Cannot run out of ammo due to despair
Damage
6
Critical
2

0
145
600
8

Weapons & Armor

PB08 Heavy Blaster Pistol - Dam 6, Crit 3, Encum 2, HP 2, Special - Stun Setting; Cannot run out of ammo due to despair

Cirellian arms storm charged suit - 2 soak (info on strain on sheet)

Personal Gear

Backpack
Macro Binoculars - Remove setback die imposed by distance
Magnetic Weapon Tether - May recover weapon as incidental within engaged range, needs 1 HP of weapon
Commlink (handheld)
Robotic leg has hidden compartment

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
toughened 1 +2 Wound Threshold
defensive stance 1 Maneuver, suffer strain to upgrade difficulty of incoming melee attacks by same number
Jury Rigged 1 Add permanent improvement to heavy blaster pistol; Crit cost is 1 less
Disorient 1 After hitting with combat check, spend 2 triumph to disorient target

Background

Down and Out

Motivation

Bring the Law - Follows his law religiously. His law is uncompromising, swift, and eternal. He is willing to break any rule or law to make sure his law is achieved.
His Law:
Redemption is a lie.
Criminals must be stopped.
The ends justify the means.
Mercy is the root of life's problems.

Under his law, he still sees himself as the criminal he once was. He knows he is not making up for past wrongs, and that he cannot change from being that criminal. He is just the far reaching arm of justice coming to fuck shit up.

Obligations

20 obligation - Used to work for the crime syndicate as a sort of mechanic. Eventually, he changed his ways when a bounty hunter took down some people he worked with. He followed that bounty hunter into the same profession.

Description

Looks like Disco Elysium guy (wild hair and mutton chops). About 40 years old. Tan skin. Usually walks around with a walking stick. Doesn't wear a shirt under his vest. Has his right hand wrapped in a cloth wrap, with a little metal circle (the magnetic weapons tether) poking out.
I lost a fucking leg, it’s another right foot and it’s backwards.

Other Notes

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