"Storm" Charge Suit
If attack against armor generates 2 threat, attacker is disoriented for 1 round.
If attack against armor generates despair, attacker is automatically hit for 8 damage.
Counts as being equipped with shock gloves
Personal Gear
Holo Messenger
Multitool Hand
Infrabinoculars (2m wall vision, If dense +1 setback)
5 Stimpacks
Thermal Cloak (-2 S from Heat/Cold)
Portable Survival Shelter
Quickflash Burning Gel (10 wound, 5 pierce, 5 burn)
Mon Calamari Organic Gill
Protective Amulet - hidden purpose
Cybernetic Leg
Backpack (+4 Encumbrance)
Assets & Resources
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Conditioned
1
-S to Athletics and Coordination
Parry
2
When hit by melee -3 strain to reduce damage by 2 + ranks
Improved Parry
1
If Parried, attack generates Despair or 3 Threats, may hit attacker once with lightsaber
Quick draw
1
Once per round draw an item as an incidental
Dodge
1
When targeted by an attack perform Dodge as an incidental take strain up to ranks, upgrade difficulty by same number
Ataru Technique
1
Lightsaber rolls as agility
Quick Strike
2
+B per rank against targets who have not yet acted in the encounter
Jump up
1
Get up from prone or seated as an incidental
Saber Swarm
1
maneuver- 1 strain, next lightsaber check this turn gains linked (Force rating) quality
Grit
1
+1 strain
Toughened
1
+2 wound threshold
Force Powers
Force Rating
2
Power
Enhance
Description
May roll force die with athletics checks. Each point may be spent as a success or advantage
Upgrade
Effect
Control: Action
may roll force. spend 1 point to jump to a point in short range (horizontally)
Power
Move
Description
Spend 1 Force, move silhouette 0 within short range to short range