Threshold | 12 |
Current | 0 |
Threshold | 14 |
Current | 0 |
Ranged | 0 |
Melee | 0 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 1 | |||
Athletics (Br) | X | 0 | ||
Charm (Pr) | 0 | |||
Coercion (Will) | 0 | |||
Computers (Int) | X | 2 | ||
Cool (Pr) | 0 | |||
Coordination (Ag) | 0 | |||
Deception (Cun) | 0 | |||
Discipline (Will) | 0 | |||
Leadership (Pr) | 0 | |||
Mechanics (Int) | X | 4 | ||
Medicine (Int) | 0 | |||
Negotiation (Pr) | 0 | |||
Perception (Cun) | X | 2 | ||
Piloting: Planetary (Ag) | 0 | |||
Piloting: Space (Ag) | X | 2 | ||
Resilience (Br) | X | 1 | ||
Skulduggery (Cun) | 0 | |||
Stealth (Ag) | 0 | |||
Streetwise (Cun) | 0 | |||
Survival (Cun) | 0 | |||
Vigilance (Will) | X | 2 | ||
Brawl (Br) | 0 | |||
Gunnery (Ag) | X | 2 | ||
Lightsaber (Br) | 0 | |||
Melee (Br) | 0 | |||
Ranged: Light (Ag) | X | 1 | ||
Ranged: Heavy (Ag) | 0 | |||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | X | 2 | ||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | X | 0 | ||
Knowledge: Warfare (Int) | 0 | |||
Knowledge: Xenology (Int) | 0 |
Custom Blaster Pistol |
RangeMedium |
SkillRanged: Light |
|
Stun Setting, Vicious 1, Accurate 2, Pierce 3, , Aim=Incidental at Short |
Damage9 |
Critical2 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Gearhead | 1 | Remove Setback per rank from all Mechanics checks. Halve Mod credit cost on attachments. | |
Larger Project | 1 | Signature Vehicle have +1 Silhouette larger per rank | |
Signature Vehicle | 1 | Choose a starship Sil. 4 or higher. Upgrade all mechanics checks once | |
Dockyard Expertise | 1 | May make Medium Education check at spacedock. If success; the cost+time is reduced by 20% per rank | |
Eye for Detail | 2 | May suffer strain up to ranks to convert Success into Advantage for Mechanics, Computers | |
Grit | 1 | +1 Strain | |
Debilitating Shot | 1 | Successful Attack with Starship+Vehicle: 2 Advantage to reduce maximum speed by 1 until the round | |
Solid Repair | 1 | Repair +1 Hull Trauma per rank whenever repair a starship or vehicle | |
Creative Design | 1 | Successful Crafting Check: Spend advantage equal to ranks; GM may apply threat by spending threat. | |
Toughened | 1 | +2 Wounds | |
Fine Tuning | 1 | When Repairing Ship or Vehicle Strain, repair additional by ranks. | |
Tuned Maneuver Thruster's | 1 | Increase the Handling of signature vehicle by 1 per rank. |