Koh'to Xir by sivgon

Species
Sathari
Career
Seeker
Specializations
Ataru Striker, Executioner
System
Force and Destiny

5
Threshold 13
Current 0
Threshold 13
Current 0
Ranged 0
Melee 1

Characteristics

3
4
2
2
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 1
Athletics (Br) X 1 -S
Charm (Pr) 0
Coercion (Will) 1
Computers (Int) 0
Cool (Pr) 1
Coordination (Ag) X 0 -S
Deception (Cun) 0
Discipline (Will) 1
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 2
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) X 2
Resilience (Br) 1
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 1
Vigilance (Will) X 2
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Ag) X 3
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) X 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) X 0

Attacks

Temple Guard Saber
Range
Engaged
Skill
Lightsaber
Defensive 1, Linked 1, Stun 4, Sunder, Unwieldy 3, Vicious 2, Concussive 2, Knockdown, Pierce 2, Disorient 2
Damage
10
Critical
1

50
355
362
7/11

Weapons & Armor

Temple Guard Saber (Ilum Crystal w/-1 crit, +4 damage, vicious 2, gene lock, Reinforced Magnetic Shielding w/+1 concussive, +1 pierce, +2 disorient)

"Storm" Charge Suit
If attack against armor generates 2 threat, attacker is disoriented for 1 round.
If attack against armor generates despair, attacker is automatically hit for 8 damage.
Counts as being equipped with shock gloves

Personal Gear

Holo Messenger
Multitool Hand
Infrabinoculars (2m wall vision, If dense +1 setback)
5 Stimpacks
Thermal Cloak (-2 S from Heat/Cold)
Portable Survival Shelter
Quickflash Burning Gel (10 wound, 5 pierce, 5 burn)
Mon Calamari Organic Gill
Protective Amulet - hidden purpose
Cybernetic Leg
Backpack (+4 Encumbrance)

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Conditioned 1 -S to Athletics and Coordination
Parry 2 When hit by melee -3 strain to reduce damage by 2 + ranks
Improved Parry 1 If Parried, attack generates Despair or 3 Threats, may hit attacker once with lightsaber
Quick draw 1 Once per round draw an item as an incidental
Dodge 1 When targeted by an attack perform Dodge as an incidental take strain up to ranks, upgrade difficulty by same number
Ataru Technique 1 Lightsaber rolls as agility
Quick Strike 2 +B per rank against targets who have not yet acted in the encounter
Jump up 1 Get up from prone or seated as an incidental
Saber Swarm 1 maneuver- 1 strain, next lightsaber check this turn gains linked (Force rating) quality
Grit 1 +1 strain
Toughened 1 +2 wound threshold

Force Powers

Force Rating
2
Power
Enhance
Description
May roll force die with athletics checks. Each point may be spent as a success or advantage
Upgrade Effect
Control: Action may roll force. spend 1 point to jump to a point in short range (horizontally)
Power
Move
Description
Spend 1 Force, move silhouette 0 within short range to short range
Upgrade Effect

Background

Motivation

Morality

23
Strength: Clarity
Weakness: Impatience

Description

Other Notes

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