Zander Hoeg by zandhoeg

Species
Human
Career
Bountyhunter
Specializations
Skip Tracer
System
Edge of the Empire

3
Threshold 14
Current 0
Threshold 12
Current 0
Ranged 0
Melee 0

Characteristics

2
2
3
3
2
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 0
Coordination (Ag) 0
Deception (Cun) 1
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) X 1
Perception (Cun) X 1
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) X 0
Resilience (Br) 0
Skulduggery (Cun) X 1
Stealth (Ag) 0
Streetwise (Cun) X 1
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) X 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) X 1
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 1
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) X 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Blaster Carbine
Range
Medium
Skill
Ranged: Heavy
Stun Setting
Damage
9
Critical
3
Holdout Blaster
Range
Short
Skill
Ranged: Light
Stun Setting
Damage
5
Critical
4

0
110
20
8/11

Weapons & Armor

Heavy Clothing (+1 Soak)
Backpack (+4 Encumbrance)

Personal Gear

Extra Reloads (x2)
Handheld Comlink
MDD-12 Datapad

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Bypass Security No Disintegrations (p. 33) Remove [SETBACK] per rank of Bypass Security from checks made to disable a security device or open a locked door.
Toughened No Disintegrations (p. 33) Gain +2 wound threshold
Good Cop No Disintegrations (p. 33) May spend [2xADVANTAGE] from a Charm or Negotiation check to upgrade ability of a single ally's susq. Social Interaction w target equal to rank in Good Cop.

Background

High and Mighty - Zander want to get his family name back. The little scheme (everyone does it) to gain some power through blackmail backfired. Zander thinks it was a setup, as the idea came from friends to his father, to discredit and get rid of them as a political and industrial power.

Born and raised on Coruscant into a wealthy and prospering family who had political power and managed a few larger companies contracted with the Empire.

Zander cashed in some old favors to get out of slavery. However it was not enough and he had to go into dept with Teemo the Hutt.

That was almost 10 years ago. During that time Zander have been earning money and living as a bounty hunter. Mostly talking his way into information he can sell to someone else. Also, always, looking for information regarding his families misfortune and any clues on who might have set them up for failure.

Motivation

Status - Feels that his and his families fall from grace is unjust and that he deserve more than he got. He want to clean his family name (what is left of it) and once again get what is his, by right.

Obligations

10 Family - Zander want to restore his family name and feel that a strong injustice has been done to him, and his family, as the criminal charges put on him was somewhat false. (+10XP)

5 Criminal - A small blackmail done by him and his family spiraled out of control and made his family name fall from grace and his family pushed into slavery (to Teemo, arranged by Teemo?).
Zander bought his freedom through old favors owed to him and, apparently, future favors for Teemo the Hutt (+1,000 Credits).

Description

Gender: Male
Age: 30
Build: Normal/Fit
Skin Color: Caucasian
Eye Color: Blue
Hair Color: Dark Blond

Average appearance tilted somewhat to good looking. Easy to forget in a crowd kind of features but nice enough to talk to in a bar.
Got a slight scar beside his left eye due to being hit there by his older sister when he was young. Usually rubs it when idling/thinking as it still hurts from time to time.

Got a blocky/square-pattern tattoo on his left leg and up his side.

Other Notes

XP Spent:
30 - Presence
30 - Cunning
30 - Intellect
5 - Bypass Security
10 - Toughened
5 - Good Cop

Racial Bonuses:
1 - Education
1- Negotiation

Credits Spent:
850 - Blaster Carbine
200 - Holdout Blaster
50 - Heavy Clothing (+1 Soak)
250 MDD-12 "Mercantiler" Datapad (+1 BOOST to Negotiation when Buy/Sell)
50 - Backpack (+4 Encumbrance)
25 - Comlink (Handheld)
50 - Extra Reload (x2)

Return to Top