Age of Rebellion
| Threshold | 12 |
| Current | 0 |
| Threshold | 14 |
| Current | 0 |
| Ranged | 0 |
| Melee | 0 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 1 | |||
| Athletics (Br) | X | 0 | ||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | X | 2 | ||
| Cool (Pr) | 0 | |||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | 0 | |||
| Discipline (Will) | 0 | |||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | X | 4 | ||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | X | 2 | ||
| Piloting: Planetary (Ag) | 0 | |||
| Piloting: Space (Ag) | X | 2 | ||
| Resilience (Br) | X | 1 | ||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | X | 2 | ||
| Brawl (Br) | 0 | |||
| Gunnery (Ag) | X | 2 | ||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | 0 | |||
| Ranged: Light (Ag) | X | 1 | ||
| Ranged: Heavy (Ag) | 0 | |||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | X | 2 | ||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | X | 0 | ||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| Custom Blaster Pistol |
RangeMedium |
SkillRanged: Light |
|
| Stun Setting, Vicious 1, Accurate 2, Pierce 3, , Aim=Incidental at Short |
Damage9 |
Critical2 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Gearhead | 1 | Remove Setback per rank from all Mechanics checks. Halve Mod credit cost on attachments. | |
| Larger Project | 1 | Signature Vehicle have +1 Silhouette larger per rank | |
| Signature Vehicle | 1 | Choose a starship Sil. 4 or higher. Upgrade all mechanics checks once | |
| Dockyard Expertise | 1 | May make Medium Education check at spacedock. If success; the cost+time is reduced by 20% per rank | |
| Eye for Detail | 2 | May suffer strain up to ranks to convert Success into Advantage for Mechanics, Computers | |
| Grit | 1 | +1 Strain | |
| Debilitating Shot | 1 | Successful Attack with Starship+Vehicle: 2 Advantage to reduce maximum speed by 1 until the round | |
| Solid Repair | 1 | Repair +1 Hull Trauma per rank whenever repair a starship or vehicle | |
| Creative Design | 1 | Successful Crafting Check: Spend advantage equal to ranks; GM may apply threat by spending threat. | |
| Toughened | 1 | +2 Wounds | |
| Fine Tuning | 1 | When Repairing Ship or Vehicle Strain, repair additional by ranks. | |
| Tuned Maneuver Thruster's | 1 | Increase the Handling of signature vehicle by 1 per rank. |